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I would just arrange to meet outside of a town, near an obvious intersection? and use the white map, or the 3d map if it is a vanilla region.
Looking around, Man In The Purple Hat is correct. if/when I get time, St Lamb and Drayton can be moved west. Some connecting roads around California can be added too, to reconnect Riverside.
Will wait to hear back from dev about spawns in other maps within the pack. Quick fix would be to replace the spawnpoints.lua in Kentucky folder with the one from the map folder of the map you want to spawn in.
I loaded up PZ the other day and ran about 6 mods that bugged out the game pretty good, and this was with current release.
It may well be this map mod tho due to how they changed how maps tie into the game now and this might need to be messed with again.
tbh i dont know if any of the maps in this pack overrun the new area, riverside? ,or not. I dont think so but that *might* be something.
Always make a backup of the live server before going through, just in case somethign gets messed up. ;)
Hope that helps. i dont think blindcoder wrote any tuts on it, ill have to ask him in a bit.
Sorry for all the spam there! Stupid 1000 character limit.
On the cord part there, remove the last # on each thing, so like 10608x9323 would be the file, map_1060_923.bin
I think the chunkdata is the perminante objects, while the map.(cords).bin are the items.
ddraigcymraeg would have to confirm that if he remembers.
So ya, use the webpage to find the cells/cords that you want to eather keep or delete. That is going to be your major tool.
There was a way to look at the online map to see the map block/files. Ill try to look at some of my subscribed mods in a bit to try to give a better explanation.
I live right by that huge fire thats wiping out the waterfall area right now, so its a bit chaotic for me to say the least.
And honeslty i cant remember what is held in .lotheader, .bin, and .lotpack. So i need to do a bit of research real fast to refresh my old age, lol. I do remember that zpop* holds the current zombie information for that block tho, lol.
I havent messed wiht mods for awhile but i think, cheat menu, and a coridnate display, and the map webpage are going to be your best tools for this. What *I* would do if i was doing this would be to start a new sandbox solo game with no or low zeds, turn on god mode. teleport to the area you want to get the block #'s that you want to save.
So adding in maps after a area has been explored, needs to have the server cache blocks cleared for it to pull from the source. Does that all make sence?
One think i dont know tho is on how this works with the current beta branch or vehicle branch. I havent played much, ive been kindof waiting for the vehicle branch to be merged into the beta before getting back in.
Ive been playing this before the great source code lose and have been waiting for cars ever since then, lol.
Think of the maps in 3 differnt locations. 1. The source. 2. Server cache. 3. Player Cache.
You are using ALL MAPS ACTIVATED spawn regions? If you spawn just in Muldraugh w.o. that tag, you will only get vanilla.
Thanks again for the work. Have a great day!
This is for SP/Splitscreen & private server only (not public server).
Added runtheball's listen server hosting instructions to this description.
@nolanritchie: sounds like they are changing how custom map mods work. :( Or could be a bug in IWBUMS version.
Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today [when I saw it only had the three default map spawn points, I backed out]. Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following:
Mods=amhghk
Map=Kentucky
WorkshopItems=866374030
I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical.
Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!
I hope this saves someone the trouble of piecing this all together.
@nolanritchie: this is for the workshop version, or the version in the description? What do you mean the maps are not spawning? You mean they are not showing up at all (just vanilla?).