XCOM 2
Coil Plasma Tier Swap
115 Comments
Contra Feb 28 @ 9:25am 
Hoping for an update. Playing LWOTC right now and would love for this to work with it.
CHOO CHOO Mar 19, 2022 @ 11:30am 
Also, LWOTC has a bunch of additional weapons not even covered in the .ini, so this cannot possibly work for them.
CHOO CHOO Mar 19, 2022 @ 11:15am 
And does it work with the LWOTC tech tree?
CHOO CHOO Mar 19, 2022 @ 11:13am 
Are the values in the ini up to date for weapons in LWOTC, though?
killjoint666 Sep 18, 2021 @ 8:54am 
This will work with LWOTC, however for any additional weapon mods you have to input the changes manually in the ini.
Hive Mind Apr 2, 2020 @ 1:19pm 
Will this work for an Easier War?
Samantha Nov 24, 2018 @ 1:44am 
is there a mod that does this for WoTC?
花兔 Nov 21, 2018 @ 9:48am 
Any chance of a straight coil plasma skin swap mod for WotC? Coil guns look sooo much better.
Kpmh2001 Nov 1, 2018 @ 8:01am 
Thank you so much for this
What's An Airport? Aug 27, 2018 @ 5:48pm 
So do the plasma guns still inflict rupture on hit?
HavocLordX May 17, 2018 @ 10:19am 
I'mma test this with the long-war toolbox...
Jess Jan 2, 2018 @ 2:39pm 
We aren't seeing a WotC version of this huh..?
potential energy nonbeliever Oct 4, 2017 @ 5:01pm 
@S.Flo - I never had any problems with releasing my own Coilgun pack using Pavonis's assets. They never said anything to me about it, and I made sure to credit them at every step.
potential energy nonbeliever Oct 4, 2017 @ 4:59pm 
@11cng - not happening. pavonis is making their own, and it will come out eventually. be patient.
11cng Sep 23, 2017 @ 6:21am 
wotc version plz gib!!
4rrakis Sep 5, 2017 @ 11:03pm 
Actually they gave permission on their mod pages to use their assets as long as credit is given.
S.Flo  [author] Sep 5, 2017 @ 8:44pm 
I can't, I'm sorry. The magnetic weapons and all their associated files are owned by Pavonis Interactive. I can make a mod that alters how they work in something like LW2, but I can't repackage content they made without their consent.

If you want a standalone coil mod, then let the Pavonis team know on their official forums.
WrathTKL Sep 5, 2017 @ 2:14pm 
Man this would be sweet fdor WOTC (And I agree with Charlie ... swapping Laser for Magnet would be sweet ... even if it's just the graphics I don't care if I "research magnet" and shoot lasers :P
Old Gin Sep 4, 2017 @ 2:42am 
pls make a WotC version pls pls pls pls

And maybe make a version that swaps out magnets for the lasers as well <3
Terse Sep 3, 2017 @ 4:37am 
Any chance of a straight coil plasma skin swap mod for WotC? Coil guns look sooo much better. :(
The Big Red 1 Aug 31, 2017 @ 10:41pm 
lol u gotta unless you like looking at ugly laser beamy styled guns
Nasarog Aug 29, 2017 @ 11:20am 
Willl this be updated for War of the Chosen?
The Big Red 1 Aug 7, 2017 @ 5:24pm 
are coilguns compatible with vanilla as well or are they exclusive to just LW only?
iriemk Jul 12, 2017 @ 4:30am 
Does this work with RealityMachina's "An Easier War: Mass Producable Weapons/Armors" or does it mess things up? I carelessly installed both these things, but don't see mass producable plasmas....anyone else have any experience with that particular mod combo...?
Elentári Jul 9, 2017 @ 4:27am 
Can I still edit the weapon's properties in the Long War 2 Mod configuration folder normally?
I like to unlock all 6 weapon attachment slots progressively through new weapon tech.
Wiike Jun 30, 2017 @ 8:20am 
So I already have Elerium and Advanced Mag Weapons reasearched, what's stopping me from getting the coil weapon?
Joratox Jun 16, 2017 @ 6:10pm 
Hmmm I like the idea, but after trying it out it's simply not worth giving up rupture on all weapons for one AP. (That being plasma have rupture and coil have one AP)
Bullett00th May 25, 2017 @ 7:58am 
sorry for mirroring others' requests, but I'd also love at nleast a small tutorial of what to change if I just want to swap the models/sounds without touching any characteristics.

thank you!
=[NK]= Col. Jack O'Neil May 19, 2017 @ 8:45pm 
A compatibility would be awesome
Insufferable Smartypants May 19, 2017 @ 5:21pm 
If these are all manual edits, then they will make it weird to add the Unofficial Battle Rifle expansion mod, huh? All of that mod's plasma and coil weapons would show up unswapped.

Would it be difficult to patch that one's compatability?

KZFKreation Apr 24, 2017 @ 12:32pm 
Hi! Upon searching through the steam workshop, i learnt of a mod that adds the coil guns to vanilla XCom here: http://steamcommunity.com/sharedfiles/filedetails/?id=912064263
I was wondering if this mod would switch tiers with it, assuming this mod doesn't rely on any other LW2 items? Thanks!
mutant Apr 17, 2017 @ 10:44am 
i noticed a ("fortunate") glitch when combined with the manufacture job.
When i had plasma researched (with your mod plasma is T3, ballistic being T0) the manufacture jobs gave me coilguns instead of plasma.
I don't know much about modding, so i'm letting you know, i have no idea where to look at or even if it is due to your mod or "job : manufacture", but i think it is worth looking into.
Anjio Apr 15, 2017 @ 6:53pm 
about putting them in vanilla i think pavonis gives modders the liberty to mess with their files as long as credit is given(as read in the read me files) and i would be extremely grateful if you replaced the plasma with the coil :^)
Awooga Apr 6, 2017 @ 10:18pm 
is there any way to switch back the sound effects to the default that the coilguns were at the default mod? Unfortunately they don't sound like they are part of the game and also have a low quality to them
Boisegangpc Apr 5, 2017 @ 12:36pm 
Also, I've looked through the config files for MercPlasmaWeapons and haven't found anything. Not sure what I'm supposed to be looking for.
Boisegangpc Apr 5, 2017 @ 9:28am 
@S.Flo I'm not sure how it could be done without LW2(I play modded vanilla with ABA 2, LWPP, Reality Machina's AMT, and Balanced Finite Armory).
S.Flo  [author] Apr 5, 2017 @ 7:46am 
@boisegangpc
You can do it manually via .ini edits to the Mercenary Plasma Weapons mod itself. That being said, I think I can implement something on my end for compatibiltiy. Thank you for bringing it to my attention.

If you don't feel like waiting for me to eventually cook something up, then fiddle with the .ini files in your local copies of the mods. Digging through mine should help illuminate what's going on and what you'll need to do.
Haldain Apr 4, 2017 @ 2:40pm 
Great job, love the look and the feel of the Coil weapons so much better than the Plasma
=[NK]= Col. Jack O'Neil Mar 28, 2017 @ 7:43pm 
Eben!! lol, I lost the changes you'd made!! Any chance of making a post in the thread section?? :)
Boisegangpc Mar 28, 2017 @ 7:35pm 
@S.Flo While it's not related to Coilguns or LW2, do you know how to swap out or disable the vanilla plasma weapons? I'm using the Mercenary Plasma Weapons, and I hate how the default guns look, but I don't want them cluttering my engineering build list or loadout screen.
S.Flo  [author] Mar 28, 2017 @ 7:25pm 
@FERnKmaster
No, they're the property of Pavonis Interactive and making a seperate mod with the models would be theft . If you really want them in a vanilla game, then ask them to release a pack for it.
FERnKmaster Mar 25, 2017 @ 8:15pm 
I just got here, and I have a MIGHTY NEED to ask...is it possible to get this in vanilla? Like, put the coilguns into vanilla XCOM, but replace the plasma tier with the coilguns?
단팥 Mar 7, 2017 @ 5:21am 
M..maybe.. can you.. plz make one...?
단팥 Mar 7, 2017 @ 5:20am 
I.... I dunno how to...
BYE BYE DADA Mar 6, 2017 @ 11:41am 
I want to echo 단팥 here. I just want the aesthetic and audio swap because coilguns are cool! I don't want any kind of re balance though. I want this very badly but just for cosmetic purposes. Gave a thumbs up but didn't subscribe for this reason.
[WTS]DrewDawgofWar Mar 6, 2017 @ 11:25am 
@ebeneezerdahk I would be interested in seeing your INI changes as well. I like the changes you made and would like to try them out. Thanks to @S.Flo for making the mod; The idea of the switch made sense to me as well.
S.Flo  [author] Mar 6, 2017 @ 8:31am 
@단팥
I actually collected data on the differing tiers to try and ensure that the changes don't have a negtive impact on game balance. Plasma weapons still retain most of their unique properties (like bonus crit) despite having a lower damage tier.

That being said, the switch is actually simple and you can always just alter the .ini files in the mod yourself.
단팥 Mar 6, 2017 @ 3:03am 
I need some mode which doesn't give tier5ed Coild a pierce, and give tier4ed plasma a pierce.
I just want that bad-ass-shaped-cool-looking-coil gun, not some balance change from orignal LW2
=[NK]= Col. Jack O'Neil Mar 5, 2017 @ 4:12pm 
eben, can you upload the ini with the changes somewhere and post the link?? :) My time's too short nowadays :p
ebeneezerdahk Mar 4, 2017 @ 2:00am 
Glad you guys were able to discuss the two mods :D

I made a compromise in the end and for the moment have de-activated both and have written my own INIs to balance Coil and Plasma tiers equally. Coil gets pierce, more ammo and slightly higher damage. Plasma getting a boost to weapon mods (normal) crit and bonus aim.
Meaning both Plasma and Coil remain useful late game, crit builds gravitate towards plasma weapons whilst straight-up damage or jobs requiring more ammo use coil. Also rebalanced Laser weapons to offer more aim bonus so again can be useful for new troops in the late game. Although none of my changes were as drastic as Steve's in A Better Arsenal LITE :P