Stellaris

Stellaris

We are the Imperial Navy
622 Comments
Simbe Sep 23 @ 10:06am 
4.1 patch is out tkae your time to patch it :dopecat:
Reise  [author] Sep 10 @ 11:02am 
@Ashes
send me a steam friend invitation.
Ashes Sep 9 @ 10:48am 
@Reise Awesome! Do you have a discord that we could reach you at?
Reise  [author] Sep 9 @ 3:44am 
@Ashes You can use the assets in my mod, as long as you give me credit for what I made. and you can say or ask any question.
Ashes Sep 7 @ 10:47pm 
@Reise I am a dev with the 40K Indomitus team. We would like to use your 40K ship sets in out mod and talk about a few other things if you are open to it.
EJR Aug 10 @ 4:36pm 
Is there a comp patch for this to work with NSC somewhere that someone knows?
Voidrin May 29 @ 10:31pm 
Hey can u add an option where the ships are a bit smaller? Their too big.
Reise  [author] May 20 @ 5:21pm 
@Cpt.Saturn
Stellaris achievements prohibit any changes outside of gfx folder, which unfortunately also means this mod disables achievements due to it modifies files inside common folder to new graphical culture.

there's 2 way to enable achievement with ship models in this mod.
1. disable Stellaris' checksum check for achievements.
2. modify this mod: overrides official shipset entities with this shipset's entities. This can be done with only notepad and isn't complicate, but need to manually overrides every entities.
Cpt.Saturn May 20 @ 2:37pm 
Can this be edited to be compatible with achievements? Not asking you to do it, just want an experts opinion before I try to edit it myself :jumptarget:
UltramarineMD May 16 @ 6:08am 
I have not played Stellaris in a long time. Wanted to come back for 4.0. Saw this shipset, was VERY skeptical that it would look good or hold up...how wrong I was! This shipset is fire, thank you SO much for making it! The emprah protects brother!
Pedro1509 May 10 @ 9:42am 
Thank you for the update, Omnissiah bless you.
Heissin May 9 @ 9:48am 
You are a blessing from the God Emperor himself
Inerael May 8 @ 7:38pm 
thanks you verry much ! :)
Reise  [author] May 8 @ 2:25pm 
I updated the species and graphical culture for 4.0. I did some test and it seems to be working without issue now.
λ May 7 @ 11:05pm 
I have same problem as OG-Gamer, i start with zero fleets and i cant build any
OG-Gamer May 6 @ 4:10pm 
kind of, they are now coded as biological ships for some reason and if you use them, you get no starting fleets and can't build more.
Inerael May 5 @ 4:31pm 
looks great, does someone know if it still working fine ? :)
SergeantAtom Oct 18, 2024 @ 12:19pm 
@Femboy any release date in mind? Would love more Warhammer mods
Reise  [author] Oct 5, 2024 @ 9:00am 
@Femboy
Do whatever you want with the assets as long as you give me credit for what I made.
Femboy Oct 5, 2024 @ 7:38am 
Can I integrate your navy mods into my warhammer-inspired mod?
Ashura Oct 5, 2024 @ 4:02am 
would it be possible to have a version that replaces the mamalian shipset so that it's ironman/achievement compatible?
Dekad The Everchosen Sep 26, 2024 @ 7:29am 
Looks like it's still working
Aku Jul 15, 2024 @ 7:22am 
does this still work?
Thundrakar Nov 3, 2023 @ 3:32pm 
still work?
Valeur Jul 5, 2023 @ 11:14pm 
is there a downscale patch?
ConqueringHero May 10, 2023 @ 12:05pm 
I wish I found this earlier, oh well already started with logh imperial ships so still good
FIGHTING LION May 10, 2023 @ 6:06am 
@Nickel

It is not compatible with achievements.
Nickel Apr 6, 2023 @ 6:20am 
Can somebody tell me if this is compatible whit ironman mode / achievements ? (Sorry if its a dumb question)
Aetini Mar 4, 2023 @ 7:55am 
@Reise
Sounds like a cool mod idea, but understandable given this game is still fluid with updates
lelkr Feb 26, 2023 @ 6:56pm 
does this work?
Reise  [author] Feb 18, 2023 @ 9:15pm 
@Ser Boshty
I thought about that several times, back when archaeology system first came out, it almost made me create space hulk archaeological dig site that can dig out "real" Imperium warships, beyond FE level warships, but ultimately scrap the idea due to I don't play Stellaris enough recently to have the motivation to maintain a mod that's not pure cosmetic in an ever changing game like Stellaris.

But I can totally make models for a mod that I have interest, the models of this mod are created to fit in vanilla ships, they have a lot of fake turrets and what not which is a shame IMO.
Boshty Feb 18, 2023 @ 12:50pm 
I would much prefer these as stand alone ships than as shipsets. so I could add different fleets of different looks on top of my human fleet. like mechanicus fleets in one sector, imperial navy in another, space marines off in smaller fleets here and there supporting my normal human fleets. i think it would be more fun than just picking one shipset. food for thought :)
JSHALO2025 Feb 9, 2023 @ 3:34pm 
Would really like to see Necrons Warhammer ships set and tech, any luck on that front?
Goldie Dec 12, 2022 @ 7:35am 
Hey, I love these shipsets, but I have a question: do you plan on doing other faction shipsets? maybe the Eldar?
Reise  [author] Nov 29, 2022 @ 6:32pm 
@Raw
No, because PDX is coded frigate to use corvette entity, saving them the trouble of modifying or adding new model for every existing ship sets
Nelson Nov 11, 2022 @ 11:39am 
Finally I can make a empire great again
Raw the Uncooked Oct 19, 2022 @ 6:25pm 
Won't you need to technically update the mod due to the new ship type or does it just use the Corvette hull
the 15th dalai lama kreanosaurus Jul 14, 2022 @ 7:44am 
if you delete common and edit the entities files and change anything that is "wain_(whatever is inbetween)_entity" to "humanoid_(whatever is inbetween)_entity" it works for achievements. You can use notepad and go to edit and then replace and go through the 6 of so files (takes like half an hour or something, maybe less if you not as retarded and inept as myself)

these are the only files I edited: https://gyazo.com/968e85f535426d1aeb9dc05e97fa387f

cue the video...
https://www.youtube.com/watch?v=8Aii4QaicdI


the only thing missing is the namelist ;(
[7°DLR]gonzalomarx5 Jul 4, 2022 @ 3:00pm 
hey i can play the game whit the new ? and If not.. how low the verison of the game?
Rubaedo Jun 25, 2022 @ 11:05am 
Do you have any intention of adding models for the new orbital rings?
Mourningflare Nov 12, 2021 @ 10:02am 
Any plans for Eldar and Drukhari ships?
Reise  [author] Oct 14, 2021 @ 2:31am 
@Elite Rice Farmer
No. Add graphical culture will disable achievement for some reason.
Elite Rice Farmer Oct 13, 2021 @ 11:17pm 
Is this compatible with Ironman?
이과빌런 Sep 19, 2021 @ 7:12pm 
Can we get a compatibility patch for BSW3?
Reise  [author] Aug 13, 2021 @ 12:27am 
@VanquilKnight
increase the scale of Titan frame in .asset file
Just that and done. Don't confuse it with "titan_scale". I mean the scale inside titan frame entity bracket.
VanquilKnight Jul 31, 2021 @ 5:03am 
Is there a way to increase the size of the Titan? I'm personally messing around in the gfx files and the methods in change the size value doesn't seem to give me any changes.
frankiejou Jun 18, 2021 @ 9:35am 
I can't enable this mod because Launcher say "This mod is missing a descriptor file", Any help?
TortoTheConqueror May 22, 2021 @ 3:59am 
Thanks!
Reise  [author] May 21, 2021 @ 10:27pm 
@TortoTheConqueror
They finally decide to add(fix) frame to Mining and Research station.
Which I kinda feel pissed about it. That's why I don't want to fix it until someone report it.
Just delete all old codes and reconstruct those entities like all other ship/station. Treat it like a one section ship, like corvette.