Stellaris

Stellaris

Crystalline Entity Weapons
19 Comments
Sometimes Jun 23, 2024 @ 6:11pm 
I wonder if there's a way to acquire the models, SFX and stats, and then re-add them as a mod?
Sola Fide Apr 3, 2024 @ 1:26pm 
I also miss them, I wonder why they removed them from the game to begin with, super cool weapon.
w.girl27 Nov 2, 2023 @ 6:58pm 
i miss these things so much
ryan660990 Aug 1, 2023 @ 7:45am 
Update?
loyalgaurd Jul 4, 2019 @ 12:42am 
Update!

Orokinforged Dec 15, 2018 @ 5:53pm 
no it does not but it might in a few weeks hopfuly
Carrier Jul 28, 2018 @ 1:36am 
Does this still work?
PalmettoJedi4 May 21, 2017 @ 4:53pm 
Thank you very much @451 for doing this mod! I love the shard throwers. Thank you again!
Ghost May 20, 2017 @ 8:53am 
Thank you
451  [author] May 19, 2017 @ 4:06pm 
It should still be compatible with 1.6, but I'll double check, and update once I get home in the next few days.
Ghost May 18, 2017 @ 9:37am 
is there a way we can get it for 1.6?
451  [author] Apr 9, 2017 @ 12:55pm 
I don't see why it wouldn't, but I'm not sure. I haven't been able to get 1.5 to work for me at all to even play it vanilla yet.
DracoMcGee Apr 9, 2017 @ 5:35am 
Does this work with 1,5?
451  [author] Mar 29, 2017 @ 5:57pm 
No problem! I've been meaning to get back to this, actually. Once you analyze the debris you automatically get the tech, without having to research it. Figured I'd wait until Banks comes out.
Umbra Velum Mar 29, 2017 @ 12:49pm 
Thank you I needed these for my shard ships
451  [author] Dec 9, 2016 @ 6:16pm 
Far as I can tell, 1.3 added this line of code to the crystal weapons in 00_phys_weapon_texh.txt: "is_reverse_engineerable = yes". I simply copied them into a file called phys_weapon_tech.txt so it wouldn't overwrite the main, and changed the value of the line to "no" for the four crystal weapons.

On their own they aren't amazing weapons, more flavorful than anything. Green and blue are Tier 1, and red and yellow are tier 2. If anything they were underpowered within their tier. I'm not sure if/how the non-player versions have changed between now and before they were removed.
Dragon of Desire Dec 9, 2016 @ 4:38pm 
So, with your code diving, how do they compare to current weapon types? Are they like kinetics? Missiles? Lasers? Are they equal to Tier 3 Kinetics? Should explain it in the patchnotes for those who started playing in 1.3 (Like me)
451  [author] Dec 9, 2016 @ 4:24pm 
You're welcome!

I wracked my brain over the fact that I couldn't get any shard techs for almost 2 weeks before I found out that their removal was listed in the 1.3 update change log.
Dragon of Desire Dec 9, 2016 @ 5:09am 
So this was removed from 1.3 and 1.4? Good to know. Thanks for this mod!