Sid Meier's Civilization V

Sid Meier's Civilization V

LightTouch
39 Comments
Lymph Nodes Chodes Jan 23 @ 10:10am 
Hasn't been working for me, I cant click units to select options when this mod is turned on.
Zevon Sep 10, 2021 @ 6:29pm 
Also with the rebase feature too that's so helpful.
Zevon Sep 10, 2021 @ 6:29pm 
It would be so great if there was a standalone mod simply for the auto fortifying feature.
Zevon Sep 7, 2021 @ 11:33pm 
Unfortunately the UI breaks when selecting workers to place improvements automatically.
TopGun❂ Jul 25, 2017 @ 12:52am 
can you make it where units dont 'wake up' when an enemy is near. When they do, I have to re-issue every single order..
KaystrySwine!!! <3<3<3 Sep 25, 2015 @ 3:24pm 
It doesn't seem to have any problem working on BNW. I'm gonna try it with JdH's Mod Manager eventually.
YuenHsiaoTieng Jun 27, 2015 @ 9:25pm 
If I move a unit with Rclick but don't use all it's moves, then I move it the rest of its moves with the keyboard, it will automatically return to the tile I Rclicked on the previous turn :( Can this be fixed?
Webbzyjr2 Apr 6, 2015 @ 10:13am 
@Rowlf, thats the way its always been you just have to tell them to move there not going to move unless you tell them to.
rowlf Jan 31, 2015 @ 10:09pm 
Nice mod. Loaded on GNW w/the Saga of Man & Unit Path mods. No obvious problems. The problems I have with the mod are basically two-fold. First, movement orders are not cancelled when enemy units are encountered (barbarians, usually), and related to that, workers don't react to nearby enemies and just keep working until captured.
AsteroidColony Sep 13, 2014 @ 6:38am 
Nice mod! But i dont't want my units to fortify themselvs after finishing my orders. Please remove this function!
Kayden Nov 3, 2013 @ 9:08pm 
love the idea of not having to deal with my works as i found a mod that will keep units on foloow to help keep them safe n makes my civ look active =) but i do not like the units auto alert/fortify n its says u can turn it off but it keeps seeming to turn on ?
ComJak Aug 22, 2013 @ 2:40am 
* Just found the option menu for the mod. However, running only the mod on the latest version of G&K, changing the option does not make a difference and units will always make their move at the beginning of each turn.
ComJak Aug 12, 2013 @ 10:00pm 
I have issues with this mod and movement timing. If I give a unit a long order (like 2+ turns), the unit would execute the movement at the beginning of each turn rather than at the end of each turn. This means I would waste turns doing moves that I may not want to happen, particularly with barbarian encounters. Also, getting a unit to cancel a move order/explore order is a pain the ass.
Bucko Aug 1, 2013 @ 12:30pm 
Also is there away you could make it so theres a mod to repiar and scrub tiles after a nuke
Camern Nov 19, 2012 @ 12:08pm 
It would be nice if there were an alert that enemies were there, though they don't stop work.
Tomochi Aug 17, 2012 @ 6:14am 
This mod disables autocycling units.
Cagrek Aug 6, 2012 @ 1:48pm 
Could we get a "Default" focus option for the Workers? I don't really care what they build, just so long as they stay put.
Redox  [author] Aug 2, 2012 @ 5:14am 
@tpg0007: thanks for reporting, cutie pie, I'll look into it :)
PandaCheese Aug 1, 2012 @ 7:20pm 
Love the mod but there may be a bug in G&K: when the mod is active, you can't see the conversion strength and number of converts left for the missionary. The stats area on the unit card is blank, but other units seem to be fine.
Redox  [author] Jul 30, 2012 @ 4:44am 
This mod is compatible with most other mods, including VEM, Unofficial Patch by Thal.
Vorpal Jul 29, 2012 @ 1:14pm 
Is this mod compatible with other mods?
Redox  [author] Jul 28, 2012 @ 9:25am 
To automate a worker, select it and right-click a city. A pop-up window will appear, where you choose what to prioritize. You can use Ctrl, Shift or Alt + RClick shortcuts to bypass the menu.
Danny Hammy Jul 27, 2012 @ 7:11pm 
how can I select what workers shoudl priortize? Its the only thing I cant figure out. Love the mod besdies that
Vimes Jul 26, 2012 @ 12:22pm 
Excellent and most useful mod. Thanks for sharing.
Redox  [author] Jul 26, 2012 @ 8:46am 
UPDATED:
- Made compatible with Thal's Unofficial Patch (G&K), Vanilla Enhanced Mod
- Fixed behavior of ships inside coastal cities
Redox  [author] Jul 25, 2012 @ 5:24am 
I have not tested it in multiplayer. I would expect that it doesn't work with HotSeat. LAN - I dunno. I do plan to try to make it compatible with multiplayer.
Womp Jul 24, 2012 @ 5:26pm 
Single player only? I understand all mods are sadly only single player due to network code complications, versions, security or whatnot.
Redox  [author] Jul 23, 2012 @ 5:25am 
@bladex: would you prefer fortifying after M+LeftClick? I normally use M-move for scouts.
You can disable auto-fortifying in the options menu (in diplo corner) altogether. I will see if I can add an option to either use RightClick or M+LeftClick with auto-fortifying.
BLÀde Jul 22, 2012 @ 10:04pm 
i like this mod except the right click method since this is how i move normally and the unit fortrfy every time they stop is kinda annoying especially with scouts i dont use auto scout i move them manually.
Redox  [author] Jul 22, 2012 @ 9:25am 
Just updated. Bugs fixed in unit swapping, garrisoning, Great Admiral behavior.
Rozem Jul 22, 2012 @ 1:11am 
cool
Redox  [author] Jul 21, 2012 @ 9:41pm 
You can click "subscribe" above, then Civ will automatically download it once you go into "Mods" menu. Or, follow the link in the description, download mod, unzip into your Documents/My Games/Sid Meier's Civ 5/MODS folder.
Vorpal Jul 21, 2012 @ 8:35pm 
How do I download this mod?
Jindex Jul 21, 2012 @ 1:47am 
hmm
OrsonPoe Jul 20, 2012 @ 8:40pm 
Thank god its back. Gets annoying when workers stop wheen an enemy is near by.
Redox  [author] Jul 18, 2012 @ 6:21am 
Automated workers will prioritize tiles which give you strategic or luxury resources. About connecting cities: you can use "route to" to connect two cities.
Random Alias Jul 17, 2012 @ 9:33pm 
Is there a way for it to be similar to Civ IV where they (workers) simply connect cities, give access to resources and something like that?
Redox  [author] Jul 17, 2012 @ 3:37am 
yes sir. This version is compatible with both vanilla and G&K. I'll add that to description.
A Magnet Jul 16, 2012 @ 4:24pm 
G&K compatible?