Cities: Skylines

Cities: Skylines

Breakwaters
43 Comments
bigfootv Mar 18, 2023 @ 12:36pm 
Can confirm as of 3-18-2023, these still work along with the tetrapods made by Ronyx69. :steamthumbsup::steamhappy:
Banana Sandwich Apr 11, 2021 @ 6:18pm 
Very nice addition to anyone's harbors and ports in their cities!
Ronyx69  [author] Oct 22, 2017 @ 2:12pm 
@MidLevel Crisis Yeah I know it's lod texture bleed, I'm just too lazy to fix it and still haven't done it lmao.
MidLevel Crisis Oct 22, 2017 @ 2:04pm 
You said you have a glowing LOD problem, It could be texture bleed on the LOD textures if you have a bright background outside your UV shells, or maybe a reflective or illuminating property map bleed. As your LOD texture size shrings, your texture bleed gets bigger.
Overlord Sep 24, 2017 @ 4:26am 
Are these breakwaters used anywhere in the real world? The one with the squares? I need some reference. Thanks.
OWL Jul 21, 2017 @ 9:23am 
Amazing work mate! Thanks.
tholzbrecher Jun 17, 2017 @ 2:18am 
Thanks for the quick answer. Keep up the awesome work.
Ronyx69  [author] Jun 17, 2017 @ 1:36am 
@tholzbrecher I'm unlikely to do something with older assets, I might do other docks related stuff in the future though.
tholzbrecher Jun 17, 2017 @ 1:34am 
I really like this Asset. it is so much easier to create well looking ports with it. Thank you very much for this! But still one request: is it possible to create the plain one as half length? It would greatly enhance the usage for example to build kind of docks to Ferry harbours and flatten the coastline :)
benzoll May 2, 2017 @ 3:53am 
Good job :hardhat:
:highlvl:
UniverseMasterer Mar 4, 2017 @ 3:37pm 
oh
but it's great a good lut and theme are coming right up :D (unless it's a personal thing)
Ronyx69  [author] Mar 3, 2017 @ 11:30pm 
@Cheesygrinballoon Custom map theme, lut, modded lighting/tonemapping settings, not for release now.
UniverseMasterer Mar 3, 2017 @ 8:59pm 
Noice, also what lut/theme is that?
cosmic_cube_keeper Dec 28, 2016 @ 11:15am 
Awesome, these will go hand-in-hand with the quays.
Pete Dec 27, 2016 @ 4:52am 
Looks cool!:steamhappy:
Ronyx69  [author] Dec 27, 2016 @ 3:33am 
@SpacePixel Not going to, you have set texture quality to low or something? You think this looks blurry http://i.imgur.com/Xz2LkHU.jpg ?
SpacePixel Dec 27, 2016 @ 3:27am 
Please, can you improve textures quality? Now they're too blurry.
Teru'ni Inamor Dec 26, 2016 @ 2:27am 
I thought the picture were real at first.
Gunner 194 Dec 25, 2016 @ 4:33pm 
As an ocean engineer: *heavy breathing*
Ronyx69  [author] Dec 25, 2016 @ 10:45am 
@rochetjeremy Hold means press for a few seconds, I can't understand what you're saying.
rochetjeremy Dec 25, 2016 @ 10:25am 
What do you mean with "hod page up" ? I only usually use page up/dowcn wuthotu doing nothing before (i am french so. ^^)
lorema Dec 25, 2016 @ 10:09am 
Merry Christmas Guys! Sorry that i post this late

Ronyx69  [author] Dec 25, 2016 @ 6:26am 
@rochetjeremy Hold page up, the building will be forced to change to "fixed height" mode, after that you can use page up/down for changing height.
rochetjeremy Dec 25, 2016 @ 5:45am 
Humm how did you pass to change the height with move it ? No way for me /d Great job anyway
tkdgusdlchs Dec 23, 2016 @ 3:33pm 
Good
Patato king Dec 23, 2016 @ 10:44am 
Круто
winndt Dec 23, 2016 @ 6:17am 
NICE!
Ronyx69  [author] Dec 23, 2016 @ 1:11am 
@Adri Custom LUT and map theme, and also completely modded lighting and tonemapping settings. I don't have many assets, just a few Avanya warehouses and some construction prop set.
Adri Dec 23, 2016 @ 1:02am 
Very nice props ! What LUT/map/Theme did you use to take theses screens ? looking forward to have a list of your suscribed assets
girlfromverona Dec 22, 2016 @ 11:03pm 
This looks cool! Can't wait to try it out. Thanks!
BoxHead Dec 22, 2016 @ 5:42pm 
Cheers mate. Will give thema try :)
Plan9 Dec 22, 2016 @ 12:01pm 
That would be super. Shorter pieces for shorter docks =). They're also good for masking height differences in terrain, so shorter pieces would make it easier to align them at an angle without each turn that's not 90 degrees having to be 16 tiles long. The Grid piece already hides well below roads in order to halve the visible width of them, so that sorts out my request for narrower pieces.
Avanya Dec 22, 2016 @ 11:49am 
@Ronyx69 Yup, it can be annoyingly fussy at times. I've got some LODs where the texture bleeds into areas it shouldn't. Luckily it's not that visible. Haven't had a chance to try yours yet, but hopefully it's also not that visible when you're not looking for it. :)
Ronyx69  [author] Dec 22, 2016 @ 11:44am 
@Avanya Most likely it has to do with the LOD UV, but everything is in the texture space and there is gap from the edges. Meh, it's a constant fight with this game, gonna look at it some day.
Avanya Dec 22, 2016 @ 11:43am 
Looking good! :D The LOD issue could be if everything is tightly packed on your UV map.
Ronyx69  [author] Dec 22, 2016 @ 11:42am 
@Plan9 Since I'm gonna look at the lod problem after a few days so I might add something while I'm at it. What's the use case for shorter pieces?
Plan9 Dec 22, 2016 @ 11:42am 
After testing these for 5 minutes it's beginning to dawn on me that the possible applications of these are endless. Best asset that's been released for ages. Thanks!!

My only wish is that there were some shorter and more narrow pieces as well
templeofdoom Dec 22, 2016 @ 11:10am 
Excellent! Looks amazing in your screenies. Thanks for making these Ronyx!
Plan9 Dec 22, 2016 @ 11:09am 
Fantastic! I was struggling and failing to make the underpass support pieces double as docks today and wished there was something like this on the workshop. Now there is =)
Neguchi Dec 22, 2016 @ 10:52am 
Amazing work man ^^