Crusader Kings II

Crusader Kings II

Faster Threat Decay
33 Comments
asdfjkasfhjk Feb 13, 2022 @ 11:44am 
I have 12% threat level, even though 125 kingdoms made an alliance against me. Stupid game
Bimbimbim Aug 19, 2020 @ 7:15pm 
how to use the mod?
Fine  [author] Apr 8, 2020 @ 9:23am 
you can also just disable threat entirely from the rule screen, which I've been doing. it doesn't even disable achievements. it's a stupid game mechanic.
Kord Apr 8, 2020 @ 8:17am 
The thing I find stupid about threat levels, which hopefully this mod will help with, is that the coalitions are targeting the wrong guy. One of my vassals goes to war, gains some land, and my threat level goes up. Now my threat level is massive, but I'm not actually the one going to war. All my dukes are becoming superdukes, but there are no coalitions against them, just me. The coalitions are useless because they're targeting the wrong guy. Maybe with this mod my threat level from my vassal activity will drop enough for me to actually go to war myself.
falhxer Jul 1, 2019 @ 8:55am 
Good mod, too bad i already started my megacampaign, but ill be sure to use in my next, good job.
Pilot2122 May 18, 2019 @ 9:42pm 
Coalitions I think are a good thing for the game. BUT the implementation by Paradox for it in CK2 was gravely poor.

I like this though, this mod is a step in the right direction, faster decay times just a bit, not an insane amount. All we need now are coalitions that make sense. For instance possible prestige hits and decays when in one. As well as making it based on religion, with needing. Also I don't believe counties, or duchies should be having empires join in against them in coalitions lmfao
Fine  [author] May 16, 2019 @ 4:59pm 
sure
nlinzer May 16, 2019 @ 3:19pm 
is this mode current save compatibal?
801 TTS Airbats Dec 20, 2018 @ 9:21am 
@Massive Damage
thats the crusade of varna
it wasnet a coalition but an actual crusade under taken by the Polish king and some french volunteers.
ajacksonian Nov 27, 2018 @ 3:55am 
My major problem with the coalitions is that joining one is an admission of weakness by those joining which should be a prestige hit up front, and a monthly prestige hit for staying in one (say a scaling amount to join based on realm title, plus a scaled amount per month based on same). When there is no direct contact by a couple of counties or sea zone and a county between those wishing to join and the threatening realm, then the cost in prestige should be astronomical and only available to rulers with the craven trait. As for those of another religion, that should have a piety hit to it in addition to prestige, and a hit to moral authority of the religion: your god(s) cannot protect you against this foreigner religious power. Threat level decay makes a nice part of this, so that those joining such pacts would have a chance to leave them faster because of those sorts of effects so until a better system is made, this mod helps to at least emulate that effect to a degree.
MangoCobra Jun 6, 2018 @ 3:01pm 
You say Coalitions are Ahistorical, but multiple leagues formed in the middle ages... Generally to fight the Turks. (Fun fact - The final coalition attempt to beat the turks back ended in disaster when a bunch of french knights cost themselves the battle by ignoring inteligence when they charged up a hill (ON FOOT) to run down 'fleeing' turks. They were slaughtered to a man and the war was lost.)

But anyhow, this mod is A+++
Fine  [author] Jun 1, 2018 @ 8:46pm 
no
76561198148577520 Jun 1, 2018 @ 7:32pm 
can please make a version of this with up to 5% decay rate (requiring a diplo skill lvl of 30)
lemmerdeur Apr 15, 2018 @ 6:57am 
very thankful for this mod
Mr.Depression Jan 24, 2018 @ 5:09pm 
thank god i kept getting my threat to 100 i needed this man who knew holy wars would piss your own religion off
Fine  [author] Dec 2, 2017 @ 9:48am 
probably
alphonsechristophe Dec 2, 2017 @ 3:27am 
Is this compatible with ck2+?
Salsa H-R Aug 4, 2017 @ 3:44pm 
Hey, fine, you seem to be an aggressive player like me, so I was wondering: could you make a mod that allows you to declare de jure wars for whole kingdoms or even empires? There's an excellent one (that makes the game much more playable for duchies) called something like cb duchies claimed, but there's still frustrating situations in the campaign it doesn't cover
Vincente Steele Mar 27, 2017 @ 12:14pm 
Fun mod. Now AI won't have insensible wars. (c'mon catholics, why stop Byzantine taking Antioch of all places?)
Fine  [author] Jan 29, 2017 @ 11:58am 
It "should"n't be anything except what Paradox set it to. The appropriateness of any deviations from that is purely subjective.
Explode Jan 28, 2017 @ 10:42pm 
As Bazenbelkioysa said, 1-2% is too fast, it should be 0.5-1%
Fine  [author] Jan 24, 2017 @ 10:47am 
I don't really know a whole lot about modding this game, I'd like to make it a game rule and maybe adding some more options would be a great idea, but first I'd have to learn how to do all that.
Fine  [author] Jan 24, 2017 @ 10:44am 
Well you must not declare wars very often
Or like at all
Because even taking a single county can give you like 30 threat, which would take almost 12 years to decay in vanilla.
Bazenbelkioysa Jan 24, 2017 @ 10:29am 
Can you make it a rule and have some threat levels? %1-2 seems too much even at %1. I think %0.5-1 might be optimal level
Teoras Jan 24, 2017 @ 6:55am 
I've only had a threat 'problem' like two or three times, and even then it decayed in a couple of months. I don't see how you can have a threat 'rpblem'
Fine  [author] Jan 23, 2017 @ 12:30pm 
Maybe because they're used to fighting everyone at once anyway
STABBY5 Jan 23, 2017 @ 10:45am 
Yes but it was intended to stop them, for some it didn't even slow them down.
Fine  [author] Jan 23, 2017 @ 10:33am 
Well of course, that's the point of being skilled, no?
STABBY5 Jan 22, 2017 @ 10:21pm 
Whats bad is the skilled players that conqured the world before can still do it even with ahistorical threat.
C4st1gator Jan 22, 2017 @ 6:46am 
Paradox intended to discourage aggressive expansion through defensive pacts. It had the opposite effect on me. Knowing, that my empire may face the rest of the world one day, I try to account for that by ensuring there is no rest of the world. Really, without defensive pacts to encourage me, my HRE wouldn't even try to do a world conquest, but thanks to Paradox, I usually sit on 100% threat, until there's nothing left to consume.
Fine  [author] Jan 21, 2017 @ 12:43pm 
I know but I made this because I like the idea of defensive pacts, I just think Paradox went overboard with how long they last.
SoulB-oss Jan 21, 2017 @ 12:11pm 
you can also disable that others make a defensive pact and still get the achivements
Zenta Jan 17, 2017 @ 3:37pm 
YES! I was conquering all of Europe and I had the whole map against me, World domination here I come!