RimWorld

RimWorld

Antimatter Power Boost [A17]
16 Comments
Thundercraft  [author] Nov 5, 2018 @ 6:44pm 
I have released an updated version for 1.0 here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558009426

This uses xpath patches, so it should be compatible with all mods with no dependencies.
James4038 Dec 4, 2017 @ 6:49pm 
Will you be updating this to B18?
Hex: ecute Order 66 Dec 2, 2017 @ 8:04pm 
B18 please.
Enlonwhite Nov 22, 2017 @ 7:36pm 
since this mod makes sense and worked in a17, is there going to be a compatible version for B18?
MalaShae Jul 26, 2017 @ 12:44pm 
Thankyouthankyouthankyou... loving this mod.
scarlet_ascendant Jun 24, 2017 @ 10:31pm 
Thanks. I may consider to create a personalised mod combining all these excellent mod.
"The" SeanMacLeod Jun 23, 2017 @ 5:15pm 
At least it can have a badass wall around it
Thundercraft  [author] Jun 23, 2017 @ 8:50am 
Other mods which do allow building the ship reactor inside (at much less power):
[FSF] Improved Ship Reactors
Antimatter Reactor
Thundercraft  [author] Jun 23, 2017 @ 8:47am 
@VoidVoice
The only thing this mod does is change the power output from 1 kW to 15 kW, so the rest is default.

So, it is still prohibited to build a Ship Reactor under a roof. But why should it be allowed? This thing is huge ! It's probably more than 1 story tall. Also, ship parts are all modular. You're looking at the exterior of the reactor section of a starship.

That said, I may considering increasing the hitpoints so it can take more punishment. Sometime soon I plant tol convert this mod over to the new xpath patch system. I'll revisit the idea then.
scarlet_ascendant Jun 23, 2017 @ 6:24am 
Can it be built under roof?
Thundercraft  [author] Jun 11, 2017 @ 8:48pm 
Now updated to A17. I just added "false" with <canOverlapZones> tags, which was the only change A17 made to the Ship reactor. But I doubt that would have prevented the old version from working.

As for how many kilowatts this should provide, that's a matter of opinion. There were already two mods that made it 10 kW, but I felt that was under-powered for antimatter. And when you consider this is end-game and requires both a lot of research and materials...

But 72 kW? That sounds pretty excessive. That's more than most colonies ever need, no matter how big they get.
"The" SeanMacLeod Jun 3, 2017 @ 1:47am 
I'm wondering that too.....
Demon of Razgriz May 28, 2017 @ 12:30am 
Does this already work with A17 or does it need updated?
Clarion77 Apr 30, 2017 @ 6:19pm 
With the explanation provided, it seems like it should be 72 KW. Otherwise, why modernise at all?
Kyun Feb 19, 2017 @ 11:27am 
I felt like the 1k was a bit of a letdown myself, so I do like the idea of this mod, however I cant help but feel that 15K might be a bit of an overadjustment considering It provides unconditional energy and all...
BeanSlinger419 Jan 6, 2017 @ 5:20am 
wait anti matter dats nuts as 2 metal bois