RimWorld

RimWorld

Rimfall: The Frontier (1.42) B18
61 Comments
Monarch 🍕  [author] Oct 25, 2018 @ 2:14pm 
Mod has been given a 1.0 release here: https://steamcommunity.com/sharedfiles/filedetails/?id=1547881310

This B18 version will stay up, but will no longer be supported.
Berser163 Oct 5, 2018 @ 2:33am 
Ok.go ahead, you have my blessing.
Monarch 🍕  [author] Oct 4, 2018 @ 10:46pm 
After some dilberation I will be missing B19 and awaiting the release of 1.0 of Rimworld to come out. I've got a lot going on with work related activities and other domestic needs that require my attention before I can stick down and work on this mod again.

In other words, sorry. Though if any one wanted to update the mod to B19 and release it, go ahead, you have my blessing.
Berser163 Oct 4, 2018 @ 4:53am 
dislike - not upd.
nicblessing Sep 29, 2018 @ 7:30pm 
Hey let me know if there is anything i can do to help you update this to B.19 : )
cpt. rex Sep 25, 2018 @ 1:48pm 
beta 19?
Berser163 Sep 23, 2018 @ 9:31am 
upd ! мазафака!!!
monkey265 Sep 23, 2018 @ 12:03am 
UPD plsss
Berser163 Sep 22, 2018 @ 1:23am 
UPD pls !!!
Berser163 Sep 17, 2018 @ 8:44am 
Upd pls !!
BaneInUrArse Sep 16, 2018 @ 9:56am 
update pls
nicblessing Aug 31, 2018 @ 8:48pm 
Awesome, thank you!!!
Monarch 🍕  [author] Aug 30, 2018 @ 10:30pm 
B19 is in the works, B19 of Rimfall will also have a new workshop page to allow people who still want to stay on B18 not lose items or expierence save file corruptions.
nicblessing Aug 30, 2018 @ 8:03pm 
Hey, really like this mod! Do you plan to update the mod to b19? Hope so : ) Because i needz it
vostov Jul 16, 2018 @ 12:57pm 
my apology,i think i am. i'm sorry about my mistake.
Monarch 🍕  [author] Jul 16, 2018 @ 12:11pm 
Vostov, you may be confused with another mod. This mod currently does not offer any apparal.
vostov Jul 15, 2018 @ 1:56pm 
excuse me,is it possible for outfits only mod just to play it with other combat extended mod? i really find the armour quite appealing.
Monarch 🍕  [author] Jun 11, 2018 @ 12:24pm 
Not happening. Anyone else is more than welcome to make a patch for it.
interceptor Jun 9, 2018 @ 10:31pm 
HELLO CAN YOU MAKE COMBAT EXTEND PATCH
interceptor Feb 10, 2018 @ 4:54pm 
is this gucci with combat extended
Monarch 🍕  [author] Jan 22, 2018 @ 2:34pm 
Jumpkits and other clothing/armour is planned or is being made right now. I plan to release all the apparel in one update instead of small increments.
Aeromoto Jan 22, 2018 @ 1:24pm 
Any chance you could add jumpkits? Like as a piece of armor that increases movement? Just an idea, great mod though, pretty much all my colonist are given these rather than other mods or vanilla weapons.
Monarch 🍕  [author] Jan 13, 2018 @ 7:02am 
As of now, no plans for Combat Extended yet, I'm more focused on expanding the mod right now.
Dowie Dec 24, 2017 @ 9:50pm 
Do you have any plans for CE mod?
Monarch 🍕  [author] Dec 23, 2017 @ 2:34am 
So I did teter with the idea of offsets, but I feel they will be more applicable once I get around to the apparel of the mod. But I made it so most of the "Refined" variants of weapons are greater than their predecessors in just about everyway, the only difference is the time to build the weapon is a lot slower. I might look back at it again later down the road, something to consider for the next major content update for the mod.

As of now, it sort of works does what it's suppose to. But I'll have to see what it's like once the apparel is added and the offsets from them are applied.

[G2A4]
Accuracy; Touch (0.59), Short (0.71), Medium (0.82), Long (0.76)
Cooldown (1.34 Seconds)
Warmup (0.9) seconds

Mass (3.6)
Work to Make (120000)

Cost;
Steel (70)
Components (6)


[G2A5]
Accuracy; Touch (0.67), Short (0.78), Medium (0.88), Long (0.82)
Cooldown (1.11 Seconds)
Warmup (0.74) seconds

Mass (2.7)
Work to Make (160000)

Cost;
Steel (55)
Components (5)
myteon Dec 23, 2017 @ 12:05am 
Good work. The sound and feel of this mod is sublime. Have you considered using offsets for some of the refined weapons? For example, the G2A5 has a better sight therefore: -x% aimTime? Keep in mind this makes the shooter faster not the weapon.
Monarch 🍕  [author] Dec 22, 2017 @ 10:14am 
I patched the issue, you no longer should see Wooden Unfinished guns from the Rimfall mod anymore.
Monarch 🍕  [author] Dec 21, 2017 @ 12:21pm 
I actually have seen this happen a couple times. I'm taking a look into what might be causing it.
myteon Dec 20, 2017 @ 9:53pm 
I watched my main smith, Shen, gather materials to start working on 16 RE-45s. It then formed into a wooden RE-45. Well that's wierd, I thought. When work was finished it disappered. Shen stood and was like wtf where'd it go? He then worked on a steel one and all was fine. Has this happened anyone else?
The Brass Codpiece Dec 14, 2017 @ 6:53pm 
is it possible to make titanfall armor? like Pilot Gear and Grunt Gear?
[TW]HotDog Nov 27, 2017 @ 4:38pm 
this is payday2 haha....i love
Gnox Nov 20, 2017 @ 2:11pm 
Thanks for the update !
Monarch 🍕  [author] Nov 19, 2017 @ 11:10am 
The mod will be patched some time tomorrow.
BraddensBane77 Nov 19, 2017 @ 10:55am 
Will this mod be updated to b18?
CyanideInMyCereal Sep 17, 2017 @ 5:38pm 
I'd love to see a full titanfall mod, titans, pilots, factions, etc.
Papa_Winter Aug 13, 2017 @ 8:02pm 
make the titan fall armor Like the milita and IMC
Sasa Jul 2, 2017 @ 2:52am 
Excelent mod. It is basic startup mod for every of my campaigns.
Monarch 🍕  [author] Jun 21, 2017 @ 3:01pm 
Combat Extended patch will not be released anytime soon. the Combat Extended mod is going through big changes even after initial launch, so I'd rather wait till that mod is in a stable position before comitting any work to it.

Second, I'd rather try to finish the weapon side of this mod before attempting a patch, because it will take a considerable amount of time to patch and balance my mod with Combat Extended (Though there are some questionable changes to the pistols that I don't particular agree with in CE).

I've only just got a new machine, so there should be updates with his mod in the next week or so. Hopefully gonna make up for lack of content with a large update. Maybe I'll get the remaing weapons finished?
Riggs Jun 13, 2017 @ 9:27pm 
how bout compatibility with "Combat Extended"?
TheThinker93 Apr 7, 2017 @ 4:44pm 
You know ... it might be possible to use the Humanoid alien framework to make 'titans' and then give them weapons and 'armo' that only they can use, to make this a more complete Titanfall mod. Might even be able to use that Cryptosleep pod crash as a way to have an actual Titan Drop. Too bad that I havn't the slightest slue on how to actually use that HA Framework, and don't have the art skill to contribute to such an undertakeing.
Sirderpybanana Mar 24, 2017 @ 3:09pm 
do rimfall2
russames Feb 24, 2017 @ 10:02pm 
personally i'd love to be able to make robots and use them in combat, save my poor grunts I mean settlers from dying
Jake9123 Jan 23, 2017 @ 11:20pm 
@MayPex thats a great idea! never thought of doing it that way.
Monarch 🍕  [author] Jan 17, 2017 @ 12:16am 
@Fleec; Spectres along with MRVNs, Stalkers and Reapers are planned.

@rooki12k; to be recognised by you is big deal, your Rimsenal mod has come really far.
삼치구이/CeroForGrill Jan 16, 2017 @ 11:21pm 
Great mod. I really enjoyed this.
ZeGuardsmen Jan 15, 2017 @ 11:49am 
Dev plz plz ADD the Spectres and other bots plz.....also ever asked TITANFALL team for sup? id bet they would give it to you since Rimworld is set on the frontier and youve touched my TITANFALL 2 addiction (thanks to you i play less TITANFALL 2:steammocking:) keep it up:steamhappy:.
Monarch 🍕  [author] Jan 12, 2017 @ 8:01am 
@Jake9123; in short. Yes. The long answer, it'll go into a little more depth than just being a wearable armour.

The "Titan" will 'ideally' function like a colonist with the exception they can not perform most tasks other colonists can. A pawn will be able the mount the "Titan" to increase it's effectiveness than it would be solely piloted by the on-board AI.

I don't want to talk about too much about what I don't have ready just yet, we won't be seeing Titans for awhile. Maybe after weapons, apparel, factions and Spectres we can look at Titans.
Jake9123 Jan 11, 2017 @ 12:31am 
couldnt you add titans as a type of "wearable armor"??? then again it would be funny to see titans sleeping in beds and such
Monarch 🍕  [author] Jan 9, 2017 @ 6:58am 
@Deathslayer2481, I've worked out in theory how to get the Titans to function, but will require work outside of the standard XML framework. Though don't get too excited yet as it won't be implemented till other assets are finished.
pyr0kid Jan 8, 2017 @ 10:35pm 
O_o i must see a ronin and atlas fight in this game. then i can die happy.