Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there any way you can bring that back?
alias +zoom "default_fov 60;sensitivity 1.1"
alias -zoom "default_fov 120;sensitivity 2"
bind MOUSE2 "+zoom"
is for half life
I'll have an update with a few minor (non-breaking) changes from the last couple of betas ready shortly.
Weirdly enough, the change ammo console command is gone from the Pinned Keybinds thread?
Correct.
Under Turok - Properties - Beta and set launch to Beta?
Did you switch your installation to beta branch and/or had the mod selected in the Editors launch menu (or put into the mod folder where the game was installed)?
Make sure you're on the game's beta branch for now.
If you ask me, don't set any deadlines for the update, just release it when you feel that it's ready.
Jesus mate, have some patience why don't ya? :\
scripts/animations.txt (18,6) : Name conflict, 'turokAnimations' is a named type.
The restoration mod is fairly close to the original, so it's relatively okay aside from the pulse/plasma swap-in and shockwave cancel sounds playing at half pitch, but some sounds fare better than others.