XCOM 2
Character Pool Final Mission
28 Comments
-bg-  [author] Nov 25, 2018 @ 12:10am 
oh it used to work, guess one of the update broke it (a deprecreted function got removed), making a separate version for WOTC
SoupDaugg Nov 24, 2018 @ 1:46am 
It says compatible with WOTC but it crashes on mission complete and doesn't save the pool.
MoltonMontro Mar 22, 2018 @ 1:02am 
Just a reminder that this mod still seemingly has zero compatibility with WOTC.
PIEWIE Nov 8, 2017 @ 2:57pm 
the game crashes after the final cutscenes, and i'm certain it is because of this mod. I tried doing the ExportAllCrewToPool command as well and it crashed too. Doesn't seem WOTC compatible :/. I've tried diasbling the other mods but that didn't change anything.
MoltonMontro Sep 30, 2017 @ 6:31pm 
@Dragon32
It seems it does not though. :/
Dragon32 Sep 20, 2017 @ 2:33pm 
@The Hip Hop Hobbit:
Read the Compatibility section up there.
Very_Truck_Man Sep 20, 2017 @ 1:39pm 
Does this work for WotC?
Boster Jul 16, 2017 @ 11:13am 
I wonder if there is an option to import your character from completed game to the next game, with their uniform menager already imported as well.
So like when I start new game, whenver I recruit my doods from the previous game, they already have their uniform set ready to go, and don't have to re-do them again.

I know it's a minor, not really important thing, but it would just simply make my (and perhaps couple other people) life slightly easier.
Starke Mar 29, 2017 @ 3:05pm 
Oh, I also meant ALL your characters as in, the ones in the current save you're playing, like, finish final mission and export your "alive" roster for THAT run.
Starke Mar 29, 2017 @ 3:04pm 
Please do, I have a very old save with characters, like 20 of them which I loved, but one of the saves got corrupted so now I only have one LITERALLY in the final mission, it did save like 6 characters, but it did not save the other 13 or so and it was quite a loss for me, if you can make something that backs up my entire pool (which is currently empty, by the way) it would be REALLY awesome.
-bg-  [author] Mar 29, 2017 @ 2:57pm 
It'd flood your pool, I suppose I can package them up like the export function though
Starke Mar 29, 2017 @ 2:46pm 
Is there a way to save ALL your characters and not just the Squad in the final mission?
akeean Feb 3, 2017 @ 11:02am 
Thanks for responding. I'll activate it, and we'll see if it crashes & burns horrendously ;)
-bg-  [author] Feb 3, 2017 @ 10:50am 
no one knows yet, it runs fine but no one completed LW2 yet (except the internal testers)

those who are making the compability mod list will update tell once they completed it. (Unless I finish before them which is highly unlikely)
akeean Feb 3, 2017 @ 8:46am 
Is this compatible to LW2?
Chrom Jan 27, 2017 @ 12:31pm 
Ah, glorious, QOL, appreciated.
Copper Boltwire Jan 15, 2017 @ 4:06pm 
@Randy Oh, cool, in that case, it's now part of my "standard" mods of choice ^_^
-bg-  [author] Jan 15, 2017 @ 12:14pm 
it does not overwrite anything in character pool, they are just new entries. The class are rolled again in the new run.
LightenedDark Jan 15, 2017 @ 9:19am 
Neat. Does this work with otherwise random character pools? Aka is it new random pool + veterans, or does the random pool overwrite the exported veterans.

Do the veterans have their class preserved, or is the "hidden" class rerolled? If not, is there a way to add this feature and toggle it in an .ini?
Randy Jan 11, 2017 @ 8:48am 
@Copper No it auto exports your squad to the pool once you FINISH the last mission. Since your Character Pool can be used to fill new games that means that you have a chance to randomly find your "veterans" in a new game.

It's just a cool touch, kinda like a Hall of Fame
Copper Boltwire Jan 11, 2017 @ 8:23am 
Oh, so let me get this straight, just before the final mission, it'll (auto) save/export your characters to the "Character Pool", those that partae in the mission, right?
If so... what's the point?
Dragon32 Jan 10, 2017 @ 10:27am 
@-bg-:
Thanks for the info. Thinking about my issue I thnk it could well be an endgame variant of the "under the Avenger" bug: running out of RAM, I'll just have to get some more.
^3Legend^4Dome^127 Jan 10, 2017 @ 8:37am 
Ranger Masterrace!:steamhappy:
-bg-  [author] Jan 9, 2017 @ 2:40pm 
It happens right before the final scoreboard
Popo Bigles Jan 9, 2017 @ 1:05pm 
(i've had 8 campaigns because i went mod overboard ;-;...
Beat dat!)
Dragon32 Jan 9, 2017 @ 10:05am 
Cool idea for a mod, -bg-

Could you let me know when this function will fire? Is it when the last Important Person of the final mission is killed? Or is it after the endgame cutscene? Or is it after the stats for that particular campaign are displayed?

Reason I ask is that in my last three campaigns (when I've gone overboard with mods) I haven't had a clean endgame without a hang or crash. In each case I've killed the last Important Person and watched the endgame cutscene.

After that the game returns to the tactical layer map, however the level is completely black and all my soldier pawns are spawned in the same place. Nothing happens after that (no campaign stats).

Re-loading a save just leads to the game crashing (standard GiS Is Running == 1 error) making things a bit hard to de-bug.

So, for me (and other fools running loads of mods) it'd be good to know precisely when the event which this mod modifies occurs.

Thanks!
IceMaverick Jan 9, 2017 @ 9:16am 
Oh man, I know what to recommend every time I see a question about this on Reddit now. Nice work bg.
mmCion Jan 8, 2017 @ 7:26pm 
nice, just finished an ironman and this seems useful. thanks!