RimWorld

RimWorld

Dubs Skylights
714 Comments
Barbiter Apr 18 @ 12:59pm 
Nvm found it it was the (dirty) windows re-upload mod
Barbiter Apr 18 @ 12:50pm 
@razar1 I'm having the same issue with roofs being unable to be placed near the sky lights, do you remember what mods were causing it?
Alfador Apr 8 @ 4:19pm 
Is it intentional or some sort of mod conflict that the Skylights more or less "suddenly" stopped working for Dub´s Hyiene´s Solar Heaters?
Drunken Canadian Apr 3 @ 10:11am 
My game started crashing if I try to remove skylights or a drop pod breaks them. I have to use Dev mode "Destroy" to remove them.
El Birri Apr 3 @ 9:18am 
with this mod i see the shadows create by sunlight INSIDE of the building and the trees is not auto cut after building a roof
fickets Mar 27 @ 9:57am 
I'm not sure if it is caused by another mod or this one, but whenever there is a drop pod raid on my base that drops the pods where the skylights are the game crashes. Not entirely complaining because I think this form of drop pod raid is stupid, but I can see it being annoying for others.
Reed_33 Mar 22 @ 6:47am 
после загрузки сохранения стеклянная крыша тупо не считается стеклянной а постоянно строить её смысла нет.
Reed_33 Mar 16 @ 6:21am 
жаль нет мода на удаление и добавление тяжёлой крыши
LoneKnight667 Mar 10 @ 7:11pm 
Do skylights affect the pawns' outdoors need?
Qillin Jan 11 @ 3:54pm 
Beautiful
Tom Jan 10 @ 11:24pm 
Very handy mod, was wondering with all the stuff we can build why we can't just build a simple greenhouse.
ChopSushiii Dec 2, 2024 @ 12:41pm 
Update, looks like it is!
ChopSushiii Dec 2, 2024 @ 11:07am 
Any compatibility with ReBuild: Doors and Corners? Both mods add recipes for glass/windows made for each mod's buildables.
Drink4Jester Nov 25, 2024 @ 6:21pm 
Is there a way for this to be for medieval
Kitich Oct 27, 2024 @ 2:03am 
Hi! Would be nice for telescope to work under skylights in future. Building a dome around my park and it still requires a hole in the roof for stargazing - lol.

As for building skylights over water/mud, it's obvious that skylight is a building in terms of game, however it should not require any terrain support as for me. So simly removing <terrainAffordanceNeeded> from BasedSkyLight definition worked fine for me.
WarKittyKat Oct 18, 2024 @ 2:44pm 
I'm noticing a minor issue - if I have FSF tweaks and already have trees allowed under a roof, pawns will cut trees in order to install skylights (even though trees are allowed under skylights).
kagora2 Sep 27, 2024 @ 12:04pm 
i would like to build the skylights over a roofed water area, but it always want to build a bridge under the skylights.
is it possible to remove the bridge building?
Mad Dog Peter Sep 26, 2024 @ 5:01am 
Cannot move entities to the holding platform under the skylight,can you fix it?
Theodore Peterson Aug 16, 2024 @ 9:02am 
safe to remove mid-save?
Deadliest Kitten Jun 26, 2024 @ 3:00pm 
@Sir Dhyne I was having the same problem and it looks like it was a problem with (Dirty) Windows. If I had a building that already had a side window on it it would cause that glitch when i put a skylight on it but as soon as i removed the other windows it worked fine
Sir Dhyne Jun 25, 2024 @ 7:49pm 
@razar1 Do you know which mod it was? I'm having issues with this as well.
Jaggid Edje Jun 20, 2024 @ 1:34am 
@BlueRaven307, could be many reasons. Temperature, it is dark out, mod conflicts. You might want to provide more information.
BlueRaven307 Jun 20, 2024 @ 1:30am 
Why wont my plants grow under the lights?
Jaggid Edje Jun 8, 2024 @ 6:31am 
I wish the skylights allowed nature shrines/anima trees/etc. to be close to them without the penalty to meditation. I feel like nature loves skylights, so it is weird that they impose a penalty, imo.
efedrowisch Jun 3, 2024 @ 2:14pm 
Thank you so much for updating to 1.5! This is one of my must have mods.
Zamaza May 16, 2024 @ 10:14pm 
I would love a "darklight" filter skylight. Could be a bit pricer material wise or require special research.
Raggsockan May 15, 2024 @ 1:53am 
Thank you so much!
Raggsockan May 13, 2024 @ 2:59am 
Any chance for compatability with Glass+Lights?
razar1 Apr 23, 2024 @ 4:05pm 
Disregard. I had some mods out of order and that seems to have caused the issue.
razar1 Apr 23, 2024 @ 2:44pm 
Anyone else have a problem where installing skylights causes some of the nearby roof to be removed? The pawns keep trying to rebuild the roof over and over but it never sticks.
Isaac Apr 17, 2024 @ 4:32pm 
Does this mod limit the size of a greenhouse?
James Apr 11, 2024 @ 7:42pm 
Any chance of making some kind of armored skylight, a skylight with the benefits of overhead mountain? like not worrying about mortars or pod drops.
Enzo carini Apr 8, 2024 @ 11:20pm 
Thanks for 1.5 updated!!!
lobosan Mar 27, 2024 @ 8:07pm 
thx Dub!
Dubwise  [author] Mar 27, 2024 @ 11:06am 
updated for 1.5
Dubwise  [author] Mar 27, 2024 @ 11:06am 
if you make an indoor garden and reach the requirements for the room role then it satisfies outdoor need
Jenson Mar 21, 2024 @ 12:05pm 
Does this impact the need for outside at all?
Gold_Fish_pong Mar 19, 2024 @ 2:23pm 
This mods is great. I can use it to decorate rooms and even give light to plants. So I really love this mod. Do you have any desire to update this mod to version 1.5?
SeoHyeon Mar 17, 2024 @ 4:17pm 
Guys those who skylight gives only 50% of light,
The reason is Simple Utility Windows.
You need to turn off the feature in the setting of the mod. Otherwise, the mod limits the light from windows or skylights to 50%
Animecore Mar 13, 2024 @ 8:32am 
Can't get this to work, giving my plants only 50% light. So I went and found a Sun Lamp mod which reduces the power to 500% instead of 2900%. Unsubscribe, sorry. Loved this mod in the past but it doesn't work anymore.
Tenghing16 Feb 10, 2024 @ 8:15pm 
Oh I find out, it is as below told due to Windows mod.
Tenghing16 Feb 10, 2024 @ 12:45am 
Somehow in my heavily modded game the skylight cannot grow plants
crashfly Jan 25, 2024 @ 7:48pm 
i am concerned that skylights take damage from throwing a molotov. the skylights should be "in the air" and not take damage from the ground.
Wormwood Jan 21, 2024 @ 3:50pm 
Anyone know how to get Wild plants spawn in your indoor gardens?
Deadmano Jan 18, 2024 @ 11:49am 
Is there any chance you'd consider making an overlay toggle for the Skylights to see where they are when the textures are disabled? I'm not a fan of the borders, so I am thankful you provided a way to disable them, but there might be times where I'd like to see where they are so having something right on the overlay versus navigating over to the mod config menu would be so much quicker.
Maluraq Jan 7, 2024 @ 12:35pm 
Someone else may have said this, but could we get 'outdoor' time for people passing under skylights? I have a hallway entirely lit with them outside bedrooms and my pawns still complain about "not seeing the sky" in their needs.
ModZero Dec 7, 2023 @ 12:49pm 
@Chiiro, if you are using the Windows mod, it resets _all_ glass buildings to a preset max light being let through. That includes Dub's Skylights. By default it's 50, but you can go into the settings and change it - it's 50% for, uh, "balance" reasons, not "realism."
ShinUon Dec 7, 2023 @ 12:19am 
If you use this mod to create an indoor garden, will colonists go there automatically?

I have a mountain base with various pockets that don't have roofs. If I draft a colonist and take them over the outdoors need goes up. But if I don't do that, they go stir crazy inside the mountain base even though there are outdoor areas they could go to.
Enlonwhite Dec 2, 2023 @ 10:58am 
if there is going to be a nerf, I would think it have to be a setting (slider or off on switch for things)
People tend to use this to be strong or for useful lighting.
Nerfing it for one side to be happy upsets the other, and not nerfing makes the minority upset.