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install skyrim creation kit
go to your steam folder for skyrim:
...SteamLibrary\steamapps\common\skyrim\Data\
extract the Scripts archive file to this folder, you will now have a bunch of pex files and a source folder in the scripts folder here in ...SteamLibrary\steamapps\common\skyrim\Data\
download Bethesda Archive Extractor and SSEScript from Nexus Mods
extract the BSA file contents to a working folder
find and open the _pmstorageopenscript.psc file in notepad
scroll to the Functions section of the script
change the line under "elseIf choice == 2" from: _PMSoulGems_StorageRef.Activate(game.GetPlayer() as ObjectReference, true)
to:
_PMPotion_StorageRef.Activate(game.GetPlayer() as ObjectReference, true)
save the file
open this _pmstorageopenscript.psc in SSEScript, check the line you changed a moment ago
click save and compile
go back to your steam skyrim folder
...SteamLibrary\steamapps\common\skyrim\Data\scripts\
check that a _pmstorageopenscript.pex file is in here
the necessary files are now in place - you're done... run game, let the launcher go through checking your installed mods completely
launch game
the storage options from the menu should all be working properly now and you no longer have to conjure the entire suite physically to access the potion storage
And to use this opportunity to say thank you once again for all that work!
Thank you all for adding your own special touches, the humor, sharing your ideas, solving problems and (dang, what is ther word...?) .............needs!
Making Skyrim an even better place and an endles game:
Allways some new things to discover and try!
To all of you the best wishes for the New Jear, in private as well and here in Skyrim.
Personally, I use Notepadd++. There are instructions on the CK website on how to set it up to use it for CK script files. Once it's set up, you can assign a hot-key combination that will compile the script and output it to the correct place. I haven't done the update yet, I've had some personal things come up that have prevented me from modding. I hope to be back to it next week.
If you go to this web page and look along the right side column, you'll see links for instructions on setting up various editors to edit and compile the scripts:
http://www.creationkit.com/Category:Papyrus
I'm going to upload a fixed version of this mod, but I would recommend that you retrieve all of your items prior to updating. This mod hasn't been updated in over a year and the .esp file doesn't appear to be the latest. There is a newer version called "Pocket Craftshop II" that can be found in my workshop files. It gives you access to all of the crafting items and has more storage available.
I'll wait a day or so before uploading the changes to this file, to give you a chance to retrieve your loot in the chests.
Question: If the player built a second Pocket Mage, would that grant access to a second set storage containers and crafting tables? Just curious, cause I noticed when you have a lot of stuff in one container, adding or removing items gets slower and slower. This happens with all the containers I've encountered in the game, so it's not restricted to Pocket Mage. A second or even a third batch of storage containers would sure ease this problem.
Thanks for the bug report, I'll check it out.
summoning Arcane Enchanting Table & Alchemy Lab ... all work fine... and storages and items are OK...
Hmm, I haven't had that happen to me yet. I'll see if I can duplicate it so that I can know how to fix it. Thanks for the bug report.
Those are monk robes that are part of another mod that I made a while back. It's called the "Mages Travelchest". It has various combinations of most if not all of the mage and monk outfits in the vanilla game. It has evolved somewhat to include not only mage garb, but also light and heavy armor as well. There's also a selection of chef's outfits and chef weapons (can you say, "the ladle of doom") It's all instantly changeable using a menu. If you're interested, you can find it here.
http://steamcommunity.com/sharedfiles/filedetails/?id=18286
Conjuring these tools is a genious thought...
There already are a couple in my shared files. I recommend the Pocket Craftshop II. It has all the crafting and smithing items. It can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=84267533
Thanks! Glad it's a help to you!
You should try the Pocket Craftshop. It has a remote storage option that lets you store your goods in various chests or you can teleport to the chest storage area and manage your stuff directly.
I'll be checking all of my previous mods for bugs very soon. Right now, I'm trying to finish a total restructuring of the Pocket Campsite mod to make it modular and easier to update. I'll be releasing it under a different name and am going to try my best to make it compatible with the old mod. It's a formidable task as it has thousands of items and many scripts which all need to be renamed and debugged. The task is almost complete, so then I can fix the problems in this mod and a few in other mods. Everytime there is a major game update I have to fix a few things, although this one sounds like it's just a boo boo on my part. I'm pretty sure it's just a glitch, what I call a copy-and-paste error. In reusing code algorithims, I do a lot of copy and pasting and then change the parts that I need to. In this case I probably forgot to update the chest that it was pointing to. I'll fix it soon. Let me know if you find any other bugs. Thanks.
Try reloading the mod. You don't need to unsubscribe to do it. Just uncheck it in the Skyrim Launcher's Data section, then launch the game and make a new save. Then exit the game and re-check the mod in the launcher and start the game using the save you just made. This should give you the dialogue asking you how you want to recieve the Pocket Magecraft. Choose 'Get It Now', and go and check at the top of your 'Apparel' section for it. It's either going to say [Pocket Magecraft] or +Pocket Magecraft+ (I can't remember which I used, the + or the [ will cause it to be appear at the top).