Sid Meier's Civilization VI

Sid Meier's Civilization VI

Play Your Custom Maps
246 Comments
Leshaun Dingelnut Sep 22, 2024 @ 10:33am 
please Update it.i beg you PLEASE !!!!!!!!
Pesado Armas Cara Dec 29, 2022 @ 12:14pm 
No longer works
莎士比亚的口水 Oct 4, 2022 @ 12:03pm 
1
Morvran_ Feb 4, 2021 @ 12:48pm 
This mod no longer works
temujin7791 Jan 19, 2021 @ 7:41pm 
worst editor I have ever dealt with, they could fix it, the game is not cheap.
I mean, you can't find the map you created, but you can start the game without a scrap of land and not a single player on the map, funny but nothing to laugh at after wasted hours in the editor.
Swen Spenser Jun 5, 2020 @ 8:17pm 
dieses Mod ist nicht mehr mit der neuesten Spielversion kompatibel.
Thumper Feb 6, 2020 @ 12:25pm 
it is not working
玩什么呢 Nov 22, 2019 @ 10:02pm 
how to place the floodplains in this custom map?
iqthousand Oct 4, 2019 @ 8:54pm 
yes
declanvick Oct 3, 2019 @ 8:36pm 
Anyone know how to fix an error starting the game "Error - one of more of the startup scripts has an error. See lua.log"? This only happens occasionally and idk why, I only use a couple mods & none of them have anything to do with the map itself.
Buddy Sep 5, 2019 @ 11:31am 
are you ever going to update date this?
Elliot_Ostrand Jul 21, 2019 @ 12:58pm 
The mod won't even load my map.
Padagona88 May 25, 2019 @ 8:26pm 
I was wondering why ONLY the volcanos were doing as they were suppose too. It seems all the water disasters (river flooding, rising sea levels) are not working still as of May 2019 almost June, I created all these great maps but the rivers are too vanilla might as well cut them out of my maps all together if they aren't going to perform their function
Aven Oul May 24, 2019 @ 10:10am 
isnt compatible
schrodingerscat Apr 20, 2019 @ 1:57pm 
Don't know if its the mod or the update, but I can't get a single map to work anymore this way. And the new 'mod' style of custom maps doesn't work at all so I was hoping this would.
fanboy Apr 15, 2019 @ 8:35am 
@Aeven, how to make WorldBuilder floodplain work? Currently I can't build dams on "hand-made" floodplain :(
Slartibartfast Apr 14, 2019 @ 12:32am 
@Aeven Any idea how you could do that on a Mac? I can't install Firetuner or an .exe.
Aeven Apr 12, 2019 @ 11:53am 
I actually managed to make my custom maps work with random placed floodplains (without breaking anything else). The reason why we cannot place floodplains wherever we want, even if we load the maps using lua scripts, is because the only way to place working floodplains is the LUA Function:
TerrainBuilder.GenerateFloodplains(bRiversStartInland, iMinFloodplainSize, iMaxFloodplainSize);

Yet (not) Another Maps Pack as well as the default map generation scripts use this function to add working floodplains on the map. For some reason the developers of CIV6 didn't add a Function that lets you place working floodplains at a specific location. I hope that since they just released a patch for the world builder they will look into this issue at some point.
Vengeance 1791 Apr 12, 2019 @ 8:47am 
@Aeven, since I posted that, I've been banging my head against my desk. Not only do manually placed floodplains not flood, but I cannot for the life of me figure out how to properly place true start locations, along with a whole host of other issues. At this point I've given up. Let us know if you find anything... I hope Firaxis looks at this thread
Aeven Apr 11, 2019 @ 11:22am 
This Converter that The_Peoples_Vengeance posted does basically everything automatically what i did manually with my custom maps to make them work with the new gathering storm features. Exporting the map to the lua log / Creating a mod for it.
The problem is that as far as i know you still cannot place flooding floodplains wherever you want.
Yet (not) Another Maps Pack creates working floodplains randomly near rivers all over your map. All floodplains that you did place manually using the worldbuilder will not flood anyway (unless they were randomly selected by the floodplain script). Unless something changed in one of the recent updates, you are still unable to create working floodplains wherever you want.
Vengeance 1791 Apr 7, 2019 @ 1:11pm 
Here's Gedemon's iinstructions on how to make a mod out of your map (hence enabling rivers, flooding, etc...)
https://forums.civfanatics.com/threads/how-to-quickly-create-a-mod-from-a-civilization-6-map-using-zobtzlers-ynabmc-and-ynamp.637018/
fanboy Apr 4, 2019 @ 11:44am 
@Aeven could you please explain how to "export your Custom Map in the World-Builder to a lua-script" so the GS floodplain would work?
kcb Apr 2, 2019 @ 7:29pm 
is it work on gathering storm?
Glory to Arstotzka Mar 28, 2019 @ 4:33pm 
Gathering Storm
bot_lolidydy Mar 28, 2019 @ 8:52am 
Gathering Storm?
RevaxeDuTurfu Mar 24, 2019 @ 5:47am 
NEEEEED UPGRADE for Gathering Storm !!!!
it was so useful.
Darthlox Mar 19, 2019 @ 4:09pm 
So is this going to be updated for Gathering Storm, or should it work with it already? It says it does not in Additional Content.
n9621600 Mar 12, 2019 @ 3:41am 
Aeven How can I use ynamp mode to flood floods? I do not understand what you are talking about.
Aeven Mar 11, 2019 @ 2:43pm 
I think i found a way how to make flooding work in custom maps. I have only quickly tested it with a small self-made map and i only looked for the flooding icon which indicated that flooding would work on this map. If this doesn't actually work then i guess i did something wrong. There are also some other issues that you would have to figure out which makes playing your own map a bit more difficult. You can use the Yet (not) Another Maps Pack mod to export your Custom Map in the World-Builder to a lua-script. Using this feature you can change one of the fixed Lua-Maps to use your map data instead of the original one. If you play your map this way flooding and all the other GS stuff work.
jackrsh3 Mar 10, 2019 @ 3:50am 
How frustrating! I have recently been drawing my own fantasy maps and wanted to re-create some in Civ 6. I only found out about the rivers and flooding issues when researching this mod to play my custom maps - how is a core element of the new expansion which we all paid for not available in the worldbuilder!? I honestly have no reason to play anymore until this is sorted :(
Aeven Mar 8, 2019 @ 12:04pm 
It seems that only maps generated by lua map scripts have a working flooding mechanic. If you start a default Gathering Storm Earth-Map there won't be any flooding too, since it is a Civ6Map and not a script. I think that they have to fix this issue if their own default-maps are not even working properly with the new flooding mechanic.
Vengeance 1791 Mar 5, 2019 @ 11:23am 
There's an entirely different database for floodplain tiles not found in the actual tile data as it pertains to flooding. Same with the river naming system. Until Firaxis/2K updates or makes clear how these things can work for custom maps I believe we are at a loss. That is if they decide to do anything about it at all...
Slartibartfast Mar 5, 2019 @ 2:15am 
NotYetAnotherMapPack does not enable flooding on maps created in Worldbuilder.
Slartibartfast Mar 4, 2019 @ 8:35pm 
The mod works fine on Mac if you change the modinfo and config files as described below. But flooding won't work on randomly created Worldbuilder maps, which is game-breaking, because you can't build dams. Gedemon has fixed that on some of the maps for NotYetAnotherMapPack and maybe the PerfectWorld mod will be usable with Gathering Storm in Worldbuilder, but it isn't yet, at least not on my Mac.
lufcwls Mar 4, 2019 @ 11:20am 
I can't get this to work (on mac) either. I made the changes suggested by Aeven below. Custom Maps becomes available in the drop down on the New Game screen but once selected there's nowhere to select your saved map that you made in the World Builder. Any assistance would be appreciated.
Vengeance 1791 Mar 4, 2019 @ 11:03am 
I have scoured the forums and I can't find any solution to the flooding issue. I presume this is also connected to the absence of river names on ANY custom map. I wish I was even remotely competent in modding, but alas... I am not. If anyone has the patience or capacity to either create or reach out to someone who can create a solution to this, i'd be in your debt. It amazes me that Firaxis didn't anticipate or test for this. Hopefully its a simple matter of the release of a patch in which case I'd imagine this mod will once again work.

The only discussions in the forum's that I've seen that addressed this issue of river IDs is cephalo's Perfect World mod:
https://forums.civfanatics.com/threads/perfectworld6.637363/page-11#post-15393341
Zlaayer Mar 3, 2019 @ 12:05pm 
I still can't figure out this mod and it is driving me crazy. I've spent probably twenty hours trying to figure it out.
jmesleon Mar 3, 2019 @ 7:17am 
I enable the mod but still get no "CustomMap" as a choice in map list. This mod worked so fine for me before Gathering Storm. Please...someone that has solved this. Please offer a detailed account of every file change in all locations. Do I need to change something in the old mod file, files in the user tree, files in the programs x86 tree both Civ 6 steamapps common and/or workshop trees. I need a whole complete summery of changes needed.
Jslm Mar 1, 2019 @ 7:05pm 
Thank you aeven and u6astik!!! :steamhappy:
Aeven Mar 1, 2019 @ 4:17am 
I have the same issue U6astik. It seems that flooding in general does not work with ANY custom map. Even if you create a new map in the world builder -> change nothing -> flooding still doesn't work. You also cannot create any river dams (big issue). I don't think it is a problem with the floodplains, but rather with the rivers. It might be just my game, but in the new expansion each river should get a unique name that is displayed above it. When you create a custom map the rivers will never get a name just as if the game didn't fully realize that you have a river on that position. I doubt that we can change anything about that, we will have to wait for someone to create a mod that fixes this problem.
U6astik Feb 28, 2019 @ 7:03pm 
Is the flooding mechanics currently disabled in World Builder?
There isn't any flooding icons on floodplains when you start your custom map and it seems impossible to add a floodplain option to a tile when editing the map in World Builder, which makes Dams unusable.
Has anyone experienced the same issues?

P.S. Mod works with Gathering Storm DLC after editing CustomMap.ModInfo file as per Aeven's suggestion.
File is located in the Steam mod folder:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\876864462
Ben3991 Feb 27, 2019 @ 2:05pm 
@Aeven Thank you for sharing however, when you say update the group tag is this in the worldbuilder or the mod folder in my PC
Aeven Feb 26, 2019 @ 1:46pm 
For everyone calling for an update -> You can use the mod with Gathering Storm just fine.
Things you need to do to play Custom Gathering Storm Maps:
1. Make sure the mod is always enabled in the Additional Content Menu ingame (The mod gets auto-disabled by the game since it is marked as outdated)
2. Edit the Group tag in CustomMap.ModInfo to <Group>Maps:Expansion2Maps</Group>
Jslm Feb 21, 2019 @ 8:29pm 
Please update. Depending on your amazing talent because Firaxis sucks and wont give us an editor.
Anzeigenhauptmeister Feb 21, 2019 @ 1:57am 
ohh this needs an update pls do this is a great mod
Modroos Feb 20, 2019 @ 6:27am 
update plz
Nohan Feb 19, 2019 @ 3:49pm 
eyyyyyyyy i remember this from Civ 4!
Luke Feb 18, 2019 @ 12:21am 
I haven't been able to figure out how to get this working for GS, but as a slightly worse workaround for everyone you can replace the snowflake style maps through base/assets/maps (I think that's the path? Not on my gaming pc atm). The only issue with that is that you can't adjust the number of civs/city states and will be stuck with either 4 or 6 civs per game depending on which you replace.
SmartAlec13 Feb 17, 2019 @ 8:37am 
I've been having issues as well. I have tried some of the methods below, primarily changing the two mod-related files with the different recommendations people have listed. Everything should be in line, but I am still not seeing an option to play the game.

I was wondering, in World Builder, is there anything you need to place before the map is "playable"? For example, do I NEED start locations?
n9621600 Feb 17, 2019 @ 2:32am 
please update..