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https://gist.github.com/HugsLibRecordKeeper/0d5330da87308013a10acd8701a569d3
trees might be op, but corn does not have that deep roots, I can understand why they can't be grown in hydroponics, but this mod would be great to make it possible to grow indoor corn without any machination with terrains.
thanks!
That sounds an awful lot like hydroponics.
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Single&)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C5:<>m__1B2(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
nutrient grow plot
if you feel it is op you could make it use up luciferium (nanobots instead of nutrients) or require uranium and nuetroamine.
TLDR: Colonists would not replant crops if a flooring blueprint was placed over the plot. Only the affected square would be the issue.