Arma 3
SFF Russian Vehicle Pack
59 Comments
Cuervo Celestial Mar 17 @ 10:19am 
Thanks god a mod that add old tanks without needing 23 GB downloads.
Hectrol Dec 26, 2024 @ 10:28pm 
Scenay with this mod. Thanks! Hellanmaa WAR [SP] [Eng-Esp]: https://steamcommunity.com/sharedfiles/filedetails/?id=3392876749
простатит утка Jul 29, 2024 @ 9:03pm 
POOR
діма скрінік May 5, 2024 @ 6:37am 
@halfeatendorito Do you have a mod for the T-80BVM?
Sparky Mar 13, 2024 @ 6:58pm 
Would love to see BRDMs and BTRs added
Halfeatendorito Feb 5, 2024 @ 7:42am 
Can you add the T-80BVM?
Виктор Петрович Aug 18, 2023 @ 3:46pm 
да хули вы все сосете с одного мода заебали

:steamfacepalm:
mad-jack Jun 19, 2023 @ 12:01am 
@jarrad96 hey i wanted to know if it is possible to modify your t34 and t55 for my mod?

you did a great job with this mod.
jahq44 Jun 4, 2023 @ 12:20pm 
This mod is AMAZING!! Make more if possible!!!!!!
GRAPTIK May 3, 2023 @ 1:53pm 
Excellent mod, thank you!
Tellashim[GIF] Nov 7, 2021 @ 4:08pm 
Interesting mod. I'd love to see the T-62 and T-54 added. Not too sure why they aren't options in the main game.
RBDR May 31, 2021 @ 9:57pm 
Hard to tell what vehicles like the T-34 or T-55 are zeroed to, it is not indicated in the top right like in vanilla vehicles, nor is it indicated on the scope.
RBDR May 31, 2021 @ 9:48pm 
(All attacks done to the front armor) T-72B can only take 5 RPG-7 rounds from Arma 3 Apex DLC. T-72BM can take 8, and T-72A can take 7. Not sure if its a bug that the up-armored variant is weaker, or that the exported variant is stronger than the default variant.
RBDR May 31, 2021 @ 9:21pm 
In the T-72, Fire Control System is on, but shots are landing consistently short of the lased range.
Dreadnought Toaster May 2, 2021 @ 8:19am 
Is this ACE compatible?
jarrad96 [4SFG]  [author] May 1, 2021 @ 2:56am 
Yes, this mod should be compatible with CUP, or anything else for that matter, it's got no dependencies apart from CBA.
CFR May 1, 2021 @ 2:50am 
this mode is compatible with CUP ?
jarrad96 [4SFG]  [author] Apr 4, 2021 @ 5:20pm 
- All vehicles are now separated into Blufor, Indep and Opfor sides;
- New factions names under which vehicles can be found: SFF RVP BLUFOR, SFF RVP INDEP, SFF RVP OPFOR;
- BMP-2 with CDF camouflage has been added.
- Added icon that shows current Hull and Turret directions.
- ERA now has vanilla A3 effect and performance.
- ERA texture has been tweaked to be a bit darker.
- Most vehicles now have optics view at minimal zoom first, instead on max.
jarrad96 [4SFG]  [author] Mar 27, 2021 @ 4:18pm 
-T-55 and BMP sights are now altered to be the same consistent scope instead of wide periscope view.
-Range of new T-72 camo variants.
-Shilka now has fixed firing rate and has Radar window.
jarrad96 [4SFG]  [author] Mar 18, 2021 @ 4:01pm 
SFF Russian Vehicle Pack Updated
-Improved T-55 and BMP-2 gunner reticules
-Improved T-72 handling and performance
-Balancing changes to armour and engines to make them more compatible with CUP Vehicles
-SFF Vehicles are now a separate INDEP Faction in Editor and Zeus. Static Weapons are still under AAF- Statics.
FoxFort  [author] Mar 15, 2021 @ 12:11pm 
I've made changes and should be working a bit better now, check your PM
jarrad96 [4SFG]  [author] Mar 8, 2021 @ 4:01pm 
PM Sent
FoxFort  [author] Mar 1, 2021 @ 2:14pm 
Sweet, well I'll give it a go then. Lets see much I can do.
FoxFort  [author] Mar 1, 2021 @ 1:15pm 
Is it allowed to work on this mode? If possible so that I can make some "addon" and upload it on workshop?
I can't do much except try to play around config files and try to " update " it.
sfc9982 Jul 27, 2020 @ 2:56am 
vehicles' reticle disappers
DragonFire May 1, 2020 @ 9:12am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=KXIUTYLMaXA&feature=youtu.be
*******ive father Apr 29, 2020 @ 3:05pm 
no desert textures? :(
jarrad96 [4SFG]  [author] Apr 5, 2020 @ 2:47pm 
They show up in Editor under FIA and AAF, or as part of any downloaded faction that uses them.
dest Apr 5, 2020 @ 9:32am 
where does this appear? i cant seem to find it anywhere on the creator mode.
jarrad96 [4SFG]  [author] Oct 3, 2019 @ 6:41pm 
I’m absolutely not going to delete or remove this mod, I’m just no longer working on updates. Reyhard, one of the people who worked on much of this mod, donated much of it to CUP and some of the static weapons to RHS as well some considerable time ago.
CantAimForShit Oct 3, 2019 @ 1:53pm 
Ah ok
BDC Oct 3, 2019 @ 9:24am 
I still use it jarrad on one of my Exile server. It has the assets that I need.
jarrad96 [4SFG]  [author] Oct 2, 2019 @ 9:49pm 
This mod has basically halted, I'm not working on it anymore. It's here just in case anyone used it for mods/missions/servers and such, I have no plans for updates.
CantAimForShit Oct 2, 2019 @ 9:29pm 
Any idea how long that recoil issue will take?
BDC Oct 19, 2018 @ 3:15pm 
Good to go, Jarrad. Thank you for the work.
BDC Oct 19, 2018 @ 3:01pm 
Roger that. Give me a sec and I'll get back to you.
jarrad96 [4SFG]  [author] Oct 19, 2018 @ 2:59pm 
Give it a try now, I just remade the keys and BIsign, it might work now- I don't use signs myself so can't test that kind of thing.
BDC Oct 19, 2018 @ 2:58pm 
The mod itself is great. It's exactly what I need for my Exile server. However, there's a couple of bugs here and there in it and I wasn't sure it was still in development or if you'd finished it. Thank you.
jarrad96 [4SFG]  [author] Oct 19, 2018 @ 2:56pm 
Development of this has pretty much halted, but it is still functional, It was just intented as a super-light weight/ small filesize OPFOR vehicle pack.
BDC Oct 19, 2018 @ 2:56pm 
I see there's a .bikey file in there (RDS.bikey) that matches the time and date of the bisign files so somebody somewhere did it. If it's still an issue, I can try creating my own for my own box here. By the way, are you still working on the mod? Thank you for your reply.
jarrad96 [4SFG]  [author] Oct 19, 2018 @ 2:54pm 
They should have BIsigns but I don't know how to make BIkeys.
BDC Oct 19, 2018 @ 2:00pm 
Howdy Jarrad, are you still working on this mod? I'm interested in using it on my server but I'm having a server-side key problem with it for some reason and have no idea why. Thank you for your time.
Lando Sep 8, 2018 @ 8:13pm 
@sturmsoldat they have those in the very good RHS mods.
MrStregatto Aug 29, 2018 @ 4:54am 
Found a bug:
The artillery pieces go backwards when firing
Sturmi Nov 19, 2017 @ 10:50am 
would be nice if you could add some BTRs (60,70,80,82) and some BMDs (1 and 2)
Reach McReach May 2, 2017 @ 6:16pm 
Love it
jarrad96 [4SFG]  [author] May 2, 2017 @ 2:26pm 
Yeah, been considering a fictional Tanoan Defence Force for a while, based on Fiji. No work on them yes, just doing concepts and ideas right now with a few guys.
Zhenja1 May 2, 2017 @ 10:05am 
Do you have any plans for any fictional forces like malden/everon defence forces or perhaps doing a through back to Ballistic addon studios's tonali defense forces they were a fictional bush wars style country much like rhodesia/south africa .
Reach McReach Feb 26, 2017 @ 10:45am 
Go canada! :)
jarrad96 [4SFG]  [author] Feb 25, 2017 @ 11:19pm 
yES, JTF2 are something I do want to attempt in the future, but I dont have any CADPAT right now. I would ideally have them wearing that over Multicam to make them more visually unique.