1,305 ratings
We are the Imperial Navy
File Size
256.030 MB
Feb 15, 2017 @ 7:02am
Apr 25 @ 3:39am
35 Change Notes ( view )

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We are the Imperial Navy

Stellaris sometimes carries over Mod files even after player deactive the Mod. Try the "Clear user directory button" in the launcher if having issues.

This mod adds a new shipset for those want to purge the galaxy as Emperor's sword
This mod works perfectly fine if you perfer vanilla gameplay
But the ship class added by other mod might not be reskined and will appear as vanilla Mammalian ship

Color Scheme Pack

Current state
Compatible with 3.0.*

For those are waiting for NSC compatible
There are people making NSC supported version of this mod:
Note that I can't and won't promise or do anything about them since those aren't mine.
Any discussion about the mod please refer to the mod page.

Models of this mod
All models are made by myself, not ported from other game
but most of the designs are from BFG: Armada and concept arts on website Lexicanum

name of the original each model based on
Corvette: Cobra
Destroyer: Firestorm
Cruiser: Dauntless
Battleship: Overlord
Titan: Apocalypse
Colossus: Inquisitorial Black Ship
Transport / Colonizer: Imperial Transports
Construction: AdMech Light Cruiser
Fighter: Fury Interceptor
Bomber: Starhawk Bomber
Landing craft: Tetrarch Heavy Lander
Juggernauts: Phalanx

names above are for the design
have nothing to do with the combat role or weaponry

check this page for more detailed information

Imperial Navy:
Space Marine:

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VanquilKnight Jul 31 @ 5:03am 
Is there a way to increase the size of the Titan? I'm personally messing around in the gfx files and the methods in change the size value doesn't seem to give me any changes.
frankiejou Jun 18 @ 9:35am 
I can't enable this mod because Launcher say "This mod is missing a descriptor file", Any help?
TortoTheConqueror May 22 @ 3:59am 
Reiseafa  [author] May 21 @ 10:27pm 
They finally decide to add(fix) frame to Mining and Research station.
Which I kinda feel pissed about it. That's why I don't want to fix it until someone report it.
Just delete all old codes and reconstruct those entities like all other ship/station. Treat it like a one section ship, like corvette.
TortoTheConqueror May 21 @ 1:31pm 
How did you fix this glitch? I have been experiencing this problem when using another mod and I wish to fix it.
minoreror May 11 @ 4:52pm 
Will you be making some xenos ship sets?
XR0N0S Apr 25 @ 4:06am 
That was fast... thank you^^
Reiseafa  [author] Apr 25 @ 3:49am 
There's nothing you can do because I just fixed it.
I was kinda waiting for someone to point it out lol.
XR0N0S Apr 25 @ 2:39am 
Love this mod. Best for purging Xenos:D But the Research Station und Mining Station model is merged with the default humanoid one. I already disabled all other mods -> still happens. Is there a way to fix this?
SEMECZKIJ Apr 15 @ 4:37pm 
Was the old intro removed at the request of the copyright holders?