Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmmm, looks like its not showing up anymore in the furnace if thats that case. I wonder with all the changes with frackin its not showing anymore?
Please note that cyberspace needs even more expansions then this,
And thank you
https://starbounder.org/mediawiki/index.php?title=Modding%3ALiquids%3AMods&type=revision&diff=172197&oldid=171601
I've taken this up with patman already, but he claims it's not his problem since you didn't record your fluid id on the wiki.
Could you patch the fluid ID to something other than what patman's using?
Most are crafted via the workbench, but the liquid is smelted at the furnace.
http://starbounder.org/Cheap_Light
Well, that's not true at all, but the only idea i'm getting it's a bit... meh, at least as far as i'm able to imagine it. It would be a bit, displaying a 0 when it is off, and a lighted up 1 when turned on.
I guess I'll have to stick with cybertorches until some pops up with a really good idea.
I mean, I could add a simulation of a light, but it'd just be a glowing square probably. That wouldn't be interesting in-game at all!
Still, if you get any ideas, let me know. I may add it in!
My reasoning is that it's easier to imagine "melting" this data via heat than it is to craft it at a workbench!