Stellaris

Stellaris

2D Galaxy without Hexagons
39 Comments
Toby Sep 14, 2024 @ 6:29am 
Still works fine to this day <3
Murden Nov 8, 2020 @ 10:43am 
hi, this no longer seems to be working in 2.8. Is it possible to update?
SeeleDE  [author] May 28, 2020 @ 2:16am 
Updated version number to 2.7.* to remove outdated warning in launcher. No actual change.
ExMachina14 Jan 27, 2020 @ 7:49pm 
SeeleDE  [author] Jan 26, 2020 @ 11:00am 
@ExMachina:
Yes, it does for me. Could't figure out how to update the version compatibility number with the new paradox launcher yet.
ExMachina14 Jan 18, 2020 @ 11:36am 
Does this still work in 2.5.1?
HiGhTSsKill Feb 4, 2019 @ 5:26am 
Привет из России товарищ, спасибо за мод.
SeeleDE  [author] Dec 6, 2018 @ 10:08am 
Updated version number to 2.2.* to remove outdated warning in launcher. No actual change.
pariza Jun 8, 2018 @ 1:26am 
Is there an ironman compatible version of this available anywhere? I really like this but my friends refuse to get it, so I've been trying to get used to vanilla to no avail since I can't use it in MP.
SeeleDE  [author] May 22, 2018 @ 10:55am 
Updated version number to 2.1.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] May 10, 2018 @ 11:01pm 
I checked it out and both mods work just fine together for me because there is no code overlap. Has to be another mod which conflicts.
SomberFlight May 10, 2018 @ 4:06pm 
Hyperlane Transparency is the name of the mod
SeeleDE  [author] May 10, 2018 @ 9:45am 
If you can give me the exact name of the mod I can look into compatibility.
SomberFlight May 10, 2018 @ 6:00am 
thanks. though it didn't work.. at all.. is it incompatible with less pronounced hyperlane lines?(not the exact name of the mod. but it does describe what the mod is)
SeeleDE  [author] May 10, 2018 @ 5:42am 
@Alexander: This mod can be en- or disabled anytime without breaking saves.
SomberFlight May 8, 2018 @ 1:30am 
does it work with saved games?
Coitus Maximus Mar 17, 2018 @ 12:11pm 
thank you
Andi422 Mar 2, 2018 @ 8:44am 
Thank you very much for your work! :-*
SeeleDE  [author] Feb 22, 2018 @ 9:48pm 
Now updated to 2.0 and its stealth change to defines modding.
SeeleDE  [author] Feb 22, 2018 @ 8:38am 
This mod is currently not working in 2.0. I have no idea why, because the relevant lines in 00_defines.txt seem to be unchanged. If anyones knows what's going on, please let me know. Back in 1.5.0 there already was a stealth change to how defines are edited, which broke many mods.
SeeleDE  [author] Dec 11, 2017 @ 10:51pm 
Changed version number to 1.9.* to remove outdated warning in launcher. No actual change.
Zenithas Sep 26, 2017 @ 4:01am 
I'll take a look. I've been using Double Commander, personally. I suspect it'd be one of the "epic galaxy" mods, though they worked fine with this in 1.7.
SeeleDE  [author] Sep 26, 2017 @ 3:45am 
This mod alters the code lines
STAR_PIN_CIRCLE_RADIUS
RANDOM_HEIGHT_MIN
RANDOM_HEIGHT_MAX
in \common\defines\00_defines.txt

You can check oher mods for conflicting lines after extracting their files found in
\Steam\steamapps\workshop\content

Easiest way to do this is the tool Total Commander which can search for specific code both in text files and archives.
Zenithas Sep 26, 2017 @ 2:19am 
I'm not sure. What files are altered?
SeeleDE  [author] Sep 25, 2017 @ 5:10am 
@Rhalkim: I just retested it and works fine for me. Are your sure there is no other mod active which modifies the same values?
Zenithas Sep 25, 2017 @ 3:45am 
Unfortunately, doesn't seem to be working for me.
SeeleDE  [author] Sep 21, 2017 @ 10:55am 
Changed version number to 1.8.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] Jun 15, 2017 @ 11:18am 
Changed version number to 1.7.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] May 9, 2017 @ 1:03pm 
Changed version number to 1.6.* to remove outdated warning in launcher. No actual change.
SeeleDE  [author] Apr 26, 2017 @ 1:12am 
Nevermind, I found an error in my own mod structure and corrected it. In my tests these two mods seem to be compatible now. I still recommend Twink to change his editing approach for 00_defines.txt to avoid problems in the future. Many thanks to Marinho for pointing this out.
SeeleDE  [author] Apr 26, 2017 @ 12:37am 
Twinks Playable Fallen Empire Mod also changes a few lines in the 00_defines.txt, but overwrites the whole file to do so. Twink would need to change it to the minimal meddling I use to make it compatible with other mods which modify 00_defines.txt.
Marinho Apr 25, 2017 @ 11:53pm 
I just found out that your Mod is not compatible with Twinks Playable Fallen Empire Mod o.O

Because with your mod enabled I have to choose two Ethics - without your mod I can choose one. But your mod only changes Graphic or not? I'm a litte surprised that your mod is not compatible.
SeeleDE  [author] Apr 12, 2017 @ 3:40am 
1.5.1 fixed the modding problem, this mod should now be compatible with any other mod again.
Graces Apr 8, 2017 @ 7:31am 
A big hug and thank you!
Marinho Apr 7, 2017 @ 1:15am 
Thank you!
SeeleDE  [author] Apr 7, 2017 @ 1:00am 
The mod should be working again with 1.5.0 but the only solution I found so far is to replace the entire Stellaris/common/defines/00_defines.txt. Thus this mod will be incompatible with any mod which modifies the same file. You can check compatibility with another mod by looking at its files in \Steam\steamapps\workshop\content or by asking the author.
Marinho Apr 6, 2017 @ 1:24pm 
Thanks! Hope you find the solution ^^
SeeleDE  [author] Apr 6, 2017 @ 11:55am 
This mod is currently not working due to a change in 1.5.0 modding of the defines. Looking for a solution.
Maestermint Dec 28, 2016 @ 3:48am 
Been looking for something like this, thank you!