Cities: Skylines

Cities: Skylines

road barriers pack
81 Comments
nativecoruscant Feb 25, 2022 @ 12:36pm 
How to place it on the road? I want to make "road closed" barrier but everytime I put it on the road it disappear, help!
kim Feb 20, 2022 @ 4:01pm 
i cant find it in the props section and im subscribed to it where is it located?
gabian Jan 17, 2022 @ 7:28am 
nice work but as said areobatman : need a 1m version please and also update it to make it elevable please :-)
quartomeruro Jan 16, 2021 @ 1:30am 
Would it be possible to get a 1 meter version of the plastic barrier? It is very used here in Italy for construction sites and I cannot find any other publication on the workshop. Great work nonetheless!
codewitch Dec 27, 2020 @ 5:24am 
The author listed it as a prerequisite; tl;dr, you only need a mod that allows you to select props *such as* more beautification (reported as severely not working by autorepair) or Find It! 2; prop it up, network skins 2, prop replacer, etc
Komserx Dec 27, 2020 @ 12:48am 
I use "Find It" anyway I can't find it. What could be the problem?
codewitch Jun 22, 2020 @ 3:11pm 
It does not require "more beautification". It requires any mod that allows you to place props, find it!, find it! [test], and other prop-placing mods will work, YMMV, I prefer to Find It!, currently using the "test" version. Otherwise, since it's not in a standard prop category, you will not be able to find and place it in the game unless, say, an intersection included one.
Angry Squid Jun 9, 2020 @ 1:40pm 
would rather get this that didn't require more beautification
frosch1007 Mar 1, 2020 @ 10:17am 
HEEEEEY

well

could you make an 1m Version? i want to use it at as an road border but if i build curves the 3m are scratching eatch other
ItsChris Jun 18, 2019 @ 4:18am 
Brilliant stuff! Thanks so much for these, they're great!
Dam Apr 5, 2019 @ 6:38am 
Sadly this asset it's not terrain conforming, so barriers float a little over the road despite Prop Snapping is set to allow props to submerge. It would be very nice if you can update to terrain conforming please ? This asset is very good and it's sad to not use because of floating.. Thanks for your work :)
carloshvb Apr 30, 2018 @ 4:57pm 
It is possible to put in road or residencial category, I can't uso on road editor to create new roads with barrier because I haven't the industrial category on road editor
PyroFusky Jan 23, 2018 @ 9:34am 
any way to have 5 of them but not all off them?
Ra02 Jan 14, 2018 @ 6:58am 
can you tell me the width and height of the model in 3DS or whatever you use? I'm making the sloped start/end thing, thanks
Ranazomic Dec 26, 2017 @ 3:41am 
how to use it on a bridge ??
HarryB Dec 21, 2017 @ 11:06am 
Okay, no worries. Thanks anyhow.
DeCzaah  [author] Dec 21, 2017 @ 10:57am 
Ah you're right, it is not working with terrain conforming objects... I thought I've made at least the smallest parts non-terrain-conforming, but I guess I was right. So unfortunately, it doesn't seem to work, sorry.
HarryB Dec 21, 2017 @ 9:33am 
I seem to be doing something wrong then? I have set Prop Snapping to allow props to submerge, but I can't get the barriers to sink. It doesn't work with any terrain conforming prop. Am I missing something?
HarryB Dec 21, 2017 @ 9:09am 
Thank you very much for pointing this out. I thought it was possible but I forgot. Really love your work by the way, thumbs up!
DeCzaah  [author] Dec 20, 2017 @ 11:24pm 
Yep, use Move It + Prop Snapping, it is possible to move objects lower than the 0-point since a few months now.
HarryB Dec 20, 2017 @ 8:44am 
Is there anyway I can sink these into the terrain. I would like to use them on normal roads, but they float above the surface as these roads are a bit sunken.
Ra02 Nov 5, 2017 @ 7:20am 
so would it be possible to make a sloped start/end?
user Sep 8, 2017 @ 5:27pm 
Danke!
DeCzaah  [author] Sep 6, 2017 @ 3:06pm 
Ye, that should work. ;)
ninjanoobslayer Sep 6, 2017 @ 11:39am 
@DeCzaah, I'm interested in using these to decorate my CIMTrans 4 Yard Dump Trucks and the Stakebed Truck. Would you be willing to send me the model for both this and the Traffic Barrels ?
AngryDragon Aug 23, 2017 @ 12:54pm 
Yeah, I disabled that particular barrier.
DeCzaah  [author] Aug 23, 2017 @ 12:39pm 
I know, it's an older model. Haven't took care of those things back then. Just don't use them, and you are fine.
AngryDragon Aug 23, 2017 @ 12:20pm 
I notice that there's a small connector on the end of the barrier. If thoses are part of the same object as the rest of the barrier, that would create a lot of extra triangles near the end of the barrier. Professional modelers cheat a lot. Theses kinds of details will most often be separate objects. Still, I really don't get how that barrier can get anywhere near the 3800 count even taking that into account. Any vertices that does not contribute to the overall shape of the object should be deleted. That goes for any hidden face. Also, most 3d modding tools have optimising functions. I hope those tips help with your futur work.
AngryDragon Aug 23, 2017 @ 12:10pm 
Your plastic barrier is showing up at a little over 3800 triangles according to the asset manager. That's an abnormaly high triangle count for such a small asset. Some optimisation is in order. As someone who has had formal classes in 3d, I can tell you that similar assets which you will find in triple A games often won't even pass the 100 triangle mark. Theses details you've added are just too small to be noticed in most cases. They should be baked into the texture.
A. Cronauer Aug 19, 2017 @ 12:21pm 
Road & Tree Anarchy :Upvoter:
DeCzaah  [author] Aug 19, 2017 @ 4:49am 
@Shivaner1
The Road & Tree Anarchy should solve your problem.
Shivaner Aug 18, 2017 @ 11:28pm 
Hi i have a problem if I want to place the Barrier on the road then will it be invisible do I need an extra mod?
A. Cronauer Jul 9, 2017 @ 1:15pm 
Thanks!!!!! :Upvoter:
matt Jul 9, 2017 @ 3:15am 
Thank you :D
DeCzaah  [author] Jul 9, 2017 @ 12:51am 
Most of the screens on top are made by creativeDEX, but its a combination of: good quality Textures (=Theme, 4K Textures), a nice colored LUT, different mods like dynamic resolution, LOD toggler, etc., and at the end a bit of editing.
matt Jul 8, 2017 @ 11:35pm 
how do you get your game to look so crisp and realistic in those screenshots. ?
DeCzaah  [author] Jun 22, 2017 @ 10:26pm 
@funhave nope.
funhave Jun 22, 2017 @ 9:28pm 
Oder brauch ich dafür bestimmte DLCs damits angezeigt wird
funhave Jun 20, 2017 @ 9:11am 
Denke schon alles abonniert und aktiviert ja
DeCzaah  [author] Jun 20, 2017 @ 12:31am 
@funhave Alle mods abonniert? Auch aktiviert? Sie funktionieren einwandfrei, das Problem liegt daher Lokal bei dir.
funhave Jun 19, 2017 @ 9:21pm 
Bei mir wirds auch nicht erkannt, sowie einige andere Decals aber vorher schon
DeCzaah  [author] Jun 2, 2017 @ 2:54am 
Ich weiß, wie ein Update funktioniert. Aber nochmal: Diese props sind ganz normale props mit dem fence shader. Würden diese nicht funktionieren, würden viele andere props ebenfalls kaputt sein. Ebenfalls die vanilla-eigenen props. Außerdem funktioniert die more beautification mod ebenfalls problemlos. Das neue 1.7 Update hat in der Hinsicht nichts an den props verändert und daher ist es unmöglich, dass sie aufgrund des updates nicht funktionieren. Ebenfalls ist die More beautification eine Grundvoraussetzung, um die Barrier im Spiel zu benutzen (außerhalb des asset Editors). Von daher liegt das problem eindeutig bei dir.
Der Geselle Jun 2, 2017 @ 1:18am 
Ich kann dir nicht sagen wo der Fehler liegt, denn deine Erweiterungen werden nicht erkannt.
Die "More Beautification" Erweiterung wird ebenfalls nicht erkannt, nachdem man sowohl ein neues Spiel gestartet hat, als auch einen bereits bestehenden Spielstand geladen hat.

Da ein Spiel sich in der Programmierung ändert, nachdem es verbessert oder von den Entwicklern erweitert wird, könnte es daran liegen, dass deine Erweiterung deshalb nicht erkannt wird, weil sie eben nicht für die neue Programmierung ausgelegt ist.
DeCzaah  [author] Jun 1, 2017 @ 7:10pm 
Ist es. Wieso auch nicht, es sind normale props.
Der Geselle Jun 1, 2017 @ 2:14pm 
Könntest du bitte überprüfen, ob es mit der neusten Version des Spiels kompatibel ist?
Eva Apr 25, 2017 @ 9:17am 
wololo
Lextacy Apr 14, 2017 @ 5:18pm 
@Den I agree with this. This would give the props multiple uses rather than limiting them to flat roads.
DenG Apr 14, 2017 @ 12:01pm 
I have another idea. There are two kinds of prop In Ploppable Asphalt, one fits the terrain, one fits the normal inner city roads, completely solved the floating issue. So how about making another group of barriers to fit the normal inner city roads. There are many different ways to make our cities more realistic and more beautiful if we can solve this issue. Anyway, thanks a lot for creating this interesting pack.
DeCzaah  [author] Apr 14, 2017 @ 9:15am 
@DenG Nope, because the barriers align to elevated terrain realistically, like fences do. This option disables the possibility to move the Z-axis of the objects with move it. Like I said: if I would have align them to the normal inner city roads, the barriers would be under the terrain, on normal concrete, on highways, and everywhere else. And to be able to place them like creativeDEX, for example, placed them in the screenshots you see (beside roads, beside highways), this was the best solution for us.