Arma 3
Pandur II APC
78 Comments
Phantom Hawk  [author] May 1 @ 2:58pm 
Sí, es anfibio.
Chuster2000 May 1 @ 12:36pm 
Una Pregunta Este vehiculo es anfibio ?
Phantom Hawk  [author] Nov 13, 2024 @ 3:46am 
No sorry,not unless they release the source models.
Hell General Lemartes [82HMR] Nov 12, 2024 @ 10:34pm 
Is it possible to create a mortar carrying variant?
Velveeta Cheese Sep 13, 2024 @ 2:49pm 
Hey Phantom.
1. Do these work with TFAR
2. Did you reskin the camonets as well?
3. can you also do the same thing to the wiesels/Nyxs?
EngeError404 Mar 2, 2024 @ 3:21am 
Great, thank you!
EngeError404 Mar 2, 2024 @ 2:42am 
Can you make a big pack of all your vech. reskins pls?
joniboi17 Aug 18, 2023 @ 1:15pm 
hello can you please make mod for valuk 6x6 apc that slovenia uses its armed with mk19 agl or 50cal pls make this mod i begg u if you do make it can you also add me on dc joniboi17
Phantom Hawk  [author] Aug 6, 2023 @ 2:43pm 
1: No sorry I don't have the source model file to do that.

2: I think there is a mod that lets you drive while in the gunners seat.

3: I did not know vehicles could have UAV terminals built in I will take a look at it when I have time.
Ascent Aug 6, 2023 @ 2:34pm 
Hey Phantom, my previous question was unrealistic. Here is a more realistic, 1. would be suuuper neat and my core suggestion, 2.&3. would only be cool extras:

1. Can you change the turret to a remote controlled .50cal (like the bobcat)? :D

2. Can you make the gunner seat able to control the driving, because thats currently only possible with addional AI which can act up sometimes.

3. Have an inbuild uav terminal in the commander seat, like the titus mod. (Currently not possible even when having it equipped.)

Reasons:
1. We need two APC's to carry two squads, but two IFV's have way too much firepower leading to balance problems for our zeuses, and there arent good APC's which strike the balance.
2. We dont have enough manpower to have four vehicle operators, without decreasing the squads.
3. The commander in the 21st century should be able to use UAV's to coordinate the squad/fireteams more effectively.

It would reeeally help our unit (55th RRB) so much. :(
Phantom Hawk  [author] May 8, 2023 @ 1:19am 
No sorry
Phantom Hawk  [author] Aug 3, 2022 @ 2:50pm 
Unless there release the source files for it then no sorry.
de_BearN Aug 3, 2022 @ 12:09pm 
do you think it's possible to make this a 3 wheeled vehicle?
mightybjorn1984 Jul 16, 2022 @ 7:59am 
I'd like to see a version with the 50cal turret from the Bobcat as well as a Nato Woodland camo paint job. Very cool mod, using it as a proxy for the new USMC ACV.
Phantom Hawk  [author] Feb 9, 2022 @ 3:43am 
TacoTuesday137 Feb 8, 2022 @ 8:07pm 
Where did you find the NATO textures for the Gorgon?
Geologian Dec 29, 2021 @ 1:08pm 
Any chance of a 1 mod APC pack?
Phantom Hawk  [author] Nov 18, 2021 @ 5:04pm 
Can't do that atm sorry.
Master Baiter Dec 7, 2020 @ 11:20am 
Not sure how much you can edit this or if it would work atall. But an Rhino MGS Turret on this thing would be awesome !
Phantom Hawk  [author] Jul 19, 2020 @ 3:42pm 
Yes.
Tyman2323 Jul 19, 2020 @ 1:32pm 
Would it be alright if I try and turn this into the USMC ACV?
Zier Jul 16, 2020 @ 11:11pm 
Any chance of snow version of this?
DragonFire Apr 22, 2020 @ 10:19am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=RzcNBzIGvC8&feature=youtu.be
VC Aug 4, 2019 @ 9:54am 
Thanks alot for these vehicle skins! They look much better, and are much more flexible than the vanilla arma skins.
Jack the Smack Jun 30, 2019 @ 9:11am 
Issue when trying to run on Linux dedicated server:

ErrorMessage: Cannot open file '/home/steam/arma3/arma3master/@AK\addons\pandur ii'
Application terminated intentionally

Note that Linux, unlike Windows, uses case sensitivity in its filesystem. So 'Pandur II.pbo' is not the same as ''pandur ii.pbo'. Might be the reason behind this error.
Meldgaard Jun 10, 2019 @ 4:33am 
"You would need to alter the vehicle's transportSoldier token. This defines the maximum number of non-crew passenger seats in the tank.

Do keep in mind that without modifying the model by adding more passenger seat proxies, the extra passengers will simply become invisible once they get in the tank. They won't actually be seated anywhere in the compartment because the engine can't find any additional seat proxies."

-mortified_penguin on Reddit.
Phantom Hawk  [author] Jun 10, 2019 @ 4:32am 
Yes you can change the config file,but im not sure how you change the number of soldiers you can transport I think it might have somthing to do with the model if so there is not much I can do.
Meldgaard Jun 10, 2019 @ 4:27am 
Can I change some of the config files for private use?
I want to change the number for transportSoldier but I can't find it in the config. I've been told on Reddit, that I have to change the transportSoldier Token, but CTRL F in Notepad++ can't find it.

I'm going to mess around with my playerbase, and that is with having 16 AI enemies jump out of a Pandur 2 instead of the normal 8. I don't need seats for them. It's fine with having them be invisible inside. Can you help me with this?
Phantom Hawk  [author] May 31, 2019 @ 3:03am 
Yes but you will have to update the addon when the original is updated.
Avro May 30, 2019 @ 4:01pm 
Is it allowable to reupload with giving credit to you? As in adding this mod to a unit mod pack to save on mod list space?
Phantom Hawk  [author] Jan 10, 2019 @ 4:02am 
NP
Shield Captain Akael Auro Jan 9, 2019 @ 6:34pm 
Oh my apologies, I haven't been following this mod for long. Thanks for the reply.
Phantom Hawk  [author] Jan 9, 2019 @ 3:19am 
As I have said lots of times I would love to do that but unfortunately I would need to edit the model which I cannot do at the moment sorry.
Shield Captain Akael Auro Jan 9, 2019 @ 1:15am 
Are you planning on adding this varriant? http://www.americanspecialops.com/vehicles/agms/
Phantom Hawk  [author] Aug 3, 2018 @ 5:33am 
ok it should be fixed now enjoy
Phantom Hawk  [author] Aug 2, 2018 @ 2:00am 
It may take a while because I need to update my game and I have a very slow internet connection.
Fredipedia Aug 2, 2018 @ 12:47am 
Thank you very much!
Phantom Hawk  [author] Aug 1, 2018 @ 3:58pm 
Its part of the new animation lists for the gorgon it will be fixed ASAP.
Fredipedia Aug 1, 2018 @ 11:15am 
throws an error when starting server: Animation source breakwater not found in bin/config.bin/CfgVehicles/Pandur2_D/
That has definitely something to do with the latest update.
Phantom Hawk  [author] Jul 26, 2018 @ 3:34am 
Sure thing thanks for telling me.
Violet Evergarden Jul 26, 2018 @ 2:42am 
Would it be possible for the tracers to be red? Seeing as how it's under the NATO flag, it's a bit strange to fire AAF-style yellow tracers, when most and if not all NATO armor and small arms use red tracers.

This is just something I notice especially during low-light, it's becomes more difficult to determine who's who. Not a game breaking "problem" but just something I noticed. I also use your FV510 warrior mod, perhaps this could apply to that as well.
Generál Traktor Zetor Jul 25, 2018 @ 2:12pm 
Please, can you add Pandur 2 with 105mm canon ?
Showdown Samurai Sam Jun 23, 2018 @ 7:30am 
ok thx, cus my entity list is getting too long
Phantom Hawk  [author] Jun 23, 2018 @ 7:23am 
Might try it we will see.
Showdown Samurai Sam Jun 23, 2018 @ 6:46am 
if you right click vehicles there is the Vehicle editor right?
well for these, instead of making them an individual set of vehicles, could you make them an addition to the vehicle editor for the one already in game
Phantom Hawk  [author] Jun 23, 2018 @ 6:41am 
I don't understand what you mean.
Showdown Samurai Sam Jun 23, 2018 @ 6:34am 
@Phantom Hawk , could you rework this skin series for insted of being an entire new copy of the arma 3 vehicles to being skins for the vehicle editor?
macattack Mar 9, 2018 @ 8:18pm 
@Phantom Hawk, hey buddy any chance you could point me the direction of the configs for the Pandur, I am trying (and failing) to make my own version of this vic for my unit.
Phantom Hawk  [author] Jul 28, 2017 @ 2:39am 
NP