American Truck Simulator

American Truck Simulator

Sound Fixes Pack v25.23 - ATS
2.128 kommentarer
Drive Safely  [ophavsmand] 25. maj kl. 17:21 
@DogHouse28 - Glad to be of assistance. Have a good one! :steerme:
DogHouse28 25. maj kl. 16:30 
OK, thanks for that, Set game volume 100%, eternal engine,exhaust,turbo,effects 85% and internal volume 30%. final mix down on monitor system. Wonky hearing, like the rest of me, crumbling to bits. Don't drive in real life no more, so I wouldn't miss this for the world:steamhappy:
Drive Safely  [ophavsmand] 25. maj kl. 14:25 
@DogHouse28 - The sound volume of the indicator sound is configurable with the Interior sounds volume slider in the Audio Settings
DogHouse28 25. maj kl. 13:39 
I'm A bit long in the tooth now,and I only have partial hearing in my right ear, augmented with a hearing aid (right ear tinnitus sounds like I got the cab window open at 65 mph) The aid boosts frequencies 1500 to 5000 khz. Makes the in cab indicator "tock tick" too loud for me. Is there a volume adjustment for it some where?
Drive Safely  [ophavsmand] 25. maj kl. 4:45 
@Mr Demon Gamer - I already consider that for convoys. We've been through over 100 days of 2025 and I have not updated the mod even close to that amount this year.

Furthermore if you allow optional mods on your dedicated server it's not a pain at all, since there shouldn't be a version match check in that case
Mr Demon Gamer 25. maj kl. 4:33 
Can you stop updating every day please because it's a pain for the convoy and dedicated server
Drive Safely  [ophavsmand] 15. maj kl. 14:47 
@shimsham29 - It would be a cool effect but the game's master mixer would have to be changed, and mods currently can't edit that on the fly. :(

Potentially it can work with pre-recorded music but that would be missing the point of listening to the live radio
shimsham29 15. maj kl. 11:27 
Someone last week at the trucksim subreddit asked if there is a mod that could make the in-game radio sound more like it is coming from the truck, kind of like how your nav voices are. I don't know if this is even possible but if it is, I figure you're the person who could do it and that it'd probably be a neat immersive addition to the game.
Drive Safely  [ophavsmand] 13. maj kl. 22:31 
@Plainolalex - No errors found on my end. You likely have a different tire sound mod in use :hittheroad:
Plainolalex 13. maj kl. 20:59 
getting sound ref errors on rumble strip and few others.
Griffin [GER] 10. maj kl. 22:11 
Gott sei dank wurden meine Täglichen Gebete beim zu Bett gehen erhört endlich ist das verändert worden. Ich war noch nicht im Spiel mit dem neuen Patch Unterwegs aber was ich da lese mit der Patch v25.18 für ATS kommend. Ich sag nur Zugbremsen. Ich bin gespannt. Sage aber trotzdem schon mal

Danke @Drive Safely
- - -
Thank God my daily prayers at bedtime were answered; that's finally been changed. I haven't been playing the new patch yet, but from what I'm reading, the upcoming patch v25.18 for ATS is coming. All I can say is, train brakes. I'm excited.

But thanks anyway, @DriveSafely
Legendkiller456 9. maj kl. 18:23 
Gotcha, thank you!
Drive Safely  [ophavsmand] 9. maj kl. 18:22 
@Legendkiller456 - It is designed to be safely removable and not damaging, in that you don't need to revert to prior saves.

In the case you forget to remove custom air horn accessories on the truck before choosing to remove the mod, you can just put a stock accessory in its place without needing to lose progress
Red Wolf 9. maj kl. 17:57 
it's mod. it won't mess with anything. you take it out, you'll hear the stock sounds
Legendkiller456 9. maj kl. 17:47 
This attaches to the save file right? I want to try this, but don't want to mess up the profile if I choose to remove it. I assume I can safely remove and revert back to a prior save before I added it?
Elson 5. maj kl. 23:36 
Thanks for updating!
Drive Safely  [ophavsmand] 2. maj kl. 15:19 
@Isaiah53six - Happy to hear you noticed that detail! Yes if there's a dog in the vicinity, they will respond to your horns sometimes :)
Isaiah53six 2. maj kl. 14:58 
so I was trying out a new horn and heard a dog barking... and a dog. I am speechless. Amazing work.
Drive Safely  [ophavsmand] 2. maj kl. 1:08 
@Isaiah53six - You're most welcome, thanks for trying it out :)
Isaiah53six 2. maj kl. 0:49 
@Drive Safely excellent and essential mod. Thank you for sharing it.
Drive Safely  [ophavsmand] 1. maj kl. 23:06 
@Isaiah53six - :D Enjoy!
Isaiah53six 1. maj kl. 23:04 
should be part of vanilla game
xavie 18. apr. kl. 18:28 
works great! thank you so much for the swift reply :) amazing contribution to the modding scene of ATS
Drive Safely  [ophavsmand] 18. apr. kl. 17:11 
@xavie - Thank you! Did you disable it from the voice navigation options in the Audio Settings? It will eventually stop after that's done. Otherwise exiting the game and launching the game again will work as a quick solution :)
xavie 18. apr. kl. 16:58 
hey! just wondering how to disable the radio chatter after enabling it, love the mod!
Romarus 18. apr. kl. 5:47 
Yaaaawn :steamsad:
Drive Safely  [ophavsmand] 18. apr. kl. 1:33 
@Romarus - The yawn sound reference is already loaded by the game before the mod loads. There's nothing I can do without SCS Software's assistance in fixing this technical problem, and I don't know an employee that's responsible for that kind of issue 😔
Romarus 18. apr. kl. 0:03 
Maybe somebody could disable Yawn sound? Because all mods about it are obsolete and no working. The hope only on you =)
Romarus 18. apr. kl. 0:02 
ok, thanks
Drive Safely  [ophavsmand] 17. apr. kl. 21:10 
@Romarus - It is compatible. :) That mod does not need to be above in order to work
Romarus 17. apr. kl. 20:21 
Does it compatible with Engine Sound Pack by Trainguy_modding ? I guess that mod must be above yours?
Drive Safely  [ophavsmand] 17. apr. kl. 16:41 
@MaaTh - Thank you! :) Regarding your question, I recommend having the world sounds volume in the Audio Settings at 50% if you have it set any higher. This is what the mod is tested with.

Of course, it would be unusual to have zero sound effects for helicopters and airplanes
MaaTh 17. apr. kl. 16:13 
Amazing!
Would it be possible to reduce or eliminate the sounds of helicopters and airplanes?
VaeliusNoctu 15. apr. kl. 14:29 
thx, a lot.
Drive Safely  [ophavsmand] 15. apr. kl. 14:27 
@VaeliusNoctu - Thank you! Well the Sound Fixes Pack will only partially work if it's in lower priority than other mods with rain sounds.

Weather related sound features like the wet tire sound will be working if the Sound Fixes Pack is in higher priority.

That is why in the minimum requirements the Sound Fixes Pack has to be higher priority than rain sound mods.

And yes it's best to restart the game between comparing the mods :)
VaeliusNoctu 15. apr. kl. 12:29 
Oh, where are my manners. Sorry, thx for the work for this mod with so much sound improvements.
VaeliusNoctu 15. apr. kl. 12:28 
Hello, i use atm the mod: Realistic brutal Grpahics and Weather (have rain sounds).
What happens if i set the priority higher for this mod then your mod?
Do your mods still work?
I have no comparsion for what rain sounds better your or the other mods.
It would be interesting to know if i can test it with:

Give the other mod higher Priority and hear rainsound and after that give your mod higher priority.
Have i to restart the game between the comparsions?
TacticalChick3n 15. apr. kl. 11:14 
@Drive Safely - Ah it was on my end, workshop mods were not connecting to my game
飞雪落孤城 13. apr. kl. 21:46 
thank you so much again!:steamhappy::steamthumbsup:
Drive Safely  [ophavsmand] 13. apr. kl. 20:57 
@飞雪落孤城 - Yes, that is correct :)
飞雪落孤城 13. apr. kl. 19:23 
What you mean is that as long as the game does not crash, the AI traffic flow mod can be placed above your mod and both can work normally, right?:steamhappy:
Drive Safely  [ophavsmand] 13. apr. kl. 15:28 
@飞雪落孤城 - With Realistic Train Lengths above it can function mostly because it does make use of the train sounds in the Sound Fixes Pack. However this does place a lot of responsibility to Realistic Train Lengths since it overrides existing trains instead of making standalone definitions for it.

If you run into any stability problems in a future game update, you can always remove other AI traffic mods to lessen the chance of a game crash
飞雪落孤城 13. apr. kl. 4:41 
Hello, I used Femboy Enthusiast's "Realistic Train Lengths" and in his mod introduction, it is required to place the AI traffic mod above your mod, otherwise the game will crash. However, I have never placed an AI traffic mod above your mod before. So I would like to ask you: if the AI traffic mod is placed above your mod, can your mod still work properly? Thank you.:steamhappy::steamthumbsup:
Drive Safely  [ophavsmand] 11. apr. kl. 14:55 
@TacticalChick3n - It's already compatible. I need more detail on the issue you're facing
TacticalChick3n 11. apr. kl. 7:27 
Hello, any update for 1.54.2.6? It's not being recognized
jakefox93272620gaming 8. apr. kl. 15:16 
I did not know that
Drive Safely  [ophavsmand] 8. apr. kl. 13:56 
@jakefox93272620gaming - We need the game to include the functionality to support that since I can't add the sound without it
jakefox93272620gaming 8. apr. kl. 13:50 
You should add sound when driving over bridges it makes that one sound like irl
Drive Safely  [ophavsmand] 7. apr. kl. 2:59 
@Lord Secretspy - Great to hear! :)
Lord Secretspy 7. apr. kl. 2:52 
thank you I got it working :steamhappy: