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1. Do these work with TFAR
2. Did you reskin the camonets as well?
3. can you also do the same thing to the wiesels/Nyxs?
https://steamcommunity.com/sharedfiles/filedetails/?id=1366067990
2: I think there is a mod that lets you drive while in the gunners seat.
3: I did not know vehicles could have UAV terminals built in I will take a look at it when I have time.
1. Can you change the turret to a remote controlled .50cal (like the bobcat)? :D
2. Can you make the gunner seat able to control the driving, because thats currently only possible with addional AI which can act up sometimes.
3. Have an inbuild uav terminal in the commander seat, like the titus mod. (Currently not possible even when having it equipped.)
Reasons:
1. We need two APC's to carry two squads, but two IFV's have way too much firepower leading to balance problems for our zeuses, and there arent good APC's which strike the balance.
2. We dont have enough manpower to have four vehicle operators, without decreasing the squads.
3. The commander in the 21st century should be able to use UAV's to coordinate the squad/fireteams more effectively.
It would reeeally help our unit (55th RRB) so much. :(
ErrorMessage: Cannot open file '/home/steam/arma3/arma3master/@AK\addons\pandur ii'
Application terminated intentionally
Note that Linux, unlike Windows, uses case sensitivity in its filesystem. So 'Pandur II.pbo' is not the same as ''pandur ii.pbo'. Might be the reason behind this error.
Do keep in mind that without modifying the model by adding more passenger seat proxies, the extra passengers will simply become invisible once they get in the tank. They won't actually be seated anywhere in the compartment because the engine can't find any additional seat proxies."
-mortified_penguin on Reddit.
I want to change the number for transportSoldier but I can't find it in the config. I've been told on Reddit, that I have to change the transportSoldier Token, but CTRL F in Notepad++ can't find it.
I'm going to mess around with my playerbase, and that is with having 16 AI enemies jump out of a Pandur 2 instead of the normal 8. I don't need seats for them. It's fine with having them be invisible inside. Can you help me with this?
That has definitely something to do with the latest update.
This is just something I notice especially during low-light, it's becomes more difficult to determine who's who. Not a game breaking "problem" but just something I noticed. I also use your FV510 warrior mod, perhaps this could apply to that as well.
well for these, instead of making them an individual set of vehicles, could you make them an addition to the vehicle editor for the one already in game