Starbound

Starbound

Melee Aiming
217 Comments
Baitofqualitycooking May 2 @ 7:47am 
have you personally observed any modded weapons that break with this mod installed?

i have yet to encounter such an occurrence, but that doesn't mean it won't ever happen
Velkie Apr 26 @ 8:08am 
Eheh, yeah I realized that after someone else properly explained it to me

I guess with the way it was worded, my mind went "ah yes, this mod must certainly have DRM in it!" I may not be an idiot with computers, but man, sometimes words really mess me up! So apologies for the misunderstanding!
Kais  [author] Apr 25 @ 10:11pm 
The mod doesn't have DRM. I don't think it's even possible to do that in a mod? It just means it's for non-Steam versions of SB that can't use the workshop. Steam is DRM, even if you don't usually think of it that way.
Velkie Apr 24 @ 11:50pm 
It feels really weird to me to have DRM in a mod that just aims to make a couple types of melee weapons more useable, seeing as DRM is not a good thing for games
Velkie Apr 24 @ 11:41pm 
Genuine question: Why does this mod even have DRM in it to begin with? And seeing as there's a version of this mod that DOESN'T have DRM in it, then why not upload that version? Why make a second one with DRM in it, which as far as I know isn't a good thing to have at all?
Kinsect Mar 13 @ 3:13pm 
Does this affect Axe's as well?
just like in Easier Hammers and Axes?
MissKeisha Feb 5 @ 9:48am 
make so it so we can aim the specials, more like the ranged ones like a flying slash, so they go to the cursor
ranziseangaming Mar 13, 2024 @ 2:22am 
if possible
ranziseangaming Mar 13, 2024 @ 2:22am 
i want it to work on shellguard extension remastered and arcana
Nar'SieOfficial Feb 24, 2024 @ 9:25am 
Would it be possible to make a patch of this for extended story's more special weapons? I adore this mod, and not having it on some weapons makes me not want to use them.
Assassin Fennec Jan 22, 2024 @ 12:41pm 
i want this mod to work with this mod how would i do it or is it impossible? https://steamcommunity.com/sharedfiles/filedetails/?id=872296411
Thedeadmemelord Jan 21, 2024 @ 6:36am 
How do I make it so that the weapons only aim when I attack? It looks weird otherwise.
悟缘咒 Sep 29, 2023 @ 1:00am 
The gun is unusable, which makes some enemies feel like decorations
rainbow unicorn(armorpower) Sep 8, 2023 @ 5:24pm 
doesnt work with the starter broadsword for some reason
ZeF1Re Jul 20, 2023 @ 3:31am 
класс, внатуре четко
myt0 May 9, 2023 @ 10:21am 
W mod
Ironence Apr 28, 2023 @ 2:11pm 
I'm having a few really odd issues... Specific weapons won't aim while idle, and will only change their idle orient after making an attack. The weapons in question are the Greataxe, Fist, Katana, Mace, Scythe. Also the Quarterstaff, but this one isn't so egregious because it actually resets it's orients to default position and doesn't stay in some arbitrary position. And the only mod I'm using that affects weapons (That I'm aware of...) is FU, and... Well, it already has a patch.
Avizen Apr 21, 2023 @ 7:38pm 
pro tip: this mod breaks the avali race as they cant aim with guns and such
Chaos Jan 21, 2023 @ 2:46pm 
@gsamou
Honestly at this point FU is like saying "iS tHiS fOrGe!?"/"iS tHiS fAbRiC!?" for Minecraft, you're gonna see it no matter where you go
Dr. Kel Dec 18, 2022 @ 4:47pm 
You're a damn lifesaver
iHATEvideogames Dec 16, 2022 @ 7:19am 
FU is literally the calamity mod of starbound, i don't wanna sound rude but every workshop comment page is filled with "is it compatable with FU?"
Kate Hanami Oct 10, 2022 @ 11:25pm 
means steam workshop
amyy Aug 13, 2022 @ 1:50pm 
tf you mean drm lol
TheWorstTrash Jul 3, 2022 @ 4:34pm 
Can you make the protectorate broadsword have an aiming slash move too?
Grand Poo-Bah de Canadiannaise Mar 2, 2022 @ 4:58am 
thought I'd mention this doesn't seem to affect the very first sword in the game, the damaged broadsword
Leon Jan 4, 2022 @ 1:12pm 
Gods work brother. thanks.
BigDaddyCoatesy Aug 25, 2021 @ 11:20am 
If i have to sum it up it would be; fuck sake
Mr.Ouroboros May 15, 2021 @ 11:27pm 
not working with newest FU
Mirage Apr 24, 2021 @ 11:57pm 
last time i tried playing FU with this it broke the new weaon types that were supposed to be aimable and even the normal ones wouldnt work so probably not
SportyHeadShot Apr 24, 2021 @ 2:13pm 
Does this cause any issues with Frackin Universe at all? The wiki calls it incompatible but I keep hearing that its fine.
Aida Feb 28, 2021 @ 4:05pm 
Weapon Stats is incompatible with Frackin Universe. If you install both, generated guns won't fire. This mod, Melee Aiming, works fine with Frackin Universe.
Textual Deviant Feb 5, 2021 @ 9:14am 
I disabled the mod and I STILL can't get guns to work.
Strix6969 Jan 30, 2021 @ 2:30pm 
Im unsure why but this breaks guns
Karl the Homophobic Barbarian Nov 19, 2020 @ 4:34pm 
SimplyTheCat: "Can you make a version for "Shellguard" & "Project Knightfall"?
or if there is one already, can you give a link?"

I support/agree with this.
Xaliber Nov 17, 2020 @ 4:10am 
Hi Kais,

I made a compatibility version for Supper's Combat Overhaul : https://steamcommunity.com/sharedfiles/filedetails/?id=2277743008

Do you mind adding the info to the description? Thanks in advance!
Saturnine Jun 14, 2020 @ 7:42pm 
This game is literally not worth playing without this mod! Makes the beginning much less frustrating and makes downhill battles actually possible. Honestly it makes combat with the starting sword actually fun after a while.

Works in the latest release of the game for me, as of June 2020.
A Cat Jun 13, 2020 @ 6:10am 
Can you make a version for "Shellguard" & "Project Knightfall"?
or if there is one already, can you give a link?
Almantuxas Jun 10, 2020 @ 2:53am 
@MiniQueenieGames yes.
MiniQueenieGames Jun 9, 2020 @ 1:55pm 
I installed Frackin' Universe - Melee Aiming, do I need this mod too for the base game weapons?
mysterious child May 16, 2020 @ 9:19am 
i have a request can you make a mod that where people can aim anywhere when using a special move? please
Almantuxas Mar 17, 2020 @ 6:02am 
look, if you want to try fix the mod, here's how to do it:
1. open your starbound installation folder and go to the Win32 folder;
2. create a .bat file in that folder with the following: .\asset_unpacker.exe .\packed.pak .\..\UnpackedAssets\ ;
3. find this mod's file and put it in the same folder as the .bat file;
4. rename the mod's file to 'packed';
5. run the .bat file;
6. go back to your starbound installation folder and open the 'UnpackedAssets' folder;
7. from there explore the mod and try to find the cause of your issue.
Mirage Mar 16, 2020 @ 12:37pm 
its old and outdated
Almantuxas Mar 16, 2020 @ 7:40am 
how does it break guns. it's just patches for the melee weapons.
Kazyu The Avali Mar 16, 2020 @ 1:45am 
Obsolete and breaks guns
Almantuxas Feb 1, 2020 @ 8:37am 
iirc running starbound directly doesn't load steam workshop mods
Daroob Jan 31, 2020 @ 7:01pm 
Does anyone else have the problem where running this mod in steam it works normally, but when running it off of the local .exe file the aiming weapons don't animate accordingly? They attack properly aimed, but the character doesn't move the weapon to follow the cursor.
Mirage Oct 24, 2019 @ 4:40am 
vannila wands dont need aiming
bruh
Fuyuno Oct 21, 2019 @ 9:10pm 
any chances of making a version for aimable wands?
Mirage Sep 23, 2019 @ 9:10am 
it works with fresh files
might be some other mods
i reccomend making a backup and reinstalling starbound fresh
otherwise probably not
Pinball Wizard Sep 19, 2019 @ 5:04pm 
Does this not work anymore? I have it downloaded but no weapons aim at all. (Except for the guns of course.)