RimWorld

RimWorld

Bulk Components
74 Comments
Heckerpecker Jul 22 @ 5:51am 
mod is dead
Willow Jul 12 @ 1:51am 
Any chance of a 1.6 update?
Assbaby Jan 18 @ 10:56pm 
The only recipe that seems to work is Make component x10. I can add all the bills but colonists won't work on any of them even if it's the top priority.
mxdanger  [author] Jun 25, 2024 @ 8:53am 
@Eversor Please make an issue on the GitHub so we can help figure out the problem.
Asgahn Jun 25, 2024 @ 8:46am 
can't confirm that this works. I see the bills but non of my pawns can use them. As if the bill wasn't created.
1kili2 Apr 26, 2024 @ 2:41pm 
Not so much a bug as a grammar suggestion for the mod page, when you say "Crafting 10 at a time has a reduction in crafting time by 75% per component." reduced by 75% per component would lead many to think it only takes 25% of the original time so instead i would recommend saying something along the lines of "Crafting 10 at a time reduces crating time to 75% per component."

also at the top it says crafting 25 is reduced to 60 but then under the work amount examples it says x24

either way thank you for the mod!
mxdanger  [author] Apr 11, 2024 @ 6:54pm 
There have been no game breaking changes to RecipeDefs and I've done some quick testing to make sure it works for 1.5
AlteredBeast Apr 7, 2024 @ 9:49am 
still ok ?
FoxoManiak Feb 8, 2024 @ 9:41am 
Could this be compatible with Vanilla Furniture Expanded - Production's component assembly bench?
Art Student Jan 3, 2024 @ 11:11am 
from what i read it only need 60% to craft each component if you do bulk 25 with 18 crafting
Лабуба Nov 4, 2023 @ 12:05am 
Здравствуйте, мод почему-то не работает в самой игре.
danzloblaha13 Jul 16, 2023 @ 5:30am 
*Sero mentioned fair point :D either tipo or joke on us D:
Sero Jun 26, 2023 @ 4:46am 
Is the crafting time reduced by 60% or to 60%?
The way it is now I see no reason to ever craft 25 components since it take 15% more time.
A V.O.I.D Representative Mar 3, 2023 @ 3:19pm 
THANK YOUUUUUUUUUUUUUUUUUU
sanityscraps Jan 30, 2023 @ 7:45pm 
Huh, so, for some reason, that aforementioned issue only shows up for one specific pawn, but not another. Weird. I don't get it.
sanityscraps Jan 30, 2023 @ 7:39pm 
I figured out a workaround using the deep storage mod, buuuut... right now all the materials for the advanced components are in deep storage skips. All the materials ARE there, I've checked, but my best crafter can't do it right now because the game thinks the materials don't exist. I'm gonna send this note to the deep storage mod comments as well. Because this worked BEFORE, right up until two minutes ago for some reason, and I haven't installed anything new.
mxdanger  [author] Jan 23, 2023 @ 2:20pm 
I'm not sure there is any way to alleviate that issue with this mod on our end (as its just a simple XML addition) besides nerfing how many materials is needed. In my save file I keep a high priority shelf/stockpile right next to the crafting bench with the materials needed.
sanityscraps Jan 21, 2023 @ 9:03pm 
Hauling all the materials to make 25 advanced components is a lot of work for only one person to do. I just had a problem where my best crafter was trying it, got too hungry and tired, and went to bed. And IN THAT TIME, these idiots hauled away all the materials she'd brought over. alsdjfa;lsdjf
Pyrion Nov 11, 2022 @ 1:45am 
They do actually get built, the problem is, 25 such objects ends up being too much for your pawns to carry, so rather than drop them off at the nearest storage area, they just drop them at their feet, and consequently the game doesn't update the counters. It won't, until those components get properly stored.
mxdanger  [author] Oct 31, 2022 @ 4:11pm 
I'll look into it.
tommylamb1 Oct 31, 2022 @ 9:59am 
Not working as of 31/10 Pawns work on the bulk till 1 work is left and then the unfinished components vanish. tried with no mods active apart from this mod and tried with a new save but still doesn't work not sure.
mxdanger  [author] Oct 24, 2022 @ 4:46pm 
@Aureus Just like vanilla it is only possible to create advanced components at a fabrication bench, and it is useful as it stands here.

The assembly bench is added from the "Vanilla Furniture Expanded - Production" mod and it should only be able to produce components. Are the bulk components not showing up?
Aureus Oct 24, 2022 @ 7:59am 
Thanks for this mod.
Would it be possible to add the recipes on the assembly bench too ? Besides producing components, it is useless and stands there...
NothingToSay Oct 21, 2022 @ 12:41pm 
1.4?
Chad O'Bringers  [author] Oct 6, 2022 @ 1:54pm 
I guess at this point i should consider mxdanger the official maintainer of this mod, given my continuing absence from rimworld modding, since they've handled it for the last several major rimworld patches/dlc releases.
mxdanger  [author] Jul 5, 2022 @ 6:23pm 
Yes, it can be added to an existing save! It just adds new items.

You can also remove it from any save, just ignore the one time error that warns you about missing items.
~Forbesy Jul 4, 2022 @ 6:32pm 
Does this work with existing saves?
selest19 Jul 1, 2022 @ 6:32am 
and i forgot to subscribe when i said that
selest19 Jun 30, 2022 @ 3:35pm 
FINALLY REMEMBERED THIS EXISTED HOW AM I THIS DUMB
Hans Aug 30, 2021 @ 1:14am 
And i need something linke this for cooking and all other workbenches. A possibility x10 or x25- DO you think its possible to make?
mxdanger  [author] Jul 23, 2021 @ 1:58pm 
Yes, it works with 1.3. I did testing with versions 1.3, 1.2, and 1.0 and it works as expected. I'll be making a commit to the repository in the next few days that simplifies the multi-version mod structure and adds 1.3 as a supported version.
Stormtrooper Jul 22, 2021 @ 10:38am 
does it work in 1.3?
The Aghaniser Jul 7, 2021 @ 2:50pm 
Seems like a reasonable balance for the increased speed... just make them individually until you've gotten the required level.
Dj Jul 11, 2020 @ 11:55am 
could you add a note here in the workshop that the recipe requires a crafting skill of 14 and 18 respectively?
That makes this mod kinda useless for me sadly :/
mxdanger  [author] Jul 4, 2020 @ 2:02am 
No problem! :winter2019happyyul:
Chad O'Bringers  [author] Jul 4, 2020 @ 12:35am 
Thanks, Mxdanger. I merged the changes and uploaded the new release to the workshop.
mxdanger  [author] Jul 3, 2020 @ 11:45pm 
Made a pull request that adds Advanced Fabrication as a research prerequisite, as @Sinistrem and @Omega13 has mentioned, and the changed the recipe names to match other bulk recipes (example: Cook fine meal x4) https://github.com/Devdisigdu/Bulk-Components/pull/2
Omega13 May 21, 2020 @ 8:21am 
Bug: Bulk Advanced Component recipe is unlocked without advanced fabrication being unlocked
kullen May 11, 2020 @ 7:27am 
The reduction in crafting times seem to not take at all, it takes the same amount to make 1 as 10 per unit.
@xunzuo can only be built by fabrication tables as far as ive seen, maybe thats why?
xunzuo Apr 5, 2020 @ 8:38pm 
why i can't find this recipe in my game?
Sinistrem Mar 18, 2020 @ 3:51am 
Mod allows bulk crafting of advanced components even before you have them researched for me, feels kinda op.
Chad O'Bringers  [author] Feb 27, 2020 @ 4:47am 
Thanks for that Tobe_continued. I merged the changes and uploaded it to the workshop.
Mister_Wolfgang Feb 27, 2020 @ 2:43am 
Pull request for Update to 1.1 i've made all change https://github.com/Devdisigdu/Bulk-Components/pull/1
QUEERS FOR PALESTINE Apr 30, 2019 @ 2:10pm 
As of version 1.0.2231 this mod fucks with caravans.

Your colonists will pack the gear onto the animal, but they can't interact with the carried items directly, only on the map mode. When the caravan returns all items that were carried disappear. Pretty shitty.
jraround Dec 20, 2018 @ 2:09pm 
thank you so much for the mod! do you need a new save for this?
Mister_Wolfgang Oct 21, 2018 @ 6:19pm 
Hi ! Can you upload a B19 version on steam workshop ? Or can i have the permission for upload it ? For streamer's let's play and for facilitate its installation by the community.
Chad O'Bringers  [author] Sep 4, 2018 @ 6:53pm 
Yeah, I see what you mean. I've adjusted the crafting times
Mr. T-XP x64 Crosby Edition Sep 4, 2018 @ 6:08pm 
I think the costs may be off, unless another mod is messing with something, single components are 84 work per, but 10 as bulk are 1084, which is more than 10 singles (10 x 84 = 840)
Chad O'Bringers  [author] Aug 28, 2018 @ 6:19pm 
Updated to b19, with the recipes changed to fit the new b19 costs. Let me know if there's any other changes I missed.
Darth Jimmi Aug 28, 2018 @ 11:51am 
b19?