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简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
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Example config file entry to mix English and German:
"CurrentLanguages": ["de", "en"]
-----
If you're using the Mod Selector, you gotta add each language on a separate string, and I tested it myself using that method and it works perfectly
Also keep in mind that they are still classified as Modded Modules, so be sure to have them enabled in profiles you want to play them in
Can you please add a way to randomize what languages show up? This mod is popular with the English speaking community, since it provides the extra challenge of a different language. However, there can only ever be one language that shows up at a time, so maybe making the languages random can help.
Thank you!"
up, plus I think this would benefit to all communities, have a random language showing up each time would be terribly funny
Can you please add a way to randomize what languages show up? This mod is popular with the English speaking community, since it provides the extra challenge of a different language. However, there can only ever be one language that shows up at a time, so maybe making the languages random can help.
Thank you!
@connercbc: Note that outputting the manulaa is only required if you are creating your own translation!. I have never tried the manual generation on Mac - maybe it doesn't work there at all. Most likely it is outputted into some weird folder.
There is no "mods" section in the settings at all and after subscribiing, the modules are still in english.
Danke, Livio
...also dass man nur eine Sprache gleichzeitig spielen kann ist kein Bug, sondern das ganz normale Verhalten, wie es gedacht war. Man kann in der Config nur deshalb mehrere Sprachen angeben, damit mehrere/alle manuals gleichzeitig re-exportiert werden können.
Könntest du bitte den Source Code auf GitHub, Bitbucket o.Ä. hochladen? Es gibt leider einen Bug, dass nur die oberste Sprache in der Config benutzt wird, über so Plattformen könnte das jeder Fixen. Leider ist dieser Bug eine Abneigung für einige Defuser, da nur immer eine Sprache kommt und das Langweilig ist.
Vielen Dank, livPlays
Thank you Tharagon ;)
Password: ABCDE
Columns:
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
Z A B C D
Submitted: ULMNO.
Invalid Password. Strike
(OR)
Submitted: ABCDE.
Correct Password.
Module disarmed.
5. For The Button say something like:
Color is <color>
Label is <label>
Button should be <held / pressed>
Button pressed. Strike
(OR)
Button held
Strip color is <color>
Released at <time>.
Strike
(OR)
Module disarmed.
1. Please add tags before each line/group you log. To logfile analyzer, each tag becomes a separate bullet. Tags look like: [module name #<n>].
2. For Who's On First, I'm recommend the following format:
Stage 1 buttons:
word word
word [word]
<word> word
etc.
Where the word in <> is the button you look at and the one with [] is the button you press.
And end it with:
Pressed incorrect button: <word>. Strike.
(OR)
Pressed <word>.
Module disarmed.
3. For Morse say something like:
Transmitting <WORD> (Frequency X.XXX)
Morse: .-.. --- .-. . -- / .. .--. ... ..- --
Submitted frequency Y.YYY
Incorrect frequency. Strike.
(OR)
Submitted frequency 3.XXX (<WORD>)
Correct frequency.
Module disarmed.
Well by following the installation instruction above. If I got you wrong please create a thread in the discussions and describe your problem/your request in detail.
How?
Now ;)
The Vent Gas in Czech bug should be fixed now.
Your issue was already discussed in the “Report Bugs here” thread after you posted the same comment last time. In short: Oculus touch controllers are not yet supported by this mod.
I deleted your post, because its very misleading – please see the discussions for details.
@Molten Knight: Have you restarted the game after downloading the mod? It sounds like you don't have mods enabled. Right after the engagement screen ("Press a button or click to continue") there should be a dialog asking you to enabled mods. On the third screen you should be able to enter the mod manager and make sure there is a checkmark before "Translated modules". If you still have problems please create a thread in the discussions of this mod!
What language do you see so far? is it English or German? Please create a thread in the discussions of this mod and we will help you!
specifically: v1 No: 241 revision 3
Is there a way that the manual could be generated into it? I don't know how many manual variations there are.
Actually, me personally, I only care about the printed version, so if there is only one version I could probably bodge it togeather or make those pages on my own
the manual is automatically generated from the same database as the game is using, so inconsistencies are not very likely. If you are absolutely sure you have not made any mistakes reading the Morse signal, please share your log file (<InstallDir>\ktane_Data\output_log.txt) and the date and estimated time this happened. And as always: Please use the "discussions", as the "Comments" are not a good place for bidirectional communication.
When i erase the modsetting file and reopen the game - the german translation works.
I've also subscribed to the danish mod.