ARK: Survival Evolved

ARK: Survival Evolved

Dino Fight club - PVP Rebalance and Equipment Mod (Discontinued)
35 Comments
Mar X Krimzon Oct 25 @ 12:27am 
Get well soon. <3 :)
SavageCaliber May 24, 2018 @ 12:01am 
Server Name:SkyArk-RP-PVP/50xp/15gather/50taming/EventsOnSat!
ServerIP: 192.99.21.89:27033
Server Info:
Map: ISO Crystal Isles / Aberration On Clustered Server2
FREEFORM ROLEPLAY LIKE THE FAMOUS TWITCH RP SERVER
MAIN MODS ARE: Pugnacia Dinos,Gaia, Pyria Of Mythos,DragonPunk Mods
Difficulty: 6.0
Maximum player level: 818 (Before Assenstion)
Wild dino max level: 550 avrege dinos 1080 speacial creatures (Max Tamed is 1500.)
50x XP
25x Gathering
50x Taming
50x Egg hatch speed
Crop growth speed Multiplied
Longer days & shorter nights
Unlock all engrams at max level
Stats for dinos & players multiplied
ACTIVE STAFF!
SERVER EVENTS EVERY SATURDAY!
CLUSTERD SERVERS! 2 WORLDS TO EXPLORE!
EzENGRAMS!
OFFLINE GUARD SYSTEM!
IMMERSIVE TAMING!
RARE SIGHTINGS!
StructureSaver!
Dino Station!
Resource Crops!
SERVER WEBSITE: https://skyark.webnode.com/
MODS:Mod Collection Can Be Found At: http://steamcommunity.com/sharedfiles/filedetails/?id=771964727
DISCORD SERVER INVITE : https://discord.gg/WkhfXA5
Ossi/Hardy Sep 6, 2017 @ 1:01am 
sorry was vergessen vieleicht könntet ihr auch noch ein industriekocher hinzufügen
Ossi/Hardy Sep 6, 2017 @ 12:59am 
Hallo zusammen high Efficiency Fabricator läst sich nicht ausschalten könntet ihr das ändern
Laharll May 22, 2017 @ 1:12pm 
Do you happen to have a lite version that only has the structures and items without the rebalance and tribute system?
Mr. Swing King Dk. Apr 24, 2017 @ 12:26pm 
Mods id.
dojafish Mar 8, 2017 @ 5:01am 
I'm using this mod among others on a private server currently, as I was testing things out I ran into a strange occurrence that I don't recall happening when I was on the DFC server. I have the engram for DFC crafting table, I can craft it, I can place it. However, after it's placed, it's as if nothing is there. I can't access it, I can't destroy it, I can walk right through it. Did I miss something for the .ini files? Should I reset saved data and/or force validation again... Please advise.
Acutus  [author] Feb 24, 2017 @ 1:51pm 
So before you judge this mod, please give me time. We have a lot of work on our hands and the end result will be a more intense game but will also insure that both small and large tribes have good opportunity to have fun.
Acutus  [author] Feb 24, 2017 @ 1:51pm 
Currently the last thing we are wrapping up with the reward dinos before we move onto the bosses is the inability to summon into enemy bases. Basically doinbg a check to ensure the player attempting to summon must be of a cetain distance away form enemy structs.

This is also something I will add as a config option for admins.
Acutus  [author] Feb 24, 2017 @ 1:49pm 
The default of 240 is now changed and instead it sets the level to whatever the server uses to determine dino max level.

So nore more overpowered or underpowered dinos. It will scale with your server. This is also why I added the ability to force specific dino max and improved multiplier.
Acutus  [author] Feb 24, 2017 @ 1:48pm 
As for the dino summon rewards, they are still wild. So if the players wish they can attempt to tame it. Also, the rate at which the reward items are collected make it somewhat less effective than actually going out there and searching.

It's more of a nice treat to get that wild dino your looking for to spawn. Let alone, you must be pretty well off before you can even get the tokens. Drops are are harder to collect due to level requirements.

Finally the bonus levels are configurable. Default is +10 levels which is nothing really. Mostly just something to brag about. I have ini settings that allow admins to change both the dino reward level and the multiplier to the bonus levels. So if they want they can reduce any numbers they like.

Testing has shown that at default settings, the difference is negligable.
Acutus  [author] Feb 24, 2017 @ 1:45pm 
It sounds rough but our testing and current runs on the server. My player has 1000% damage as I put a ton of my levels into it. Still, the tranq is shit compared to the stun prod or paralyze dart in relation to PVP. As for wild dinos, although the torpor is high, it's only slightly more effective than the paralyzer while at this point it does beat out the stun rod.

We also noticed that the ability to penetrate saddle armor is greatly reduced in realtion to our bow and players with flak or higher seem to do just fine, practically reducing the bow's damage to much less than a sniper rifle and tranq effect that is useless when you have those darts or the rod.
Acutus  [author] Feb 24, 2017 @ 5:13am 
We use ORP2 for raid protection. Not 100% safe but gives players a chance to protect their assets.
Acutus  [author] Feb 24, 2017 @ 5:13am 
So it may seem over powered but if you test it out you might see the direction we are going for. It is one problem we hope to somehow deliver in the content of this mod that new players should not go in expecting your typical ARK gameplay. Strategies have changed and the boring build junk until you can slowly harvest scraps of metal is not the goal here.

Spawn in, kill some things and gain those initial levels, then hit drops asap to gain some reasonable equipment. Get building defenses and start working to mass produce metal.

Once some defenses are up, work your way to top level for better drops and potential for nlueprints while dealing with enemy hits. Recover when raided until you can earn enough reward to buy some good dinos to breed.
Acutus  [author] Feb 24, 2017 @ 5:13am 
On the note of this mod's balancing. If you have specific complaints or issues about anything, I am all ears. More than willing to discuss the content to hopefully explain how it changes the game.

One major factor I plan to note is that this mod is slowly going to become a conversion. So normal gameplay should not be expected. Think more along the lines of fast build, fast raiding, easy recovery. More action based.
Acutus  [author] Feb 24, 2017 @ 3:52am 
On another note, I plan to update the Engram lists and overrides today. Long time coming but we've been retructuring and working out some issues with mod direction and itinerary.
Acutus  [author] Feb 24, 2017 @ 3:50am 
Play it enough and you'll notice it does the opposite. All depends on how you use it. Also, it's incomplete so kinda hard to say that before it is complete. We still haven't added the anti alpha voting or the laundry list of other features. So far it's all the extra content which isn't even finished.

If you wait until it's complete, maybe give it a try then. See how it directly affects the alphas to make them highly unstable in relation to the other tribes.
[TSW] Mage Feb 22, 2017 @ 7:17pm 
As posted on 1000+ other mods the MOD ID is the last numbers in the URL.
Atru Feb 21, 2017 @ 3:06am 
can u post the mod id?
Tereus Feb 11, 2017 @ 10:51am 
override engram codes?
Acutus  [author] Feb 5, 2017 @ 9:00am 
The bow itself is very expensive and hard to manufacture. It is technically very powerful and therfore should be hard to maintain it's ammo as they cost quite a bit but if you have the time and patience it can be a very useful tool in your arsenal.
Acutus  [author] Feb 5, 2017 @ 8:59am 
Explosive arrow fires streight with little drop, it's slow projectile is made up for higher fire rate. It will also be shot down by turrets.
Acutus  [author] Feb 5, 2017 @ 8:58am 
Tranq arrow is highly effective. So much so that I am lowring it's effectiveness come tomorrow on my next update.

Currently, it does base 46 damage and amplified by your melee stat.
I plan to bring this down to 26 damage, same as darts. Then the melee stat can improve this value somewhat to make it more effective than the dart.
Rushy Feb 5, 2017 @ 4:36am 
not sure about this mod.. is the tranq arrows even strong? what torpor are they at? my loading times have seemed to of doubled too
microTAZ Feb 3, 2017 @ 10:22pm 
op :p
Steel Feb 2, 2017 @ 12:41pm 
Really looking forward to those "Item-Only-Mods" - will definitely try those!
Acutus  [author] Jan 27, 2017 @ 8:13pm 
Added INI arguments as requested. They are currently untested but will be soon.
Acutus  [author] Jan 26, 2017 @ 12:42pm 
Finally! The bow now works properly. Ammo drag functions fully! Will implement logic for ammo switch and ini configs next.

Regretfully new item spawn codes for bow equipment.

New item, Acutus Vault, Acutus Sword
Doublee (EE) Jan 25, 2017 @ 10:58pm 
I know this isn't something thats a priority, but when you have time maybe you can add INI settings to adjust the damager and topor, etc. It helps with higher level server and all. Thx. Nice models.
Acutus  [author] Jan 24, 2017 @ 2:27pm 
Engram entires and admin cheat giveitem updated to new entries.
Acutus  [author] Jan 24, 2017 @ 2:21pm 
Explosive and homing arrows working.
Acutus  [author] Jan 18, 2017 @ 9:18pm 
I apologize if for the first week there are quite a few updates. Trying my best ot setup before the nexty big update from WildCard.

With luck I can have the basics going for the big update and wipe of most servers.

After that, the updates will most likeyl occur on a weekly basis unless severe flaws are found.
Acutus  [author] Jan 18, 2017 @ 8:40pm 
Later, after testing and implementation on DinoFightclub servers, I will eventually begin releasing specific items as their own mods.

Such as the bow and bow ammo being it's own independant mod, etc.
For those who wish to take only the items for their own servers.
I also record all my builds and will be posting online for those who wish to begin modding themselves.
Acutus  [author] Jan 18, 2017 @ 8:35pm 
Will post engram entires now.
Lilifee Jan 18, 2017 @ 11:08am 
have you engrame entrys and spwan codes? sounds like good. i will try this pls :D