Transport Fever

Transport Fever

Cargo station without middle ramp
69 Comments
Fragtzack Nov 18, 2019 @ 7:59pm 
Still crashes
ArhangeL Apr 2, 2019 @ 6:29am 
Same here, game crashes every time then i try to place station with more then 3 railroad tracks
GameOverRIP Aug 2, 2018 @ 1:39am 
Must be conflicting with something so i'm not sure it's this mod but it crashes everytime i try to use it
wabbithunta Apr 24, 2018 @ 6:35am 
@SoftwareSimian

Thanks for the info. I'd already done that, as I have the flexible station(s) option in my mod list. Trouble is I think I might have to restart the game I wassetting up as I get a message telling me that the game won't load due to "missing mods". That's a tad annoying as I'd set up a load of passenger/freight lines. [Getting things ready for a game]
I'll check it again, to see if I can get a saved game without the offending mod, otherwise it's back to square one.. ho-hum.
SoftwareSimian Apr 23, 2018 @ 12:42pm 
@wabbithunta: as an alternative, you can use Flexible Train Stations mod, pick 2 platforms and set the number of transit tracks you want to get the same effect. I made the transit tracks high speed to make the illustration more clear:
https://steamcommunity.com/sharedfiles/filedetails/?id=1368872988
wabbithunta Apr 23, 2018 @ 8:58am 
For some reason, this station keeps making my game crash. I get an onscreen game "crash" message that says "failure to connect terminals" and this keeps coming up everytime I try to put this station in to place and try to connect it up. I have to reload the game everytime, and now it's getting a tad annoying, to say the least. This has only just started to happen recently and I've not added any other mods since subscribing to this particular one. Anyone else having issues along a similar line with mods, this one or others if so is it a conflict or something else?
Terence Spencer Nov 30, 2017 @ 3:23pm 
Alles Top jetzt , bau Sie etwas kleiner
tom.thumbstone  [author] Nov 30, 2017 @ 1:02pm 
@Freephunter, die Ursache für Abstürze sind die "Bigger Stations", welche das Bahnhofscript von Urban Games auf inkompatible Art und Weise manipuliert...
Freephunter Nov 30, 2017 @ 3:51am 
Stürzt bei mir auch immer ab
tom.thumbstone  [author] Nov 15, 2017 @ 10:06am 
@Mad_Max_Ger, Absturz gibt es nur bei Verwendung von Bigger Stations, welche die Ursache ist. Siehe die Posts weiter unten...
Terence Spencer Nov 14, 2017 @ 1:40pm 
Stürzt immer ab
G_Myster Oct 20, 2017 @ 9:38am 
This crashed my game but the bigger stations works great
soundake Oct 19, 2017 @ 12:26am 
Because Bigger Stations is stil "broke", can you add more length options to your mod, please? Thx
melectro Jul 28, 2017 @ 9:33pm 
My game is also crashing, but here are some info about the cause. When selecting 4 tracks there are some nodes missing or not properly connected. In debug mode there are some red dots.
killakanz Jul 10, 2017 @ 10:32am 
Hello.
This mod is causing my game to hard-crash when a freight train drops off cargo which intends to move to another platform to be picked up by another train.
This may be caused by the conflict with Bigger Stations mod but I haven't really looked into it...
tom.thumbstone  [author] Apr 17, 2017 @ 1:56am 
@Hesmiyu, Bigger Stations breaks the scripting code from Urban Games that is used to build and modify the vanilla stations.
Until the author of the Bigger Stations fixes this problem, you have to disable the Bigger Stations, build the cargo station and reenable the Bigger Stations...
Hesmiyu Apr 16, 2017 @ 3:50pm 
Heya, I've noticed that this conflicts with another mod I'm using; the Bigger Stations mod. The passenger version works with the vanilla lengths showing but the Cargo shows the Bigger station lengths but as I place the cargo station, the game crashes.
tom.thumbstone  [author] Apr 15, 2017 @ 12:43am 
@dondeloro100, Antwort Teil1:
@dondeloro100, die "Größeren Bahnhöfe" verändern das "Bahnhof"-Script-Original von Urban Games auf inkompatible Art und Weise und verursachen dadurch "Fehlkonstruktionen",
die zu diesen merkwürdigen Abstürzen führen. An das Tageslicht ist es erst mit dem "Usability-Patch" gekommen, da dort Urban Games eine Prüfung mit Fehlermeldung beim Bau eines Bahnhofs eingeführt hat.
Trotzdem hat es noch einige Zeit und graue Haare gekostet, bis die verantwortliche Mod gefunden war.
tom.thumbstone  [author] Apr 15, 2017 @ 12:43am 
@dondeloro100, Antwort Teil2:
Da nach hitziger Diskussion der Autor der "Größeren Bahnhöfe" der Meinung ist, er bräuchte SEINE FEHLER NICHT korrigieren, vielmehr sollten wir anderen Modder unsere alten und zukünftigen Bahnhöfe, die das UG-Script verwenden, anpassen, wird es wohl keine elegante Lösung geben. Siehe dazu die Diskussion in "transportfever.net" : https://www.transportfever.net/index.php/Thread/7972-Terminals-are-not-properly-connected-G%C3%BCterbahnhof-ohne-Mittelrampe/
Behelfen kannst Du dich, in dem Du deinen "Güterbahnhof ohne Mittelrampe" einmal "auf-/umrüstest", wobei Du die Mod "Größere Bahnhöfe" im Mod-Manager DEAKTIVIERT haben musst. Dann sollte der "Güterbahnhof ohne Mittelrampe" korrekt gebaut werden. Danach können die "Größeren Bahnhöfe" wieder aktiviert werden.
Daran musst Du aber immer denken, wenn Du die "Größeren Bahnhöfe" benutzt...
dondeloro100 Apr 14, 2017 @ 9:11pm 
ja
tom.thumbstone  [author] Apr 14, 2017 @ 7:18am 
@dondeloro100, benutzt Du "Größere Bahnhöfe / Bigger Train Stations"?
Churchbuilder Apr 13, 2017 @ 4:54pm 
Does anyone have a solution to get the middle tracks work as loading tracks?
dondeloro100 Apr 13, 2017 @ 10:11am 
Dieser Bahnhof crasht bei mir so schwerwiegend das ich nicht mal mehr zu Windows zurück komme. Das passiert immer dann wenn mein Güterzug etwas abladen will (auf dem Aussengleis). Ich kann dann nur noch Window per Ausschalter gezielt "abstürzen lassen weil nichts mehr geht. (Win 7 ult. 64 bit and Steam)
tom.thumbstone  [author] Apr 7, 2017 @ 9:34am 
@patoninthedesert: "Bigger Train Station" alters the behavior of the Scripts from Urban Games. The author of "Bigger Train Station" has to fix this...
patoninthedesert Apr 6, 2017 @ 6:22pm 
It's the Bigger Train Station Mod that is causing the problem. I removed that mod and was able to make astation withmoer than 3 tracks reinstalled it built a 3 track station when I upgraded to 4 tracks and got the same message and crash.
tom.thumbstone  [author] Apr 6, 2017 @ 12:18pm 
@Holendrecht, @Mütze: The mod "Größere Bahnhöfe / Bigger Train Stations" is causing the error...
tom.thumbstone  [author] Apr 3, 2017 @ 9:53am 
@Holendrecht: Please try to build this station on a fresh test map without any other station mods. If this station is build successfully, add one other station mod and repeat the procedure. Try to find the mod causing the trouble...
Holendrecht Apr 2, 2017 @ 2:04pm 
@tom.thumbstone
Yes i use the mod.
tom.thumbstone  [author] Apr 2, 2017 @ 7:01am 
@Mütze, @Holendrecht: This station works for me with all length and track combinations with the usability patch. All terminals are properly connected. Are you using a mod like "longer train stations"?
Mütze Apr 2, 2017 @ 4:20am 
Same here - 3 Tracks works fine anything above causes CtD with "Terminals are not properly connected" regardless of the length or anything else. BTW its a New-Game so maybe it has something todo with the new Freight-Weight System (but why are 3 Tracks working..)
Holendrecht Apr 2, 2017 @ 12:14am 
@tom.thumbstone
I get the:
Construction Configuration error
Terminals are not properly connected!

Maybe has it something to do with the new USABILITY PATCH?
tom.thumbstone  [author] Apr 1, 2017 @ 4:12am 
@Holendrecht: You are the first in half a year - congratulation.
What is the error message in the stdout.txt just after the crash...
Holendrecht Apr 1, 2017 @ 3:52am 
hi
The game just crash if i try use this station.
pity
Sao 14 Feb 11, 2017 @ 6:12pm 
It could be GREAT if the middle tracks works too...
noaccaunt Jan 28, 2017 @ 11:53am 
I found: in construction file, in lines
if (tracks == 1) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 2 }
elseif (tracks == numTracks) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = #edges - 2 }

end

i need to add:

if (tracks == 1) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 2 }
elseif (tracks == numTracks) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = #edges - 2 }
else
terminals[#terminals + 1] = { #result.models, 0 }
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 10 }

end

But if i do it - i have crash to desktop. Why? What`s wrong? I just adding new 'terminal', and...
tom.thumbstone  [author] Jan 23, 2017 @ 2:04pm 
@noaccount: Sorry, but i'm to busy with other mods. This will take some time...
noaccaunt Jan 23, 2017 @ 12:46pm 
Sorry, but i can`t. I tried to add lanes to transportNetworkProvider, but it did not give any profit for me. I did read laneutil.lua, and didnt understand anything... Maybe you can help me?
tom.thumbstone  [author] Jan 23, 2017 @ 11:18am 
@noaccount: you have to make mdl-files with transport network providers for the inner tracks...
noaccaunt Jan 22, 2017 @ 11:01am 
Because it will be a very compact cargo station.
noaccaunt Jan 22, 2017 @ 10:50am 
Which part of code i need to change for use inner tracks as tracks with platforms?)
tom.thumbstone  [author] Jan 8, 2017 @ 3:16pm 
@{[:SLENDER-_-MAN:]}: This is by design. All inner tracks are transit tracks...
{[:SLENDER-_-MAN:]} Jan 8, 2017 @ 12:33pm 
only allows me to use outside lines
tom.thumbstone  [author] Jan 2, 2017 @ 10:26am 
@Pudsley, @herman925: I can't reproduce this behavior. One reason I know are too long trains where the last boxcar blocks a turnout and the train can not turn...
herman925 Jan 2, 2017 @ 5:11am 
No I don't =( I just use the standard ones
tom.thumbstone  [author] Jan 1, 2017 @ 5:10am 
@herman925: Do you use modifications for the station length?
tom.thumbstone  [author] Jan 1, 2017 @ 5:08am 
@Pudsley: What other modification do you use?
Pudsley Dec 31, 2016 @ 3:35pm 
I spoke too soon, now the third station exibited the same problem and needed to be replaced.

This was a simple one station to another, no signals, no other traffic and frankly not even 500 metres between the two stations, the train left station 1 and arrive at station 2 but then gave "No Path" for the return journey.

Replaced station with regular station and works fine now.

Full Disclosure - I am using another mod for 400m stations, maybe the two mods conflict somehow.
herman925 Dec 31, 2016 @ 3:33pm 
No path bug with this station. The regular ones work though
Pudsley Dec 31, 2016 @ 3:22pm 
Just as an afternote I have 4 large 8 track stations using your mod and only two suffered this problem and had to be replaced, the others seem to work fine.
Pudsley Dec 31, 2016 @ 3:17pm 
Thanks for the mod but I had a few problems with the stations. A lot of trains were coming up with "No Path", after hours of checking and rechecking signalling I thought I'd delete the stations and replace them with the regular ones, suddenly all trains are working again.