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I do have a question for you though. I've really been enjoying some newer gear, weapon, vehicle, and faction mods lately and was wondering what I would have to do to import these mods into your Forgotten Few 2 scenarios so that I could use them? I don't really know anything about programming and modding unfortunately so I don't know if this is even something that is possible to do, let alone something I'd be capable of without breaking my game, but any advice would be greatly appreciated!
It would allow for quicker planning, especially when you tend to use the same kind of loadout everytime and since the other players cannot choose their own, it is always up to the platoon commander and takes a bit of time to gear both squads between missions.
scenarios of all kinds, in solo, coop or PVP.
Your campaign is a golden nugget, this is the best scenario i've ever played in any Arma game, and i always come back to it, years after years.
You're pushing the immersion and gameplay to its limits.
The ambiance (music, writing, voicelines, insertions and extractions especially), the difficulty and the replayabilité works perfectly together.
And one important thing is that i almost NEVER encounter any bugs, which is a miracle considering how clunky the Arma engine can be.
Thanks a lot for your work !
I don't really ever responded to comment threads in any mods. This literallyh is my first I would just like to say I have really enjoyed your mods specifically this one and the other RU on Chernarus. I never played the old arma campaign. you have done a wonderful job i love playing this mod. Is there anyway to get this to work on the other maps as well like the other CUP maps and the other Vanilla Maps? Also is there a way for me to supplement the factions used such as if I wanted to use the AFRF 2035 or USSR russian units etc ? Thanks again for the fun ill be sending a donation soon.
I remember in Arma 2, helicopter support was absolutely devastating against all targets.
I miss the steel rain :(
I just want to thank you for this fantstic mission. I always hoped BI will make a proper dynamic champaign because this is how this game can utilise all of its potential (at least offline). Somehow I missed this fantastic mission until now. For me this is how Arma ment to be played!
Do you plaen to port it to more terrians? I would love to see a Takistan (with BAF), Malden and a Tano version too or even some ww2 with IFA3.
1) how might I go about tinkering under the hood to create my own factions/classes? I love your MARSCO Raiders faction/loadout, but I'm dying to try your mission generation out with my own custom loadouts. Is this a sort of control you would consider implementing into the mission in the future?
2) Is it possible to control the amount of enemy armor generated? Personally, I prefer missions with minimal armor. I love your mission generation overall, but sometimes I feel like it generates a few to many enemy armor units for my liking, I would love the ability to control the ratio of types of enemy units as a mission creator.
Overall, I think if you just gave us mission makers more granular control over the paramaters of mission generation then I think you've got a real masterpiece on your hands!