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- Potency boosted to 1.4, as standard medicine is now 1.0. It is still weaker than Glitterworld.
- Slight crafting skill changes on the Surgery Kit. Now also requires 1 crafting skill level.
- Surgery Tools craft time increased fro 500 to 750. (Still feels real fast in 0.17)
- There is now a post and direct download link on Ludeon forums.
Enjoy.
I think in that way - you gets less then x1.5 quality boost for x3 price and in addition your colonists must spend time for crafting.
It feels very balanced item.
Remember that you do need a Medical kit allready to make the item. The basic idea is that it is adding a series of surgical tools to a kit of medicine, it's intended to feel a bit ad hoc, like alot of stuff that likely goes on in the colony.
That said, there are a few things I will look at balancing. I've noted the kit doesnt appear for in traders, but the tools do. I've got to poke around a bit to work out why, still learning unfortunately. I've got an idea as to why however.
it's not
upgrade cost is 36 silver with base market value:
1 steel = 2 base market value
1 plaststeel = 14 base market value
20 silver itself
in the same time medicine costs 18 silver
So the Surgery Kit is three time expensive then the Medicine.
18 + 36 = 44
From what I understand, your doctors surgery failure % chance is modified by the medical potency of the medicine used. For herbal medicine, that % chance is reduced by to 40% of its value, standard is 70%, this kit is 100%, meaning it is unaffected. Glitterworld medicine is 160%