Starbound

Starbound

Alchemical Reactions
170 Comments
Mioure  [author] Jun 12, 2023 @ 5:27pm 
@William I do not know much about painting the weapons as I am unaware of how that would actually work. I do not know if painting weapons was a thing you could do when the mod was created, unless you are referencing another mod with that ability.

As for the spawn ids for the potions:
Shadow Lust - shadowfullmind
Shadow Walk - shadowtraveling
Shadow Host - shadowfullbody

Hope that can help, and I'm glad you enjoy the mod.
William Jun 3, 2023 @ 8:57am 
what are the spawn ids for the shadow lust, shadow walk, and shadow host elixir?
William Jan 20, 2023 @ 12:13am 
can you let us paint the weapons?
Mioure  [author] Oct 31, 2022 @ 4:56am 
@KatanaDrama if I remember correctly, Secret Chapters were just putting the crafted codex in the Dark Table. Once you read them, you don't really need the item anymore.

And there is no type of "Legend" for the potions. If they were not already hinted at by the name, it might just be a trial and error type of learning. I don't think I put the actual effect name in the description of the potion.

Starbound was limited to a certain few buffs, but I noticed that there were even fewer ways of obtaining certain buffs. One such as Energy Regeneration was one that was extremely rare, but now with the potions, its a little overpowered in terms of magic and secondary energy attacks. Either way, the mod was made for fun, not balance.
KatanaDrama Oct 30, 2022 @ 5:28am 
Do you have any type of legend for what each of the potions actually do?
KatanaDrama Oct 30, 2022 @ 5:22am 
@Mioure Thanks man. I love this mod. I can tell a lot of work went into this. GOOD JOB dude. I read all the codex accept the "hidden recipes" codex. I cant figure out where to get the secret chapters. Any hints on how to do that?

Thanks in advance!
Mioure  [author] Oct 28, 2022 @ 9:15pm 
@KatanaDrama The quest line is started from the basic crafting menu. There is a Scientist's Plea that can be crafted to start the entire mod off.

The Armory Table I seem to be unfamiliar with. It's been quite a while since I've worked on this mod, and since have not viewed the files. I recently reopened up the mod files and didn't see anything labeled "Armory".

The "Enchanted Chapter" I assume is what you mean by Enchantium. That was obtained by using the Lost Chapter and combining it with Erchis Essence in the Codex Forge.
KatanaDrama Oct 22, 2022 @ 11:43pm 
Also cant find the Enchantium chapter. Please help.
KatanaDrama Oct 22, 2022 @ 2:15am 
*Armory table. The Alchemy table is obviously easy to find.

Thanks in advance!
KatanaDrama Oct 21, 2022 @ 11:09pm 
How do I start the quest line and where can I craft the mod tables?
TarXor Oct 4, 2022 @ 5:36am 
There are many books here that need a separate tab in the codices. That's why I made a patch for the Many Tabs mod.
Alchemical Reactions - Many Tabs Patch
Scout BlueWither May 15, 2020 @ 6:53pm 
This mod is AMAZING, ive used it for about 2 years and its served me well.
799 Dec 31, 2019 @ 4:54pm 
Selling powders is too easy way to make too much money.
For balance and lore purposes i would recommend removing the option of receiving any payment of powders that is made by forgotten alchemy ages past. (or lower it by least 50%)
Fantome May 6, 2019 @ 7:04am 
<3
Mioure  [author] Apr 17, 2019 @ 4:41pm 
@Robur Velvetclaw, For Blindness and Madness, I would probably combine ingredients for the Glowing effect potion, and the Energy Regen potion, simply because the opposite of blindness is sight which can equate to light, and the opposite of Madness is Sanity, which is a mentality equating to Energy. You could probably mix around with some other ingredients, but that would be my take.
Robur Velvetclaw Apr 4, 2019 @ 12:48pm 
@Mioure:
Man, I HATE the Blindness and Madness effects from FU. Can you give me some 3-ingredient recipes to create for CCCCC using Alchemical Reactions?
Robur Velvetclaw Apr 4, 2019 @ 12:47pm 
@noxemis:
Still working on my CCCCC mod and wiki, once I do I will write an article.
syn2th Mar 30, 2019 @ 10:29pm 
Could anyone fill me in on what the completed crystal amulet does?
Robur Velvetclaw Mar 7, 2019 @ 12:13am 
Writing content to replace the Wiz Merchant as NPC and tenant. Will contact you once it's done.
PickledGordo Dec 18, 2018 @ 7:21pm 
how to get secret chapters?
Mioure  [author] Nov 6, 2018 @ 12:29am 
@T3rraNova, as far as I know, yes. Everyone who has both mods have no sent me any errors with conflicting files, so that must mean they work together.
Shikisoku Zeku Nov 2, 2018 @ 12:43am 
Wait, is this compatible with Frackin Universe?
Mioure  [author] Sep 16, 2018 @ 9:08pm 
@loudwhitenoise I fixed it and updated the mod. Sorry if you used a potion and didn't earn the effects :). I also thank you for finding the bug and reporting it. You were credited in the change log. Hope you enjoy the mod!
loudwhitenoise Sep 10, 2018 @ 5:32am 
Error upon imbibing spiritual tonic:
Exception caught in client main loop (StatusEffectDatabaseException) No such unique stat effect 'energyboost'
Full body tonic works fine though
Mioure  [author] Sep 9, 2018 @ 1:03am 
@Reysol, As per your request (and after thinking it over, and coming to the same conclusion), I changed the recipes around a bit. Instead of making the materials easier, I increased the output you gained for the hard work.

All Empty Flasks now give 3 upon creation, and all Salve-Type Flasks give 5.

Hopefully this will alleviate some of the burden of farming materials for flasks, and then farming more materials for healing flasks. This will also allow me to keep the same recipes for every other type of flask, while making it easier by giving the player more upon creation.

Hope you enjoy it!
Reysol Sep 8, 2018 @ 2:01pm 
I love the concept of this mod but there are definitely some problems with the cost of some potions. One in particular would be the Nano Elixer. It's supposed to be equivalent to the Nanowrap Bandage, correct? The cost to make a Nanowrap Bandage is 5 Coal, 5 Poison, and 1 Living Root and you get 5 Nanowrap Bandages out of it. As for the Nano Elixer it takes 8 Kelp, 6 Glass, 30 Water, 13 Healing Water, 20 Plant Fiber, 10 Silk, and 2 Living Root. You also only get one Elixer for all that cost. I hope you continue to update this cause alchemy intrigues me so much.
Mioure  [author] Sep 6, 2018 @ 4:24pm 
@Chloroxite, I don't know what typos or errors you've found as I've actually had someone else read over it and double checked everything, and it came out fine, but judging by the special characters in your name, who knows what you think is a typo or grammar error.

Another thing is, the ID was just labeled MILK for the liquid, so as such I thought it was a cooking item from animals. What I decide to call my items in my mod is my own right, and if I named it anything else, the same would stand. My bad for not calling it Chloro Essence.

I thought about just deleting your comments as they are not constructive nor informative in any way, and instead are just obvious attacks on the mod and the creator but instead I'll leave them to make sure everyone learns about how NOT to leave comments on projects that we didn't even get paid for, and only improve your experience. Not to mention the mod is OPTIONAL. Don't like it? Don't play it.
Chloroxite Aug 6, 2018 @ 9:46am 
Scratch that, animal essense requires COCONUT milk
Last time I checked, coconut is not an animal. Don't name the essense as such. This is basic game design.
Chloroxite Aug 6, 2018 @ 9:42am 
Animal essense is unobtainable because milk does not provide it like it should when transmutated.
Chloroxite Aug 6, 2018 @ 8:57am 
Reading through the story of this mod and HOLY FUCK TYPOS AND GRAMMATICAL ERRORS EVERYWHERE AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Mod itself is cool tho.
Mioure  [author] Jul 21, 2018 @ 11:52pm 
@BlueTheFurry, The dialog suggest that Alchemy was a long lost art, buried in time and literal earth. Scientist is just interested in what Alchemy may include, but they also note that they are a Scientist, and not an Alchemist; this is why they as you to help. She wants a fresh mind to tackle the Alchemical Research as her Scientist mind would clutter the progress.

During the first few quests, it walks you through how to start the mod, and then the Scientist leaves off with "I'll leave you to your Research, maybe you can bring out a new era in Alchemy!", and she only contacts you afterwards, as you progress and ultimately start to endanger yourself (spoiler).
BeanSlinger419 Jul 18, 2018 @ 3:03am 
Oh
so i found this mod
After subbing to all of my friends mods
i didnt know what added the Scientist's plea
Though why would a Scientist go into alchemy?
Scientists arent alchemists!
Mioure  [author] Jul 3, 2018 @ 1:24am 
@Mooncalf, Ahh thanks for unpacking and finding the error. It does seem like its not harming anything, but yea, that was leftover code from testing out whether or not unlocking Golis Powder should unlock Gold Bars, as it was a different progression.

@Blobbernog, Should be compatible. I made sure to use my own tags, and items where it could be paired with other mods. Let me know if there are any issues with FU or this mod when the two are put together.
Blobbernog Jul 2, 2018 @ 7:53pm 
Compatible with FU?
Mooncalf Jul 2, 2018 @ 1:21pm 
Started a new character. Built the dark alchemy table. Created and picked up golis powder, and immediately got a "Learned to craft: Perfectly Generic Item", with the aforementioned error message in the log.

I then unpacked your mod with asset_unpacker so I could check the actual files. This is what it says in the golispowder.item file:

{
"itemName" : "golispowder",
"price" : 10,
"rarity" : "uncommon",
"category" : "craftingMaterial",
"inventoryIcon" : "golispowder.png",
"description" : "An unstable powder created by crushing concentrated Gold",
"shortdescription" : "Golis Powder",
"itemTags" : [ "reagent" ],
"learnBlueprintsOnPickup" : [ "AR_goldbar" ]
}


So yeah, you have some unneeded code remaining from some past update or something. It happens. Anyway, it seems like it's not breaking anything, so that's good.
Mioure  [author] Jul 2, 2018 @ 12:02pm 
@Mooncalf, Thats odd. I do not know why that error has appeared. I do not have anything that teaches a recipe to the user upon completing a conversion, let along have anything that uses the "AR_goldbar" tag. You said you think it happened when creating Golis Powder; is there any way you can try and replicate this error and find out if it was indeed Golis Powder conversion that created it? I can't seem to find the solution.
Mooncalf Jun 29, 2018 @ 9:25am 
Got this error message:
"[Error] Could not instantiate item '[AR_goldbar, 1, {}]'. (ItemException) No such item 'AR_goldbar'"
Got it when I turned a goldbar into powder, I think. It tried to teach me a recipe for an item that doesn't exist.
The man without a name Apr 18, 2018 @ 4:08pm 
@Mioure Thank you, that is actually an even larger hint than I had been anticipating. I can hardly wait to get back into it, and see if I can crack the last part of this mod and see for myself how it comes to a close. To be honest, I'm not sure how I even missed it to begin with. I'm usually better at noticing these things. That said, hiding the key in plain sight like that is brilliant, and adds to my enjoyment of the mod in ways I can't even describe.
Mioure  [author] Apr 18, 2018 @ 2:03am 
@The man without a name, Everything in the mod currently is obtainable as every recipe has their materials within the mod. The "Secret Chapters" reward players who find the answer with a Secret Book detailing some of the special recipes that are never mentioned anywhere but the Secret Book itself. It was made to make sure every recipe was given to the players and none of them are "hidden for dev only".

I GREATLY appreciate your support and I'm glad you enjoyed the mod. It was a blast to make, and I'm glad I finished the most of it, with exception to the later-half of the story.

I will not leave you in vain, however; the hint to the Secret Chapters are actually on the graphic of the pages. If you look at the recipe for the Secret Book, the pages all have a striking resemblance to something else you can craft. Perhaps if you sacrificed these items...

-The Dark Table knows all, and Gives Rewards only to those knowledgable.
The man without a name Apr 12, 2018 @ 7:04pm 
I just reached what might be the end of the mod tonight, and I've sort of exhausted my options for exploring any deeper into it. I've crafted all the materials, consumables, upgrades/weapons, and the books at least once, with one exception. Only one book remains, which requires "Secret Chapters" to craft.. But I've nether found not figured out a way to craft those. Are they currently implemented, and if so could I get a hint on how to attain them? Overall, this has been an AMAZING mod so far. Words can not convey how much I've enjoyed playing it, and reading the lore.
Donofett Feb 18, 2018 @ 1:09pm 
Is cool.
Also complicated.
Donofett Dec 23, 2017 @ 2:01pm 
THIS IS probably GOING TO BE COOL!!
Robur Velvetclaw Aug 26, 2017 @ 6:47am 
I would like to speak with you in private, there is much to discuss.
Robur Velvetclaw Aug 25, 2017 @ 8:02pm 
Work has commenced on your mod.
We are going to be dissecting your mod, and will be doing the following:
- Codex text review
- Ithorian peddler item listing
Items will be examined for their /spawnitem names and then assigned a pool, either as common goods or rare ones. I envision peddlers selling ONLY the simplest powders and essences, with mid-level machinery as an "ultra-rare".
projectmayhem Aug 24, 2017 @ 9:25pm 
its not much, you just go into your placeable objects and where you already have things like colonyTags [ "crafting"] you just change it to something like colonyTags ["crafting", "ar"] or whatever word you want to use to represent your mod. Then I can use the "ar" (or whatever you choose) to have tenants in my mod spawn if the player had enough of your objects placed down.
Mioure  [author] Aug 24, 2017 @ 7:04pm 
@projectmayhem1983, I will look into it, I didn't dable too much into Tenants, so I'll have to learn new code work.
projectmayhem Aug 24, 2017 @ 3:24pm 
I'm wanting to add a tenant to my mod that interacts with your mod... is there any way you can add a unique colonytag to your objects, so I can use the tag to spawn a tenant. That way, if someone doesnt have your mod installed, they wont be able to spawn it, and wont see a bunch of PGI's
Skyfry428 Aug 15, 2017 @ 8:51am 
Found it! It's RAM.
Skyfry428 Aug 15, 2017 @ 8:21am 
I can't seem to find the recipe for Neosis powder anywhere.
Skyfry428 Aug 14, 2017 @ 6:26am 
Thanks!