Starbound

Starbound

KC - Cyberspace Expansion
37 Comments
V Jan 3, 2023 @ 5:17am 
"but the liquid is smelted at the furnace."

Hmmm, looks like its not showing up anymore in the furnace if thats that case. I wonder with all the changes with frackin its not showing anymore?
ledbullet1 Dec 30, 2020 @ 6:10pm 
now all we need is cyberspace weapons
Cordium Fox 6 Dec 11, 2019 @ 12:31pm 
did you look if its compatible with the updated one
Kizzycocoa  [author] Dec 11, 2019 @ 11:37am 
I am unsure. I'll have a look to see.
V Dec 10, 2019 @ 9:43pm 
Does this work with the new updated cyber space? :ram:
squidtabbo Aug 22, 2019 @ 4:26pm 
and dont come asking me i dont even know how to make a mod that does nothing
Kizzycocoa  [author] Aug 22, 2019 @ 8:52am 
I'll see what I can do. I'll try to update it, see if I can sort it out.
squidtabbo Aug 22, 2019 @ 7:56am 
cyberspace sandbox outdated i reccomend you make a new version of this mod requiring the newer version of cyberspace sandbox that isnt outdate
Please note that cyberspace needs even more expansions then this,
And thank you
Kizzycocoa  [author] Aug 22, 2019 @ 7:37am 
Hmm? what's wrong?
squidtabbo Aug 21, 2019 @ 7:07am 
WARNING O U T D A T E D O L D C Y B E R S P A C E
Leon_Genesis Jul 6, 2019 @ 1:21pm 
Okey it turns out I could just go into admin and craft cyberdata and the other items that way so I can still access them
Leon_Genesis Jul 6, 2019 @ 1:15pm 
I think this mod is be broken now, I can't obtain cyberdata in the newer version of the cyberspace mod. The blocks in it are called cybermatter now and I cant get any cyberdata to craft these items. Am I just missing something?
Spirend Mar 17, 2019 @ 6:51am 
Allright, thanks.
Kizzycocoa  [author] Mar 17, 2019 @ 5:55am 
There we go, fixed. It seems the ID was not correct. I have now corrected it, so it should be 210 as listed.
Kizzycocoa  [author] Mar 17, 2019 @ 5:19am 
ah, no, I see the issue. I'll see what I can do, if anything. I've not modded in a while.
Spirend Mar 16, 2019 @ 2:52pm 
Hey, KC. I noticed there's a mod conflict with patman's liquid time mod. Placed liquid time turns into Cyber fluid, and mixing the components for liquid time results in a glitchy mess as cyberfluid and healing water become a repeatedly inverting checkerboard pattern.
I've taken this up with patman already, but he claims it's not his problem since you didn't record your fluid id on the wiki.
Could you patch the fluid ID to something other than what patman's using?
Wgairborne Jun 10, 2018 @ 11:56pm 
very nice
Kizzycocoa  [author] Nov 2, 2017 @ 6:20am 
Thanks a lot! hope you enjoy this small expansion :happymeat:
Faesong Nov 2, 2017 @ 6:13am 
Y E S! This is exactly what Cyberspace needed and what I meant by some content expansions! Good freaking work man!
aidan.thomas.oneil May 1, 2017 @ 12:21pm 
thanks
Kizzycocoa  [author] Apr 30, 2017 @ 8:27pm 
@aidan.thomas.oneil go into cyberspace and just mine a block. they'll appear, ready for crafting

Most are crafted via the workbench, but the liquid is smelted at the furnace.
aidan.thomas.oneil Apr 30, 2017 @ 11:03am 
how do I get the items
Mallradical Mar 10, 2017 @ 9:21am 
Maybe make a "cheap light"-like cyber light source?
http://starbounder.org/Cheap_Light
Darmak Mar 10, 2017 @ 7:44am 
I like the torches myself because they're an opportunity to have the 0's and 1's as a particle effect
ZOIYYK Mar 9, 2017 @ 8:24am 
Nope, still struggling about the idea but nothing comes out...

Well, that's not true at all, but the only idea i'm getting it's a bit... meh, at least as far as i'm able to imagine it. It would be a bit, displaying a 0 when it is off, and a lighted up 1 when turned on.

I guess I'll have to stick with cybertorches until some pops up with a really good idea.
Kizzycocoa  [author] Mar 8, 2017 @ 8:24pm 
Well, think of it this way. It's a simulation of a torch. Same as the doors are simulations of doors etc.

I mean, I could add a simulation of a light, but it'd just be a glowing square probably. That wouldn't be interesting in-game at all!

Still, if you get any ideas, let me know. I may add it in!
ZOIYYK Mar 8, 2017 @ 8:25am 
Thinking out loud. I don't like the idea of cyber torches... I've always thought a cyber light source should be more techy than a torch... but the more I struggle thinking about an other option, I can't find any.
Kizzycocoa  [author] Mar 7, 2017 @ 3:19pm 
Not a problem! hope you enjoy these additions! :happymeat:
Darmak Mar 7, 2017 @ 3:00pm 
Ooooh, that DOES make sense! The one place I didn't look though, lol! Thanks a ton, for making this addition and also being so helpful! :SBpenguin:
Kizzycocoa  [author] Mar 7, 2017 @ 11:26am 
To make Cyber Fluid, you first need to mine a bit of cyberdata. Then go to a tier 3 furnace, and smelt the blocks down into cyber fluid.

My reasoning is that it's easier to imagine "melting" this data via heat than it is to craft it at a workbench!
Darmak Mar 7, 2017 @ 5:26am 
Maybe I'm dumb, but I can't figure out how to make cyber fluid. Can anyone point me in the right direction?
Kizzycocoa  [author] Mar 6, 2017 @ 7:55am 
I believe there is one in the original mod, yes.
ZOIYYK Mar 6, 2017 @ 6:18am 
Do cyberspace tenants exist??
Astronomical Mar 2, 2017 @ 3:17pm 
very cool, thanks!
Kizzycocoa  [author] Mar 2, 2017 @ 3:15pm 
Yes, they can I believe! all of them have the cyber entry in the tenant tags :happymeat:
Astronomical Mar 2, 2017 @ 3:05pm 
Nice additions to cyberspace! Can they be used to spawn cyberspace tenants? (do they use the cyberspace colony tag?)