Total War: ATTILA

Total War: ATTILA

*Outdated* Medieval Kingdoms 1212AD - Double Unit Size
81 Comments
Mesomorph Sep 30, 2024 @ 1:00pm 
how to change that in the scripts?
Rok Mar 30, 2024 @ 4:12pm 
yall can change that in script instead of nagging for an update lol
|Gaza|EGY-SA3KA Mar 30, 2024 @ 8:52am 
the Original mod updated plz update ty for ur time
Gidz_ZA Dec 20, 2023 @ 6:16am 
Is there perhaps an alternative to this mod or even a mod that makes the unit sizes even bigger?
[HAN]小诸葛 Nov 30, 2023 @ 5:34am 
I found that in a battle, if the number of soldiers on both sides (including reinforcements) exceeds 50,000, the game will collapse
TengriBless, Feb 12, 2022 @ 7:32am 
the game is half as fun without this addition, you could try bringing up to the modders
Angel Dec 18, 2021 @ 7:01am 
does this still not work? :(
Diogenes chilling at Gaza Rivier Dec 21, 2019 @ 5:35am 
ty for try it anyway, lets hope someone find a way
jonfrustrante  [author] Dec 21, 2019 @ 4:22am 
I know, and I'd happily make it but I tried multiple ways, even starting from scratch but the changes won't apply in-game for some reason so I can't get it to work anymore.
Diogenes chilling at Gaza Rivier Dec 20, 2019 @ 3:59pm 
an update would be great
GALUISMARIUS Dec 19, 2019 @ 12:13am 
you should make a campaign one that would be greatly welcomed to 1212ad
The_DiocletianII Jul 2, 2019 @ 2:24am 
@[5ko]Mr.No Name How did you make it work because with me it doesn't. What MK1212 mods do you have on or did you download it from Mdddb?
jonfrustrante  [author] May 23, 2019 @ 4:39pm 
oh my bad, man. sorry I took so long answering
[5ko]Mr.No Name May 21, 2019 @ 3:56pm 
It was for me you should put it back up
jonfrustrante  [author] May 21, 2019 @ 3:06pm 
it isn't working anymore I think
[5ko]Mr.No Name May 21, 2019 @ 11:52am 
Why has the seven kingdoms submod been taken down?
[NTB]Unclutch Dec 7, 2018 @ 6:02pm 
thank you for trying
jonfrustrante  [author] Nov 27, 2018 @ 2:58pm 
unfortunately, no. Besides having stopped playing TW in general, I tried to update the mod but can't work around the new modding system
[NTB]Unclutch Nov 26, 2018 @ 5:06pm 
any update? and possible expansions on the unit size?
Loot_Goblin Jul 15, 2018 @ 11:01am 
Can you update it? @fG^ Glove
Rama May 2, 2018 @ 6:31pm 
Ah that's too bad! No worries, thank you for trying :)
jonfrustrante  [author] May 2, 2018 @ 9:37am 
Bad news, everyone, I can't get my mod to work with the new 1212 update, I've tried everything that comes to my mind but just can't figure it out. This is because of the update CA made back in February which changed the way mods are stored or downloaded or whatever. I'm not up to date with the new way things work because the last time I messed around in Attila was last year, in the summer, so, I can't do anything. If anyone that knows about modding or has any idea how to work this out, I'd appreciate it. For now, this mod is out of date.
Rama Apr 29, 2018 @ 5:22pm 
awesome! :) can't wait till it is done and ready!
jonfrustrante  [author] Apr 28, 2018 @ 7:36am 
RamDog, Yeah, I'm working on it.
Rama Apr 27, 2018 @ 9:16pm 
hey, can you please update this mod for the new release of Medieval Kingdoms? thanks :)
[NTB]Unclutch Apr 8, 2018 @ 6:12pm 
can you make a 4x unit size please for 1295?
Airborneguy Apr 2, 2018 @ 5:42pm 
Actually, its the other way around m8
Defender Of Super Earth Feb 1, 2018 @ 1:16pm 
so i found out that the mod already has a 2 times unit size mod in it already you just have to delete the main units table in _1295 since the main units table exsist in __1295 in 2x normal unit size you can do this using pack file manager
Defender Of Super Earth Jan 24, 2018 @ 1:02am 
Thank you so much looking out for it
Defender Of Super Earth Jan 23, 2018 @ 11:41am 
Could you make this for the 1295 mk mod aswell please?
Wesley Snipes Dec 27, 2017 @ 8:36am 
will this mod work with MK 1295 ad campaign mod
Ragnar Dec 26, 2017 @ 10:02pm 
Hello Glove, just wanted to check when will you be able to make a mod compatible with 1295
jonfrustrante  [author] Nov 20, 2017 @ 3:14am 
Yeah, it is possible, though I can't at the moment.
CastledCard Nov 19, 2017 @ 3:54pm 
Would it be possible to make a version compatible with 1295?
jonfrustrante  [author] Nov 13, 2017 @ 1:53am 
Figures. Thanks, though.
Frosty Nov 12, 2017 @ 2:34pm 
yea it doesnt work. game freezes upon launch and doesnt unfreeze sadly. oh well
Frosty Nov 12, 2017 @ 2:15pm 
will do. if not ill let you kno
jonfrustrante  [author] Nov 12, 2017 @ 2:19am 
I don't know, I never tested. Though you should go ahead and test it.
Frosty Nov 11, 2017 @ 5:49pm 
would this work with the 1295 units? i know they use mk1212 units
jonfrustrante  [author] Aug 19, 2017 @ 2:05am 
Nope, only 1212AD will work with it.
|TAOk|ArkadOfBabylon Aug 18, 2017 @ 3:20pm 
will the Norse Gods Mod work with this ?and or 1212 ad base
ScheiteMeister May 28, 2017 @ 2:23am 
Uuuuh
jonfrustrante  [author] Mar 21, 2017 @ 8:27am 
Subscribe to the workshop item it says it's necessary when you try to subscribe to my mod, and then download the installers from here [www.twcenter.net]
FireOregano Mar 21, 2017 @ 8:08am 
А где сам мод 1212?
jonfrustrante  [author] Mar 15, 2017 @ 11:16am 
Yes, it should work. I made it so each unit has double the amount of men and double the ships.
stopped making sense Mar 15, 2017 @ 9:36am 
oh yeah does this work with the ships?
jonfrustrante  [author] Mar 14, 2017 @ 7:50pm 
True. I guess I can add one more engine to each unit
stopped making sense Mar 14, 2017 @ 2:06pm 
lol there is never enough overkill :)
jonfrustrante  [author] Mar 14, 2017 @ 2:00pm 
No, because I think it's overkill, specially in sieges.
stopped making sense Mar 14, 2017 @ 1:46pm 
have you done the artillery with the new update?