The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Brimstone Bombs
46 Comments
the anti dude. Jan 16, 2024 @ 10:25pm 
this mod aged very well honestly
Spaming Oct 25, 2022 @ 4:24pm 
oh if only he knew, if only he knew:dip:
Ginger++ Apr 3, 2022 @ 7:29am 
It shows up often in Repentance, cuz quality 0?
rainy Feb 7, 2022 @ 3:08am 
In fact, this item can work with rep, but its bomb map is distorted if you don't get other bomb items.
ragman656 Feb 5, 2022 @ 12:52pm 
does anyone knows if this works on rep?
this seems a little better than the rep brimstone bombs
bloopah Jul 27, 2021 @ 12:39am 
funny
TabVee Jun 22, 2021 @ 5:54am 
this sprite is alot cooler than the repentance item lol
Revalopod May 30, 2021 @ 3:17pm 
lol
DamageMaximo May 14, 2021 @ 11:29pm 
and it's now in the game... kinda
Eggmar72 Apr 19, 2021 @ 10:27am 
sorry your item is diminished by the real brimstone bomb
Hunto Bean Jun 8, 2018 @ 8:43pm 
PYRE, it an item therefore its in an item pool
Largest Man on Campus Oct 3, 2017 @ 4:37pm 
How do I use it?
KoalaKid1324 May 3, 2017 @ 8:22am 
great idea
KubeRoot  [author] Feb 3, 2017 @ 6:36am 
Actually, according to the comments it doesn't work with scatter bombs. I haven't tested that myself, but it'd make sense for it to behave like that.
[SA]soul eater Feb 2, 2017 @ 5:50pm 
holy crap, imagine getting this with scatter bombs
NZsaltz Jan 24, 2017 @ 1:45pm 
2 times for some reason idk why
NZsaltz Jan 24, 2017 @ 1:45pm 
This person copied it! Just FYI.
Folio, Prof. Dr. Wunderbaren Jan 18, 2017 @ 8:35am 
Woo
KubeRoot  [author] Jan 18, 2017 @ 4:08am 
Added 5 bombs on item pickup! Thanks @Erfly for telling me the bombs field works!
Erfly Jan 17, 2017 @ 3:03pm 
If it wasn't working before it's certainly working now. Just made a few test items with it.
KubeRoot  [author] Jan 17, 2017 @ 2:52pm 
Oh, does that really work? I've heard people saying it doesn't and for some reason never tried it myself, I'll try it tomorrow and see how it goes, thanks!
Erfly Jan 17, 2017 @ 2:06pm 
Here's a way to consistently add bombs, with next to no chance of breaking anything. Just state bombs="n" in the items.xml file.
Totes Not T3mmie Jan 17, 2017 @ 1:33pm 
If scatterbombs gets synergyzed with it, then the scatterbombs brimstone should be 1/4 the normal brimstone damage. It would be awesome and less op.
Folio, Prof. Dr. Wunderbaren Jan 17, 2017 @ 7:29am 
I think scatter bombs should work with it, someimes we need Op in isaac.
Wyng Jan 16, 2017 @ 10:42pm 
KubeRoot: Cool, thanks for answering, keep up the good work!
KubeRoot  [author] Jan 16, 2017 @ 12:50pm 
Excruciatingly Innacurate Hawk: I might add the bomb sprite to the bomb if I get around to it, making the brimstone wear off faster is only possible to an extent because the fuse can be prolonged indefinitely from external sources, not being included in scatter bombs was not intentional but i known (I can include it if people want it), it is in the bomb beggar item pool, the brimstone lasts indefinitely and Mr Mega increasing range would be an interesting synergy, I'll think about it.

Thanks for your comment!
Totes Not T3mmie Jan 16, 2017 @ 12:44pm 
This looks awesome!
Wyng Jan 16, 2017 @ 12:30pm 
Just a couple suggestions:
-Would you be willing to add the bomb sprite to the bomb itself?
-You might try to make the Brimstone wear off faster than the bomb explodes, dunno if that's possible or not.
-Was this purposely not included in Scatter Bombs? If so, keep it that way. That would be OP.
-This would fit really nicely in the Bomb Beggar item pool (Not really sure if that's possible, just thought it would be cool).
-Does the Brimstone last for a set amount of time, or as long as the bomb is alive? Because this would be an interesting synergy with Remote Detonator!
-Just a thought, it would be cool if Mr. Mega and Polyphemus made the Brimstone have longer range.
Anyway, those are just some thoughts I had while testing it. Great mod, keep up the good work!
Folio, Prof. Dr. Wunderbaren Jan 14, 2017 @ 2:09pm 
Ok, thanks for explaining that to us.
KubeRoot  [author] Jan 14, 2017 @ 11:41am 
The point is, to do that I'd have to detect exactly when the item is picked up - I can do that, but I can't guarantee I'll do it properly. There's no supported way to detect when an item is picked up, which means detecting that with diplopia or rerolls is going to be troublesome. I'd also rather wait for them to implement it rather than give them an excuse not to implement because "You can already do that!" or something, after all, the communication isn't very good.
Folio, Prof. Dr. Wunderbaren Jan 14, 2017 @ 10:16am 
or spawn 5 bombs on pickup
that shouldn't break it right?
Erfly Jan 14, 2017 @ 9:18am 
My apologies, I'm not too sure of the technical terms.
But yeah, an item pickup callback is certainly something we need.
KubeRoot  [author] Jan 14, 2017 @ 9:12am 
Cache update would make no sense in this case - bombs aren't reset and recalculated whenever you pick one up. What is needed is simply a callback on item pickup that is guaranteed to trigger exactly once every time the appropriate item is picked up/rerolled into.
Erfly Jan 14, 2017 @ 8:38am 
Yeah that is true come to think of it. There's no cache update for bombs.
KubeRoot  [author] Jan 14, 2017 @ 8:20am 
Yeah, it might be a good idea, but I decided not to risk it, as there doesn't seem to be any straightforward way and I'd rather not break it.
Erfly Jan 14, 2017 @ 5:52am 
Might be a good idea to give the player 5 bombs on pickup, a bit like other bomb affecting items.
Folio, Prof. Dr. Wunderbaren Jan 10, 2017 @ 1:09pm 
What a bummer.
I'm just gonna subscribe and wait until you can update it to spawn ingame.
THanks for lending an ear, or rather, an eye, tho.
KubeRoot  [author] Jan 10, 2017 @ 10:11am 
The problem is that if you do that, it's going to completely break when multiple mods that add items are installed, because the item ID changes based on the order in which the game loads the items. I don't like hacky stuff, at least not when it's caused by MY laziness.
Folio, Prof. Dr. Wunderbaren Jan 10, 2017 @ 9:43am 
So yeah @KubeRoot if you even understood what I said (I can't articulate myself in english that well if it's about more complicated procedures) you could try putting a custom item pool list in the files so people can add your item manually.
Folio, Prof. Dr. Wunderbaren Jan 10, 2017 @ 9:41am 
One of the mods I subscribed to had a custom item pool list in it that included the modded item somehow. I loaded it into the item pool editor to see an item with the number 511 I think, after that I loaded the original source item pool file and it was still there. I added the item to a few item pools and I think that it can now spawn in my game. So I guess we have to do it manually but I don't really know if it works or how to include a custom item pool list in a workshop item (because I haven't uploaded any mods yet).
KubeRoot  [author] Jan 8, 2017 @ 12:10am 
No, sadly I have no idea how to properly add items to the pools and don't know anybody who knows the correct way, I'll happily update it if somebody shows me how to do it though.
TheTurtleMelon Jan 7, 2017 @ 2:08pm 
is this item auto added to the item pools?
DedgyTV Jan 7, 2017 @ 1:21pm 
oh k :(
KubeRoot  [author] Jan 7, 2017 @ 1:16pm 
You can set the thumbnail inside the mod uploader tool, no idea how does it work steam-wise.
DedgyTV Jan 7, 2017 @ 12:59pm 
And if u want to try my mod it's called GreedBreaker
DedgyTV Jan 7, 2017 @ 12:57pm 
one question. How do you change the thumbnail of your mod because i have made a mod and i don't know how to change it. BTW Ur mod i great and i hope you make more like it