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I would highly recommend to just have a open prison instead of all those rooms and adding more bloat to your modlist.
If they all in the same room recreationg they all gonne break out at once too, no matter if their cells are individually locked.
Its a duplicate report. You need to copy the first error report to github. This wont be of any use.
Reproduce the bug and copy the first original error message.
This states to be a duplicate and is missing al vital information.
https://pastebin.com/hygnQxxg
I am trying to fix it, and already fixed in my build, just need some check.
The point is using a vanilla method
```C#
pawn.reading = new Pawn_ReadingTracker(pawn);
```
Here is the hugslib log.
I have reported this issue also the VE team via their reporting tool.
Ive noticed prisoners attempting to recreate using books but it causes a endless red error spam via console pausing the game.
Ive tested it by picking up the book, immidantely stopping it
While the error spam was ongoing I deleted the prisoner and it immidantely stopped too.
Colonists do not produce this.
I did test that this is a map wide error. Sadly it is no fix to enclose the books in another room, they somehow still attempting to read it. As soon as the prisoners are sleepy, unc. or dead/ deleted the error immidantely stops and wont ever occur until they actively searching for _another_ type of recreation because they bored.
Storing books in the prison cell sadly does not fix it either.
This mod seems to work fine for me. But out of curiosity, what is WBR?
When prisoners attempt to read a book, it tries to access their (uninitialized) reading policy, causing an error. That'd be why they don't read - and also why I keep getting that error.
Unfortunately it requires an assembly mod or Ludeon to take this situation into account. Here's (the source for) a harmony patch that seems to be working:
https://pastebin.com/Xtbm7x2p
is there a mechanic I am missing or is this bugged?