Total War: ATTILA

Total War: ATTILA

animated_fight.pack
246 Comments
BlenderFei Feb 20, 2023 @ 11:35pm 
very good!
saintguard Sep 17, 2022 @ 4:14pm 
it be crashing too much
☢GASMAN☢ Jun 4, 2022 @ 6:06am 
Works on AD 1212!
[ThuG]Kristis Aug 3, 2021 @ 12:48am 
Hey, thanks for nice mod but where should I put him in modmanager? Cuse I have another mods I mean olimpian camera and 1212AD mods, Thanks for attention.
sam.pidgeon May 18, 2021 @ 5:07am 
i think the modder of this is no longer active will no get updated by looks of it
随风 Mar 26, 2021 @ 7:56am 
谢谢
BroccoliChad Feb 26, 2021 @ 4:00pm 
Please do fix axe animations.
cravenatos82 Jul 28, 2020 @ 5:09pm 
compatible with FotE?
feelmypain94 Jun 22, 2020 @ 9:42pm 
update pls
napoli May 14, 2020 @ 12:21pm 
Can i use this on 1212 ad
napoli Jan 8, 2020 @ 8:19am 
Can you make this for 1212 AD? I be Cool
cl_drawhud 0 Dec 17, 2019 @ 5:05am 
1212ad compatable?
Raideon Jun 11, 2019 @ 8:16pm 
Can you make this for Thrones of Britannia? This is the best animations mod I've seen for any total war game.
超级霸王小龙虾 May 28, 2019 @ 9:51pm 
radious?
Jordansincro Jul 21, 2018 @ 4:17pm 
Does this work with antiquility updated
Petro Jul 18, 2018 @ 12:04pm 
After that I'd imported my mod from Rome 2 "Reworked Animations" and left it on the workshop of Attila for a while, because I simply didn't had time to update it, started to appear on the workshop some very similar mods, seeing the code I discovered that most of them had simply my mod copyed and pasted in them, I don't care for it, just give me the credit please because I did the original work, then you can modify it how do you want.

Thanks :)
Lothar135 Jul 1, 2018 @ 4:37am 
Is it possible to make something like this for Thrones of Britannia?
Ragnar Jun 30, 2018 @ 4:12am 
Is this mod compatible with AE?
TMXFroZeN May 23, 2018 @ 6:05am 
Is the soundfix included? Did you change anything with this update? =)
Marmito May 22, 2018 @ 4:37pm 
+1 rep nice job for updating this game!
napoli May 22, 2018 @ 1:45pm 
thx nice
molotovsoda vic  [author] May 19, 2018 @ 11:54pm 
Black soul: da posmotru segodnya-zavtra mojet i smogu. Davno pravda ne zanimalsya etim po etomy garantii jto poluchitsya s razu dat' ne mogy.
napoli May 5, 2018 @ 4:29am 
Hello I joy nice mod you have make . I from country Blguim. Pls make one from Total war Trones of Brittany,, I want pay give me feedback pls
napoli Mar 7, 2018 @ 3:47pm 
I LOVE THIS FINE WORK
MAKE PLS ONE FOR ROME
Black Soull Feb 26, 2018 @ 3:44pm 
А можешь сделать версию для РИМ2?
Black Soull Feb 11, 2018 @ 11:36pm 
Я тут поставил твой мод и тихо ох...л... Ты толи волшебник херов, толи гений=)
napoli Feb 11, 2018 @ 6:01pm 
I LOVE YOU WORK
A Harmless Kitten Feb 10, 2018 @ 8:46pm 
Best combat mod for Attila I've found. Radious compatible!
Archer_VDK Jan 2, 2018 @ 1:47am 
is this work with mod called
reworked animations?
EL DESHUESADO Jan 1, 2018 @ 7:32pm 
Es compatible con los radius??
Misaka10033 Dec 27, 2017 @ 2:26am 
There is a little bug here. Sometimes a set of actions will shift to another immediatelly. It makes the combat weird. If can be fixed the mod will be better. Thank you very much.
theallianceslayer Dec 6, 2017 @ 12:33pm 
dope mod love it when the 2 handed axe men face off with a roman unit. its pure savagery.
Kacheegro Dec 1, 2017 @ 11:15am 
So i want to try making my own fight animations for Attila but cant seem to find any tutorials on how to get started. I have plenty of experience with PFM and I know how assembly kit works but I cant seem to figure it out. If anyone knows of any tips or could at least steer me in the right direction that would be awesome. Any and all help is appreciated.
David Jaros Nov 15, 2017 @ 2:38pm 
hello is this compatible with better agressive ai 4.2 from Junaidi83 ?
molotovsoda vic  [author] Nov 3, 2017 @ 7:02am 
Commander, dude Im not sure simply because there are a bunch of different builds of MK floating about. It should work in theory. Let me know if doesnt.
molotovsoda vic  [author] Nov 3, 2017 @ 7:00am 
blacksoul: no I dont think it does, oh wait yeah it does.The code in both mods is identical however , if my memmory serves me correctly...or near identical. In short, having this mod run with CC is the same as running this mod by itself. If I am wrong however, it should still be competable as CC only changes game tables without adding anything in terms of animations. Sooooo it should be no problem.....wow a really long and drawn out way to say "yes"....why do i do this?

-drunken hick up from under the table-
CmdrKL Nov 1, 2017 @ 2:17pm 
Sorry for being ignorant but is this compatible with Medieval Kingdoms ?
Black Soull Oct 31, 2017 @ 1:09pm 
Cinematic Combat + your mod work thogheter or not?
molotovsoda vic  [author] Sep 21, 2017 @ 1:55pm 
NuclearWar: Zvukovoe reshenie otdel'nim failom vistavel paren' "mai_tuoisang"
on zdes' na steame gde to, esli ne naidesh sam to mojesh sprosit' ego gde etot fail vistavlen na zagruzku.

Armoured: Thanks man, glad you like it.

[2ndMA(A)] Rct. Carlos: No idea, life has kicked me in the balls before 7 kingdoms was released. I have not been able to play much of anything or try to resolve competability. If anyone can answer that question so I could update discription I would be most greatful

Xeryx: hey dude Id like to talk if we could find a min, I havent had a chance to check collection of mods that you created and would not mind you using anything from any of mine
i'll IM you my email so we can we could talk further.
OutPizza'dTheHut Sep 15, 2017 @ 5:26pm 
would this be compatible with the cinematic animations mod that increases the vanilla combat animations to 100%?
☩ Armoured ☩ Sep 7, 2017 @ 12:47am 
Hello, I just wanted to say, I fucking LOVE you man! this is awesome. Im gonna place a link to this mod on my mod's page.
Danne Mannen Sep 3, 2017 @ 10:36am 
is this mod compatable with the seven kingdoms mod?
NuclearWar Aug 25, 2017 @ 5:12pm 
Анимаций дохрена, классно смотрится, однако со звуком беда.
Xeryx Aug 3, 2017 @ 12:09pm 
I would also glady, take tutoring on the intricacies of the animations.
Xeryx Aug 3, 2017 @ 12:06pm 
I would gladly take ownership, as I plan to fully incorporate into my AI
Yabgu Nizam Pasha Jul 5, 2017 @ 5:18am 
molotovsoda vic  [author] Jul 4, 2017 @ 6:18pm 
I know man...there is no option to pass the wheel to you, at the end of the month if my situation turns to shit and I depart to less pleasant places i'll remove myself from it and see if it makes one of you the new owner. :(
Better than just abandoning it.
mai_tuoisang  [author] Jun 30, 2017 @ 6:47pm 
Ok bro, cause as of now i still can't edit the main file. Hit me when you got it done
molotovsoda vic  [author] Jun 30, 2017 @ 12:00pm 
crap, mai_tuosang guess what I just did. The exact opposate of what we were trying to do. I'll be on later this evening and i'll figure out how to pass control to you. It looks more dificult that I thought it would be.
molotovsoda vic  [author] Jun 30, 2017 @ 11:50am 
I was looking for it earlier, couldnt find it. Let me look again.
....sight, happy.