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POCKET CRAFTSHOP II
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0.173 MB
Jul 22, 2012 @ 1:19am
Jul 24, 2012 @ 10:28pm
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Description
WARNING:
This is the newest version of the Pocket Craftshop II mod. IT IS NOT COMPATIBLE WITH THE ORIGINAL POCKET CRAFTSHOP and will almost certainly cause problems if you try to use both at the same time.

MAKE SURE YOU RETRIEVE ALL OF YOUR STORED ITEMS FROM THE ORIGINAL POCKET CRAFTSHOP'S STORAGE CHESTS, THEN UNSUBSCRIBE FROM THE ORIGINAL MOD, AND THEN SUBSCRIBE TO THIS MOD. Please report any bugs you find. I don't anticipate a lot of problems, but you never know.

WHAT'S NEW?
*******************
V1.07
Finished navmesh so storage is accessable by followers. Exterior entrance moved to accomodate player/followers on horsback. Weapon racks in place but not usable yet.

v1.05
The remote storage access and the teleport to storage option are still added to your inventory on your 1st use of [Pocket Crafting].
The storage teleport will work from any outside location much like fast travel. It will also mark your original location so that you can teleport back when you need to. If you teleport to storage, and then decide not to teleport back, go into sneak mode and equip the teleport token, this will reset it to so that you will teleport to storage on the next use. The teleport won't work while you are in sneak mode, it will just reset the global variable which controls the teleport action.

The storage area is much larger now, and is large enough to use any of your Pocket mods. I'll be adding to it and updating regularly for a little while, so check back.
20 Comments
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The Insaniac Jul 6 @ 11:20pm 
Makes hanging onto my loot so much easier. Great job.
Whacko Jun 1 @ 2:05pm 
Great mod, smithing and crafting anywhere! Saves time to not wait for loading screens when wanting to go craft something. Good job!
splynter  [author] May 14 @ 11:45pm 
I've recently added some info on the upcoming beta version of the Empire Builder. You can read them here:
http://steamcommunity.com/sharedfiles/filedetails/?id=107889592&tscn=1395495676
DJ Echo Dec 12, 2013 @ 8:18pm 
Could I trouble our Crafty Master to Add a Cooking Spit in the oval pocket spawner bit?
aselnor Nov 2, 2013 @ 3:21am 
Excellent mod used in +700h without issues . Hope to see a release on Nexus site ...
splynter  [author] Apr 7, 2013 @ 11:52am 
@brieuc.hernot
Awesome! Thanks for the report. Hello from Utah!
brieuc.hernot Apr 6, 2013 @ 11:11pm 
After having used this mod for a long time, here is my conclusion: Excellent!
No bugs! (I'm french). Hello from Paris
monkey9 Feb 17, 2013 @ 10:45pm 
Well, if you find the time. (Thanks for your involvement..;-)
I think you do really fine things here. I now also am going to try the camp.
The idea of conjuring up a complete facility is absolutely great.
splynter  [author] Feb 17, 2013 @ 9:39am 
@monkey9
Thanks for the input. I should probably revamp that area.
monkey9 Feb 17, 2013 @ 5:53am 
I went back to the seperate Mage and Smitty.
I like the accessability of the chests better, and, personally, the underground facility is not to my liking: It is too low ceiling, cold, too square, and the rugs are not nice to work on.
(The weapon racks are floating, next to the wardrobe.)
Just an idea, but something as proudspire manors kitchen/enchanterroom/mannequin, would have more atmosphere.
The idea is great, absolutely.