ARK: Survival Evolved

ARK: Survival Evolved

Elementor
57 Comments
Braeden Of Rhea Jul 15 @ 10:17pm 
I really hope mod support gets sorted out soon.
After the recent update, most of the mods I use are now broken. My server crashes during startup or when loading assets, and it's clearly related to mods not being updated for the latest version. I've tested with a clean setup, and multiple mods are affected.

If any mod authors see this—thank you for everything you’ve created. I understand this situation isn’t your fault, and that you're likely waiting on DevKit updates or dealing with unexpected issues.

If possible, I hope you’ll consider at least recooking or republishing the mod, even with no new changes, just so it can stay usable for the community moving forward. Many of us still rely on your work and would love to continue using it.
Aleax Oct 20, 2020 @ 11:09am 
@TheQ IRK!
Lone Wolf Sep 10, 2020 @ 7:48pm 
we can't place on rafts or skiffs? really?
2Slow2Shoot  [author] Apr 10, 2020 @ 12:30am 
@The Q: I've now added an option "SPlusID". Please try if this is working for you.
Lone Wolf Apr 5, 2020 @ 8:32pm 
2Slow2Shoot  [author] Dec 19, 2019 @ 10:26pm 
Please use the comment or discussion sectioin of this mod. I don't like to add unknown people to my friendlist. (no offense)
The Apex Wolf Dec 19, 2019 @ 2:22pm 
Hello, Do you have a discord support server? If not, can you message me on Discord please: DuhItzRik#0909 , i am in need of some support haha
2Slow2Shoot  [author] Nov 9, 2019 @ 8:41am 
@EnragedN3wb
Please have a look at the option "ElementorCraftingDisableItems", I've added in the last update.
EnragedN3wb Aug 31, 2019 @ 10:27pm 
Any chance of an option to disable Black Pearl crafting? I had been using engram overrides to hide it, which was working, but it suddenly showed up again.
2Slow2Shoot  [author] Dec 8, 2018 @ 4:25pm 
Create Liquid Element from them (inside the Elementor)
AnonymousPCer Dec 8, 2018 @ 1:14pm 
How do you turn element stacks back into element?
Braeden Of Rhea Dec 3, 2018 @ 1:50am 
both element and black pearl seem to take a long time I'll craft a thousand of them and Beyond forever it seems like waiting for them to get done at least in my opinion your body's has been the best I've been able to find we love it the most on my server
2Slow2Shoot  [author] Dec 2, 2018 @ 9:18am 
Which item takes to long in your opinion?
Braeden Of Rhea Dec 2, 2018 @ 9:09am 
can I please ask for a spoiling time or crafting time modifier because it takes so long to craft on my server for the ini
Sinzahn Nov 14, 2018 @ 4:54pm 
Works flawlessly on my server. Currently playing on Extinction. Thanks for the very useful mod!
CronnerDK Feb 23, 2018 @ 1:53pm 
can this be configured so that you can only craft it after beating boss for exaple on Scorched Earth?
MasterManwah Sep 26, 2017 @ 2:57pm 
@McBane: Thank you. It would be great to have this option because it gives validity to beating the bosses to at least unlock the engrams.
2Slow2Shoot  [author] Sep 26, 2017 @ 6:56am 
@DeNtrlPreditor: No there is no option like this. I guess I could add such option, but I don't know when I will have time for this.
MasterManwah Sep 22, 2017 @ 3:00pm 
@McBane: is there a way to turn off the Unlock Tek Engrams option?
HalfSlabBacon May 13, 2017 @ 5:22am 
That makes sense. Knew they changed something. I'm sure we're going to see a bunch more change with the optimizations in the next couple months. Yay for spending more time troubleshooting my server than playing. lol.
2Slow2Shoot  [author] May 13, 2017 @ 12:45am 
Not completely. All I had to do in the unlock function (given by wildcard) was tick the force unlock boolean to true. I'm not sure but I guess this boolean was new.
HalfSlabBacon May 12, 2017 @ 7:09pm 
Glad to hear it's updated! So did they change the way engrams are unlocked? Is that what was causing the issue?
2Slow2Shoot  [author] May 12, 2017 @ 12:03pm 
I have to revert my previous comment. The Mod-Update is working as expected also on Dedicated Server. It was my fault as Server-Admin, which was causing this.

In case someone else runs into the same issue:
Looks like SteamCMD changed its working dir (approx. since 5th May) from "<PathToSteamcmd>/steamapps" to "$HOME/Steam/steamapps". And this was make my Server thinking the mods where still uptodate.
2Slow2Shoot  [author] May 12, 2017 @ 9:59am 
Hmm...Inside DevKit (SP Mode and DS Mode) it was working and on real SP it is now working as well again. But on Dedicated Server it seems not working correctly. At least the Turret isn't unlocking for me. Everything else is already unlocked on my Dedi-Server for my Player and it isn't going away with mindwipe tonic to retest. So hard to test for me atm.....
Dragonlordhavoc May 11, 2017 @ 1:25pm 
updated Mod just now and Tek Engrams are still not unlocking
2Slow2Shoot  [author] May 9, 2017 @ 1:02am 
@HalfSlabBacon: Thanks for the Info. Let's see how it looks in the DevKit once it was released.
HalfSlabBacon May 8, 2017 @ 2:24pm 
Was Reading other Mods pages & it seems WildCard has disabled engram unlocking by mods. Therefore this mod works as intended and the current unlock problem is on Arks end... We will have to wait for WilCard to re-enable this feature.
2Slow2Shoot  [author] May 7, 2017 @ 1:24pm 
As long as the devkit isnt updated, I can't know what changed. So no update/bugfix possible for now.
Tereus May 7, 2017 @ 1:04pm 
needs update it wont unlock new tek engrams
2Slow2Shoot  [author] Apr 18, 2017 @ 11:55am 
Look at the change crafting costs thread. The mentioned values there are the default ones.
rookster1984 Apr 18, 2017 @ 9:28am 
whats crafting costs please?
HalfSlabBacon Apr 18, 2017 @ 7:52am 
Best Tek mod by far. Simple, bloat free & configurable element crafting! Can't be beat!
West_Wolf Apr 16, 2017 @ 11:40am 
Great mod works fine! Also with the new tekgrams.
Zera_Fox Apr 7, 2017 @ 12:56am 
@Pumpkin
If your concern is unlocking the engrams for S+'s SE structures or whatever, just remove the engram requirements in your game.ini for those S+ engrams.
There's no need for a mod to do this for you when you can do it yourself via server game files.

@McBane
Sorry, didn't mean to intrude/go off-topic a bit. Just trying to help out/provide some insight rather than trying to find work-arounds for some other mod not related to your own. :P
Honestly, we did the above to unlock S+ TEK engrams on our server; although the unlocking/learning of the rest of the TEK engrams are still unconfirmed to be working. Haha!
I am curious though about this crafting of Element via your system though, and I will be sure to add it to my list of consideration for our server's use.
2Slow2Shoot  [author] Apr 6, 2017 @ 9:01am 
@PumpkinKing72: OK I think I got it. You want me to make the Mod unlock all Engrams of SE. But this Mod isn't for this. I don't want to bloat it with things which are not belonging to Tek.

Also most of the SE-Engrams won't help you on other Maps than SE, because they are build with ressources you can only gather on this map....Well, you could make those Items use normal resources for building by using the vanilla INI-Setting "ConfigOverrideItemCraftingCosts".

But as I said. nothing for this Mod.
PumpkinKing72 Apr 6, 2017 @ 5:27am 
Ok misunderstanding yes I know your mod isn't adding items it is unlocking the default engrams which in turn unlocked the ability to learn the Tek engrams from the mod Structures Plus (S+) because it now thinks you unlocked the game's default engrams for the Tek side.

What I was asking was not if it worked on Scorched Earth (SE) but adding the SE engrams to it as well or in another mod like this one for SE engrams in stead. So the default SE engrams are unlocked that way S+ will then think that you have unlocked the default engrams via SE's dlc and S+ will then open up/unlock its engrams for SE thus leaving them open to learn as well.

Or in other words because now that the games default engrams are unlocked for that group Tek/SE it then opens up the option to learn the engrams for that group Tek/SE in other mods like S+. I hope I explained it better this time
2Slow2Shoot  [author] Apr 5, 2017 @ 8:33am 
@PumpkinKing72: Thanks. I'm not sure what you mean. This mod isn't giving you any modded Items (except temporary Liquid Element). The unlocking of Engrams should work on all Maps. Also on SE.

Regarding foreign Mods like Structures Plus, please read some comments below. The one from 17th March 9:14PM CEST, beginning with "@Bowen Arrows: [...]"
PumpkinKing72 Apr 5, 2017 @ 2:49am 
amazzzzzing mod by the way totally awesome :steamhappy:
PumpkinKing72 Apr 5, 2017 @ 2:47am 
Any thoughts on doing something like this for SE so it unlocks the Engrams in stead of giving one new items as that would go really well with Structures Plus?
Chev Chelios Apr 2, 2017 @ 11:39am 
Thanks for the reply and taking the time to post the code. Sadly you have not been able to spawn it in for months now,
2Slow2Shoot  [author] Apr 2, 2017 @ 8:53am 
@Chev Chelios: Even though it looks like Tek, this has nothing to do with the Tek Items. But if you are an Admin you can always spawn the Item in via Cheat Commands:

cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles /PrimalItemCostume_bionicgigant.primalitemcostume_bionicgigant'" 1 0 0
Chev Chelios Apr 2, 2017 @ 8:44am 
Cool beans. McBane had any thoughts of adding the Tek Giga Skin?
2Slow2Shoot  [author] Apr 1, 2017 @ 6:00am 
@Chev Chelios: They should already work. Just re-use "Unlock Tek Engrams"
Chev Chelios Apr 1, 2017 @ 5:45am 
New unlocks dont know if they are any use to ya McBane

cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekGenerator.PrimalItemStructure_TekGenerator'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TekTeleporter.PrimalItemStructure_TekTeleporter'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase.PrimalItemStructure_UnderwaterBase'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Tek.PrimalItemArmor_MosaSaddle_Tek'" | cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_UnderwaterBase_moonpool.PrimalItemStructure_UnderwaterBase_Moonpool'"
Tereus Apr 1, 2017 @ 2:09am 
anyone got the engram override engram codes
2Slow2Shoot  [author] Mar 17, 2017 @ 1:14pm 
@Bowen Arrows:
Problem is, even if I would change it, the Mod wouldn't see those Engrams, because they are from a foreign Mod. My mod needs at least a reference to this Mod, which means I would need to have those files inside my DevKIT, but this isn't possible. Because already uploaded/cooked Files uploaded to Steam are already somehow encrypted/unreadable.

I'm not saying it isn't possible at all, but shooting with a mod into the space in hope it hits something foreign is in most cases not working or even not possible. Some kind of reference is always needed.

For example:
Of cause I'm shooting with this mod also somehow into the space, but I have at least the reference to the core "primal game data", which has inside all the engrams. So I don't need to know the engrams, but I need a reference to the object (primal game data),which knows it.
BowenArrows Mar 17, 2017 @ 12:19pm 
I would mostly like to know bcause as of current there are tek structures from S+ I can not unlock. and they all contain 'Tek'
BowenArrows Mar 17, 2017 @ 12:18pm 
@McBane is there a possibility for you to reference The string Tek rather than include the EngramEntry_?
[FR] Sara Mar 16, 2017 @ 9:12am 
All works, thanks
2Slow2Shoot  [author] Mar 10, 2017 @ 8:33am 
@Shepi: Maybe it's because of the double pipe at the end of the Small_Replicator Line. I've changed it to "dummy/path". Please have a look into the Thread again.
Also you could try to remove the very last pipe ( "|") of the hole import code.