Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Medieval Age
440 Comments
BlouBlou  [author] Aug 8 @ 6:09am 
@Mr. Meeseeks, @TOMTHEMITCH

it is possible to remove this feature by altering the XML file and removing these lines :

<BuildingClasses>
<Update>
<Set MaxGlobalInstances="-1" MaxPlayerInstances="1"/>
<Where Type="BUILDINGCLASS_GREAT_WALL"/>
</Update>
</BuildingClasses>
TOMTHEMITCH Jul 17 @ 5:48pm 
Not sure if you're still updating this mod or not but it would be great without the fortification part. I find the great wall tedious and normally remove it in any game anyways. Really just wanna set up a medieval europe or inland sea with no walls holding me back.
Мод просто не работает и все. Пробовал указанные советы. В игре мод вкл, но не работает.
Mr. Meeseeks Jan 5, 2024 @ 3:33pm 
Hi! I LOVED your mod back in the day, question.. could it be possible to remove the fortifications building from being a thing for my game? How would you go about that?
BlouBlou  [author] Aug 9, 2023 @ 7:21am 
@Alifas

Hi ! Glad you like the mod ! :)

For happiness in medieval era, i would suggest trying religion beliefs.

Using my other mod that extend their numbers would help in that regard :

https://steamcommunity.com/sharedfiles/filedetails/?id=81096622

Also try to control your cities population.

i think a repeatable +2 global happiness would unfortunately be a little unbalanced in long games.

When i play medieval era blocked game, I usually try to get little bits of available happiness from all possible source and using religion too and pop control. I usually end up with a happy civilization. But it is indeed one of the challenge of this era and its fitting, since its called the dark age ! :)
Alifas Jul 17, 2023 @ 11:50am 
Thank you very much, BlouBlou!
This is the great mode. Civ 5 with this mod is my best "for podcast game"!
And there is a little bit of a happiness problem at the latest stage.
Could you fix that? I don`t know programming magic, but maybe like
+2 global happiness for researching 'Mentoring'?
ZerKa Apr 2, 2023 @ 12:33pm 
possible to make it compatible with jdh mod manager for multriplayer ?
Guvenoren Oct 7, 2022 @ 6:12am 
Is it possible to make a mod where time flows 300% slower? I am using a mod that makes all reseaches cost 300% more. It feels odd when you are at year 1900 and you don't even have guns yet. So I wonder if it's possible to have a mod that does just that?

Thank you!
BlouBlou  [author] Jul 5, 2022 @ 1:36pm 
@ℳ | Hushed Horace

Glad you appreciate :)

Thank you for your comment !
ℳ | Hushed Horace Jul 5, 2022 @ 12:26pm 
Best mod of all fucking time. these mods have made civ so much more fun.
Guvenoren Apr 28, 2022 @ 4:50am 
Is there a vox pupuli version, or does it work fine?
covid2_suddendeath Feb 20, 2022 @ 5:33am 
it doesn't working in my game, its normal without bnw and gnk
christianlandolt Jan 9, 2022 @ 2:55pm 
I really like this mod as the medieval era is my favorite historical time period.
Guvenoren Nov 11, 2021 @ 1:15am 
I have a question, will I lose the world congress mechanic by using this mod? Or is it restricted to activate on a specific ERA?

Thank you!
Guvenoren Nov 11, 2021 @ 1:14am 
@TevoTFM can't you do that though?
TevoTFM May 13, 2021 @ 10:22pm 
I wish you could just start and end in the middle ages.
BlouBlou  [author] Jan 3, 2021 @ 10:19am 
@chrobry35

Thank you :)
cien1024 Jan 2, 2021 @ 1:49pm 
God Mod :):steamthumbsup:
BlouBlou  [author] Dec 27, 2020 @ 3:41pm 
@Beards"Я"Us

HI! Glad your like the mod :)

Here are the civ that the AI can Pick :

CIVILIZATION_CHINA
CIVILIZATION_DENMARK
CIVILIZATION_GERMANY
CIVILIZATION_JAPAN
CIVILIZATION_KOREA
CIVILIZATION_SIAM
CIVILIZATION_ARABIA
CIVILIZATION_SONGHAI
CIVILIZATION_ENGLAND
CIVILIZATION_FRANCE
CIVILIZATION_NETHERLANDS
CIVILIZATION_SPAIN
CIVILIZATION_MONGOL
CIVILIZATION_INDIA
CIVILIZATION_ZULU
CIVILIZATION_VENICE
CIVILIZATION_POLAND
CIVILIZATION_PORTUGAL

There may be few reason why u got America in your game, for example, if you started your game from the single player menu instead of the MOD menu, Or if there is a mod incompatibility with another mod.

Finally If you place a number of random AI higher then the total of the above list, maybe it will activate other civilization to meet your required number (havent tested this scenario).

My advice: Go through advanced setup and choose your AI Civilization, youll get a better desired and customized result every time.
Mr Sandvich Dec 24, 2020 @ 8:25am 
Hello, Im greatly enjoying your mod so far! But in my 3rd game my closest neighbor is Washington and im pretty sure they wern't around during the medieval era. I kept every AI civ at random but I did go through the advanced setup. This wasn't a problem in the first 2 games I played. Im going to keep playing and see if anyone else is there that isn't supposed to be.
BlouBlou  [author] Nov 8, 2020 @ 9:57am 
@Ravelix

Hello!

This mod doesnt touch the promotion system at all so that cant be your problem.
Ravelix Oct 31, 2020 @ 4:09am 
Cant promote my units? and so cant go to the next turn? Any fixes?
Rickstar Nov 29, 2018 @ 3:15am 
coop support
roxas5538 Nov 14, 2018 @ 9:14am 
Is there a way to disable the fortifications? I dont like the visuals, how they expand with every reload. Or is there a way for you to update the visual aspects to only expand to one or two tiles away?
dev Aug 16, 2018 @ 12:01pm 
Is there such mode for civilization 6?
borussia1979 Apr 22, 2018 @ 3:45pm 
Thank you very much!
panamera flo Feb 9, 2018 @ 12:55pm 
Doesn't work together with the Barbarians evolved mod. What can I do?
landon_andresen Jan 14, 2018 @ 7:24am 
Can you decide to change eras in an existing modded save game? Is there any way to do this?
thegamer3000 Dec 21, 2017 @ 7:27am 
Doesn't work for me
gunho1226 Oct 3, 2017 @ 12:34am 
how many civilization could be choices by AI?
I mean, you restricted civs for AI. then how many civs are available for AI?
Soulforged Sep 12, 2017 @ 10:56am 
Spying and religion working with this mod?
Three Aug 6, 2017 @ 7:34pm 
Brand new to mods. Could anyone tell me how to start a multiplayer game with this and only this mod enabled?
[BH]ChillDude Jul 12, 2017 @ 9:06am 
I meant is france build lyon at lyon
BlouBlou  [author] Jul 11, 2017 @ 8:55am 
@Chilldude

Search for "True Start Location" in the workshop you will find map that does that if you enables the .scenario. tag when playing it
[BH]ChillDude Jul 11, 2017 @ 4:34am 
are u familiar with an AI city placement mod that allows the civs to build cities at historical locations?
[BH]ChillDude Jul 11, 2017 @ 4:33am 
sry wrong coment
BlouBlou  [author] Jul 9, 2017 @ 8:21pm 
@Chilldude

As you can read in the mod description:

-All naval unit and embarked unit are allowed to cross ocean with the Compass tech (medieval) instead of Astronomy, so you can still play islands map.

Also, ive made an ancient era mod with the ability to cross ocean:
http://steamcommunity.com/sharedfiles/filedetails/?id=271347930

calling this mod lousy without reading at least the description is harsh.
Trycarc Jun 20, 2017 @ 2:04pm 
@BlouBlou
merci
BlouBlou  [author] Jun 20, 2017 @ 1:59pm 
@Trycarc

Salut Trycarc, je crois qu'il y a bien un moyen de jouer des partie avec des mods en multijoueur, mais je ne connais pas l'astuce, je crois qu'il y a une procedure et p-e un mod special qui le permet, il faudrait se renseigner.

je n'ai jamais testé puisque l'option n'est pas présente dans le jeux de base.
Trycarc Jun 20, 2017 @ 12:26pm 
@BlouBlou
hi, I would like know if we can play in multiplayer ?
thanks
sorry I for my english, I'm french.
Cousin Okri May 25, 2017 @ 2:45pm 
I love this mod, but my least favourite part is the removal of trans-continental ships (the compass is literally one tech too far past the locked part)
DarthHayden2002 May 15, 2017 @ 3:15pm 
Is this Multiplayer?
Messi Madrid Apr 15, 2017 @ 12:28pm 
My game freezes after clicking "begin your journey" when using this mod. Not using any other mods.
BloodRaven Feb 24, 2017 @ 6:56am 
plz make these mods for CIV 6. plzplzplzplzplzplz
Nerdy Nord Jan 27, 2017 @ 9:45am 
I Like to play as denmark and bully everyone with a viking horde but everytime just as it gets to the point I can make lots of berserkers I discover gunpowder.
BlouBlou  [author] Jan 26, 2017 @ 8:02pm 
@Nerdy Nord

Glad you like it! :) thx for your comment!
BlouBlou  [author] Jan 26, 2017 @ 8:01pm 
@John Aldaine

You could edit the .XML file locally and remove the Tag related to the GREAT wall wonder.
Nerdy Nord Jan 26, 2017 @ 5:30pm 
This is exactly what I want in my life thank you.
Zolty Jan 26, 2017 @ 4:26pm 
Hey, great mod. Just one question. Is there anyway to remove the "Fortifications"/"National Great Wall" from the mod? Hell, is there a way to just remove the Great Wall Wonder from the game?

I don't mind fighting against a civ that builds it... It's simply not aethestically pleasing to me.
landon_andresen Jan 17, 2017 @ 9:58am 
Bloublou, is the mod intended to stay in one era and not be changed later ever? If so, do you think this could be an addition that is even possible to be made to the mod?