Empyrion - Galactic Survival

Empyrion - Galactic Survival

The-Pack-Mule
94 Comments
TheyCallMeGunny  [author] Jul 4, 2018 @ 8:23am 
@lazersgm This is somewhere around 2 years old now. It is possible the shutters have changed entirely and so they no longer work.
lazersgm Jul 4, 2018 @ 8:10am 
seems to be buged atm. the shutters don't work and cant be removed even in creative mode.
Emmeck Nov 18, 2017 @ 1:44am 
I've made an edit on this to have a motion sensor which turns off and on the core when in proximity to save the use of power when only using it as a storage module
Boss_CyAn1d3 Nov 2, 2017 @ 7:57pm 
i love this little thing, enough that i built a CV and kept it in mind.

http://steamcommunity.com/sharedfiles/filedetails/?id=1182735101
TheyCallMeGunny  [author] Sep 25, 2017 @ 7:56pm 
@Suzuka Sakurai it will work with any CV that has a single CUBE open to store it in. You don't actually have to move them to relocate them. Just leave a cube open and back it into that spot. It can be parked permanently (just remember to restock gas every 5,000 or so hours) and it still serves as 20 times the storage density as a traditional storage container (8 times as much in containrs, plus the fabricator for 2 times more, and takes up half the space.) Nobody every said it HAD to be moved in and out of a hangar bay. Just park it as a store shelf and it's good to go.
PhoenixPalmer Jul 25, 2017 @ 10:44pm 
Awesome design, I've never even thought to try using SV's like that
TheyCallMeGunny  [author] Jul 15, 2017 @ 3:57pm 
I like the name, Dragon. I'll edit it in the description.
DragonOmnus Jul 14, 2017 @ 2:38pm 
Hey Gunny, created a new version using fridges instead of cargo boxes.

http://steamcommunity.com/sharedfiles/filedetails/?id=974583827
grimscal Jun 22, 2017 @ 11:13pm 
That is Briliant. Modular mobile storage. Awsome.
Im about to build my first CV. Think Ill build a few of these.
morbius22003 May 28, 2017 @ 10:07am 
This is one of the coolest things i've SEEN in the game, lol!! I will be adding it to the fleet!
Jellybug Mar 21, 2017 @ 2:39am 
TheyCallMeGunny  [author] Mar 20, 2017 @ 9:13pm 
@Jellybug thanks for the advice. Feel free to make those changes if you need and I can post an updated workshop link if you wanted to upload it.

I hadn't planned on flying too far with it, so never even noticed the compass. It was more of a forklift in design terms: transport material between vehicles more than be its own.

And regarding the parking and the 1x1x1 cube, it comes down to a lot of factors. But yeah, this is perfectly capable of fitting into one. Desipte the slight delay in docking in the video, I was able to dock it day in and day out much easier after my first attempts. Just takes a try or two to get it down. And I hate to say it, but if a player lacks the spatial awareness to park or level it, I can't help them with that.
Jellybug Mar 20, 2017 @ 2:01pm 
Brilliant idea, this will help shrink my starter CV design a great deal.

Two issues:

The cockpit is rotated 180 degrees from the orientation of the vessel. Not a big deal, but it will mean that your radar/minimap will show you travelling in the incorrect direction when planetside. Vessel orientation is set when the starter block is placed, and doesn't change with cockpit orientation. Easy fix.

There isn't enough vertical thrust to operate on either Aitis or Aestus. One more downward thruster is needed, also an easy fix.

For those having trouble fitting into a 1x1x1 cube, or through a 1-wide opening or shutter door, keep in mind that the thin blocks, shutter doors, and even LCD screens have full-block hitboxes. Removing those from the side of the ship will make things much more manageable.
oah Mar 6, 2017 @ 2:15am 
I made a couple of these last month and used them a lot and yesterday they both dissappeared.
I'm on a server where stuff despawns after 7 days, and i think using the cargo boxes and mobile constructors is not enough.
Gizard Feb 21, 2017 @ 1:25pm 
awesome little design .. i modified it slightly (view from back) moved Gen above Core , and on left side RCS-TH-FT , so you can access FT from top .
TheyCallMeGunny  [author] Feb 19, 2017 @ 8:59pm 
Good idea @Blixa
Blixa Feb 19, 2017 @ 1:50pm 
this is soooo great! Thank you! I made one modification, though. flipped the front panels to be horizontal. that way i can access the mule while stepping on the panels, one step back and i have access to base/CV - without getting into the mule :steamhappy:
Max Feb 18, 2017 @ 5:26pm 
Yes, applied thrust in all directions, shut on and off, wiggled, rotated, just won't disengage if on the back.
The only reason I went and tried on the back was to prevent the early docking you get when trying to maneuver the pack mule into place as it slides across the floor. Would have been a good solution if it worked, alas it does not so back to the bottom goes the pad.
TheyCallMeGunny  [author] Feb 18, 2017 @ 5:22pm 
About the rear pad, have you tried applying vertical thrust (regardless that "forward" would be the direction to move away from the wall)? usually they don't undock at all unless you press 'up', for some reason.
Max Feb 18, 2017 @ 5:21pm 
I can make it work fine in a CV because docked vessels in CV's can be passed through hence several pack mules next to each other can clip into each other ever so slightly to fit.
On a base this is not the case, I tried wiggling it every which way, just would not fit into a 1x1x1 block opening, its literally catching just on the side, a hairs width is keeping it from sliding into place.
As far as docking is concerned, the pad on the back really will not let me undock, on the bottom it did, this is all on creative, all items on private, no matter, I just left it on the back.

All is well, if only the SV could draw power from the CV to keep all those LCD panels lit constantly :)

Thanks.
TheyCallMeGunny  [author] Feb 18, 2017 @ 5:12pm 
@Max, it is exactly the size of a Cv and BA block: 4w4t4d in SV cubes is exactly 1w1t1d in a CV and BA block.

Also, though I have not put a rear docking pad on this myself, rear docking pads do work universally. You can put them on any side and latch to anything, even a large air gap diagonally between a gun's barrel and a ship's hull.

Check your docking permissions (Private/Faction/Public) to ensure it isn't locking itself in place to make this harder than it needs to be, and try again.
Max Feb 18, 2017 @ 12:38pm 
Ok, pad on the back doesn't work, you can't undock once docked :/
On a CV you can squeeze them in place, on a base you can't.
Max Feb 18, 2017 @ 11:33am 
Awesome idea, however, is it just me or is it about 1-2% too wide to fit in a 1-wide CV/BA block size. I cannot fit it in, I actually jammed it in a few "inches" and it got stuck in the opening, had to delete the block.
By the way, if/when it does fit would be an idea to move the docking pad to the back instead of the bottom, would prevent premature docking to the ground when maneuvering into place. Could dock it to a back wall that way.
ProtectorX Feb 17, 2017 @ 7:07am 
now this is taking the game to higher heights!
Very Clever indeed!
While I've not completed a compact storage unit like this, (to this capacity) the smallest moble pod I've made was a simple dirt cheap HV for long distances across uneven terrains.
I always have a few in spawn standby, just in case!:steammocking:
but you are hereby subscribed!:steamhappy:
=V= Feb 16, 2017 @ 3:00pm 
This is absolutely brilliant!
TheyCallMeGunny  [author] Feb 16, 2017 @ 12:18am 
Go for it @The Gaming Goblin. Kinda already have one of those as well (The Zamboni- joke about how I floated it around the floor behind ships like I was polishing the floor as I unloaded them), but it, as well, is open to improvements.
Anyways the Zamboni is kinda crap, really could use a better version of it out there because I didn't exactly give it much attention to detail.
Hope42 Feb 15, 2017 @ 10:15pm 
well at last it is funny when you need to move large ammounts of cargo from planet to lets say space if you want to build a station. ( For those of us who do not build in creative and simply click->build with Blueprints. What i find very boring , it takes away half the fun of the Game )

Unfortunately you will not be able to use this as storage on most Public servers as they need to restrict the ammount of vessels / player :D
The Eye Feb 15, 2017 @ 7:06pm 
lI made a modified version of this (still need to tweek it). Instead of having storage containers, i replaced them all with small constructors. That way each ore has it's own to process it. I am calling it "the Smelter". you also don' have to empty and sort it. Start the processing, and forget about it till you need the ingots. once I get it finalized if people wat me to upload it.. just say so.
Blixa Feb 15, 2017 @ 6:53pm 
this is so awesome - you are a genius TheycallmeGunny :)
swiftdeath60 Feb 15, 2017 @ 4:23pm 
Just uploaded a couple pics of my storage and weapon platforms. Might give someone some new thoughts.
https://mega.nz/#!yxNUzLTJ!rVn-2CYiqW-V4cW9b2suLfx0UOniCrN6w0h31uOlXyE
swiftdeath60 Feb 15, 2017 @ 4:11pm 
@ Janellope;
Edit: Also don't remove docking pad.
swiftdeath60 Feb 15, 2017 @ 4:09pm 
@ Janellope;
Once one of these units is docked you can remove everything except fuel tank and gen. Just have a curved counter like block in front. Then if you need access to it's control panel. Just jump onto counter block. Don't need cockpit to access Control panel.
swiftdeath60 Feb 15, 2017 @ 4:04pm 
Great to see someone else thinking outside the box. I have been using a similar modular unit design for a long time. One unit I use a lot has 4 frigs, 4 O2 tanks, an O2 station, 1 fuel tank, 1 gen, and a docking pad. And with large fuel cells (not the largest now avaiable). That unit runs for about 40 in game hours before needs refuel. Here's the math. 4 HV frig have total of 56 slots and 1 T2 frig has 35 slots. Yet the 4 HV frigs take 1/4 the space and don't add to CV device count. Plus you can have max of 64 vehicles per CV. I also created a stationy weapon platform. This gives me planet side artillery plus 1 of each HV turret on a single platform. And with 1 fuel tank will run for about 90 hours before refuel. And this bypasses the max turret count on CV. Now just waiting for someone to release a 100 gun CV!!! ;} 10 thumbs to this author.
OG_Moriibund Feb 15, 2017 @ 3:06pm 
This is game changing, I love it! Thanks Gunny... Made my own version of HellovaBirthmark's and did something you should be able to do to yours as well, I simply turned the cockpit around so you can get in and out from the "front". Works wonderfully!

Mobile Modular Cargo Hold
alexegginton Feb 15, 2017 @ 1:06pm 
like the adhesive stamp simple but brillaint and so is this :))
OTNAngel Feb 14, 2017 @ 10:57pm 
I made a few changes on how i made one heres the link http://steamcommunity.com/sharedfiles/filedetails/?id=864041111
TheyCallMeGunny  [author] Feb 14, 2017 @ 3:27pm 
Touche
Know_Doubt Feb 14, 2017 @ 3:09pm 
A rubberband is simple, but brilliant. It doesn't have to be complex to be brilliant..own it.
TheyCallMeGunny  [author] Feb 14, 2017 @ 3:04pm 
Btw you guys are going to make me feel like Steve Jobs if you keep calling this "brilliant." It's a box with thrusters that just so happens to look sleek and fit into another box.. It's cute and useful, I wouldn't call it brilliant.

Appreciate the positive feedback, but had to share my input back :P
TheyCallMeGunny  [author] Feb 14, 2017 @ 2:48pm 
I posted a comment on your design Birthmark. Also linked it in the description, as it's a good start to making improvements and opening up the design to further modifcations.
HellovaBirthmark Feb 14, 2017 @ 2:22pm 
Just giving you a heads up, big guy. I was inspired by your design, and took it a step further. I published it (http://steamcommunity.com/sharedfiles/filedetails/?id=862383172) . Tell me what you think.
Know_Doubt Feb 14, 2017 @ 1:31pm 
Brilliant...love brilliant people too.
Hal Ramersby Feb 14, 2017 @ 7:44am 
WTH. I made one almost exactly like yours, then I find you've invented it first :D Good job. Also, if you reduce the size to 3x3 (can only have 6 small boxes then) it will go up and down elevators :)
Geohff Feb 13, 2017 @ 8:55pm 
That is pretty cool man, what else can I say? Good job!
Forjo Feb 13, 2017 @ 2:22pm 
There's nothing wrong with politely asking someone not to curse. Sadly, politeness is in short supply these days.
AEryon_CloudDancer Feb 13, 2017 @ 2:18pm 
Well I've seen a lot of ingenious uses of the design capabilities in this game... this one is Way to sweet...
whitevalfore Feb 13, 2017 @ 1:23pm 
hmmm should use one or two bc u can take them to AM (auto miner) sites and pick up the ores.
TheyCallMeGunny  [author] Feb 13, 2017 @ 1:04pm 
@mob Go for it. The best way to grow a community is to share ideas and build on them, not capitalize on a monopoly. Thanks for asking.
Kelvin-7 Feb 13, 2017 @ 11:08am 
So, setting it to public on PVP server will blow it up instantly. So, I modified it to only six containers and took out the constructor. I use a different module with 9 constructors on it, so this makes a perfect mobile cargo unit.

Any chance I can get permissions to upload the slim version for those on PVP servers? I intend to move these around a lot between my various bases and ships within my fleet instead of moving cargo by hand. :) Makes it much safer and faster. Bonus is also that if it is off, turrets are less likely to hit it directly.

@[P.B.B.] dulux: More than likely they will nerf both cargo sizes for SVs. A single large container holds less than 2x normal containers. The problem is that they hold just as much for an SV as they do a CV. I would still take this mule purely for mobility however. :)
TECHNOMANCER Feb 13, 2017 @ 3:51am 
Great concept, Nice execution. Reliable. +1 :rimanah: