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It would help to know if you're running other mods alongside HAFM and whether the issue occurs in multiplayer or single player. While HAFM does have a few areas that could use updates, it’s generally stable and reliable.
If you can provide more details, we’d be happy to help you troubleshoot further!
I am very impressed with your HAFM mod. I am most fascinated by the possibilities of submarines. I have two problems that occur during multiplayer games on dedicated servers.
1. The "WIRED" method of guiding torpedoes to a target using a periscope does not work. After targeting the target with the periscope and launching the torpedo, it blocks after a while and you can no longer guide it using the periscope. In the "STATUS&FIRE CONTROL" menu in the "WIRED TORPEDO ETA" window, the time it takes the torpedo to reach the target changes from the value expressed in seconds to the target, e.g. "15 s." to the value expressed in scientific notation "E+n" e.g. "E+123"
2. Teleportation using the trigger (start) and marker (target). It works for MOST vessels, also from the HAFM mod. Teleportation does not work on players in submarines 209/214.
Do you have any suggestions? Can you try to fix these problems in the upcoming HAFM mod update? Thanks in advance for your reply.
https://github.com/Fullerpj/United-States-Air-Force-Mod/wiki/aar-receiver-setup
this is the page where they explain to do it but must be in the mod, not just a init in a mission
Thankyou for the incredible work regardless, the ship mods have introduced alot of new possible content into my unit
Is that intentional?
Thanks