Sid Meier's Civilization V

Sid Meier's Civilization V

Z-UI_Recoloring Assets_GK
14 Comments
Zyxpsilon  [author] Jul 2, 2014 @ 1:16pm 
Second image (for the upcoming BNW version) of Intro-Menu has been added... as a simple teaser. Ready to upload very soon!!
Zyxpsilon  [author] Jun 17, 2014 @ 5:47pm 
Just wanted to let everyone know that the entirely new and enhanced BNW version will soon be available!! :)
Zyxpsilon  [author] Jun 15, 2013 @ 10:11am 
My pleasure!
What will be nice though is the new work to do with BNW (seems to be Green/Gold) in a few weeks.
Hastur, the Unspeakable One Jun 14, 2013 @ 6:30pm 
Thank you so much for your cool color scheme. Nice allusion to Civilization too - stone and blood :)
Sabertooth Nov 11, 2012 @ 9:33am 
realy like this mod thankyou for makeing it.looking forward to others I like the colors that you
chose
ZX Vel Nov 8, 2012 @ 10:39pm 
!! Ah... OK, Thanks for the reply ; )
Zyxpsilon  [author] Nov 8, 2012 @ 9:54am 
Glad you like it! The Load-Bar & Tech-Screen headers were "Reddish" in the non-G&K version (Vanilla) but when i corrected most of these files, i realized the newest Grey and GK opening splash had basicly turned into a "Brown" inspired theme... so i kept the whole_Greyish style to remain consistant throughout the entire pack. Only some checkmarks and specific UI assets were pulled as red from the initial set. Design choice(s).
Even though, you could always copy/paste whatever previous files you can find in the "other" set and simply mix-match which versions you'd want. ;)

As of now, i'm deep into the Core-DLL analysis to verify a few FrontEnd functions as to enhance this UI recoloring project to offer multiple themes -- eventually!!
ZX Vel Nov 8, 2012 @ 1:26am 
Should the Leader Screan Load Bar & Tech Screen Header Bars Have Red Accents, seems they were Red before I added the ART files into Z-UI, now they're grey ??!
ZX Vel Nov 7, 2012 @ 8:50pm 
Actually the Origonal Blue Menu Headings look Really COOooOOL ; )
ZX Vel Nov 7, 2012 @ 8:43pm 
!!! YES, It WORKS !!! Glad I knew were to find your ART files in the My Documents CIV 5 File Tree, THAT'S KEY ; ) Of Course All I needed for the FULL Effect was to Restart CIV 5 & Everything worked w/o even Enabeling The MOD, I assume to Reverse the effects I just remove the Z-UI Folder I added...Not going to try it... Be Cool if the Cursor had the same Red Lighting instead of the Origional Blue & Some of the Menue Headings like "MODS" are also still Blue... OTHERWISE FANTASTIC WORK ; )
ZX Vel Nov 7, 2012 @ 8:06pm 
Hey your pics look GREAT, however I only got 1/2 the effect... I copied all files from your MOD's ART file into "Steam/steamapps/common/Sid+../assets/DLC/Expansion/UI/Z-UI" THEN selicted your MOD on the List & started my game... Do I need to Restart CIV 5 ?
Zyxpsilon  [author] Aug 6, 2012 @ 10:44am 
That's an "indirect" flaw which i am almost happy with... there's also the good old pick&choose what you need from all these files simply by deleting any. Haven't got an answer from Devs for the compatibility tag(s) or even the runtime stack access (via DLL or not, btw). Might as well forget their "help" in such cases i guess.
I was planning to create a modular menu (for plenty more re-coloring assets!) straight at the Front-End but my patience wears thin with them.
Kitsune Aug 6, 2012 @ 9:22am 
Your original UI recolor is still compatable with Gods&Kings. The only diffrences are the various modules and buttons you added to the G&K version that aren't in the original... So if people want to make that sacrifice they can just use the original, but I like the buttons :) .
Zyxpsilon  [author] Jul 16, 2012 @ 1:29pm 
For those who don't want to be bothered with the ReadMe file install process... follow the instructions here as is;

Subscribed from the Steam Overlay, right? Good.
Load the game at this moment, click MODS on the menu and let these files extract where they should - at first.
Before you play though, you *MUST* do this;

1) Create a new folder and name it Z-UI (as is, no extra letters, must begin with Z) in this exact location...
2) Your core files were installed by -Steam/steamapps/common/Sid+../assets/DLC/Expansion/UI/..*here*
3) Move each & all *240* DDS files from the "Art" folder (as found in my MOD) to the Z-UI folder.
4) Upon starting your next CiV session and while the "Loading" screen performs its duty, the memory stack space allocates the extra UI files while replacing Vanilla defaults.