Arma 3
HG2
25 Comments
Angeleyes Oct 8, 2022 @ 9:21am 
subscribed and downloaded , but i can't find it anywhere pls help
Protoss111 Jul 23, 2017 @ 6:53am 
I used those files to play 64 bit and then also tried using these files to play the 32 bit system and both of them were borken for me. The leaders look like they are talking but they dont say anything and do not give me any objectives.
MrK  [author] Jul 21, 2017 @ 3:16pm 
These files won't work with 64bit Arma 3.
To play with 64-bit Arma 3, you need these files instead:
-- 64-bit Mission File --
-- 64-bit Mod File --

I have a discussion page on these mods to show you how to transfer progress from 32->64bit.
Protoss111 Jul 19, 2017 @ 3:23pm 
I attempted to play this mod on 32 and 64 bit but i cant talk to any of the leaders. Also can do no missions or tasks. Any ideas?
Erölith Jun 21, 2017 @ 9:25am 
Could you be able to make one with ace cause my friends and me want to be able to use ace with this mission because it was fun but we think it would of been better with ace. Still thanks for the map/mission my guy
MrK  [author] Jun 20, 2017 @ 3:58pm 
It would need to be added manually I'm afraid. But it would work in principle with ACE.
Erölith Jun 17, 2017 @ 2:37pm 
I have a question can i use Ace with this?
MrK  [author] May 28, 2017 @ 2:49pm 
I think inidbi2 is slightly more complex. I think it shrinks down loading times by breaking up the read and write commands into 2 parts. So when reading/writing to the same file many times in the same part of the code, the first 'prep' part makes the reads/writes of the second part go faster. I didn't realise inidbi1 wouldn't work with a 64bit Arma3, as I didn't realise there was going to be a 64bit Arma when I started it. I think inidbi1 is easiers to write, but probably slower on runtime. And no problem :)
[40-1]King_Kosher May 28, 2017 @ 2:39pm 
Still,thank you for the port AND your reply
[40-1]King_Kosher May 28, 2017 @ 2:38pm 
Eh,yes,there wouldn´t have been a port over to iniDB 2 obviously. It was more about the workload you had "doing it with iniDB1" compared to "doing it with iniDB2" from ground.
MrK  [author] May 28, 2017 @ 2:26pm 
There wouldn't have been a need to change anything if I had used inidbi2 from the start! Just add code34's 64bit dll to the mod and done. Some loading times seem to shrink right down. I think most of that was due to Arma and not inidbi2 though. But I didn't test this thoroughly.
[40-1]King_Kosher May 28, 2017 @ 2:21pm 
Did you notice any direct performance improvements upon switching or is it the same as before? Also, just out of curiosity, would your workload have been smaller in general IF you´d have had the iniDB 2 version at hand back then?
MrK  [author] May 28, 2017 @ 2:19pm 
Thanks, took days to change all the files from inidbi1->2.
[40-1]King_Kosher May 28, 2017 @ 2:15pm 
well done man,good work
[40-1]King_Kosher Apr 26, 2017 @ 4:59pm 
any news?
zBeZz Mar 22, 2017 @ 6:32am 
Thanks for the update @Werthles *patiently waits inidbi2*
MrK  [author] Mar 19, 2017 @ 11:58am 
I plan to upload a 64bit version soon. The problem is that I use the inidbi1 script format and afaik there is only a 64bit dll for inidbi2 which has a totally different script format. So I will have to upload a second mission file and go through 100s of read/write commands manually.
[40-1]King_Kosher Mar 18, 2017 @ 6:44pm 
guess we need a inidb.dll that is x64 now
tal400400 Mar 1, 2017 @ 10:46am 
thank you
Phadthaii Feb 24, 2017 @ 9:37am 
does this suppoer RHS mods?
God Feb 24, 2017 @ 9:13am 
how to use the air taxi
TheBoris ︻デ 一 #EarlyAccess! Jan 31, 2017 @ 8:19am 
We have a new stable public server running with this Map just checkout

185.63.128.245:2312
MrK  [author] Jan 1, 2017 @ 10:37am 
Hi Pip. Yes, for now. No idea how to convert the 32 bit .dll to a 64 bit .dll but I'm looking into it.
Pip Jan 1, 2017 @ 9:18am 
32 bit only?