Empyrion - Galactic Survival

Empyrion - Galactic Survival

Moray-A-Mk1
36 Comments
Catmander Jan 5, 2017 @ 12:50pm 
Gorgeous design. But why o2 tanks anyway if its not for space? I tried the other version from the collection and it has also no o2 station. Another nice addition would be docking pads. It moves quite nice and can take a few shots when face taking base defences. Currently i think a good modification would be an additional rail gun (range, precision) or a swap for a missile launcher on each side. The thrusters have no cover and i'd put a wall element on the bottom to protect em. The o2 tank in front of the cockpit is also tricky since the core seems not far behind it so i'd rather put another armor in. But all in all very nice bird!
vicomt  [author] Dec 21, 2016 @ 2:46pm 
Build Requirements and Statistics screenshots added ;)
Offline1227 Dec 21, 2016 @ 2:04pm 
what does it take to make?
Okabig Dec 13, 2016 @ 10:07pm 
Hey where did you find the shapes to make this ships front? I am trying to repair the damage I got from a firefight I had with a drone facility next door and cant find the shapes you used on the list.

I am sure I am missing something since your ship wasnt the first one where I encountered this issue when it came time to repair.
vicomt  [author] Dec 12, 2016 @ 11:36am 
This variant of the Moray was specifically designed for atmospheric use, and to be more like a classic plane than a space ship, hence the lack of braking thrusters ;) The original that this was based on, is a fully fledged space-going SV though. you can get it as part of the collection at
http://steamcommunity.com/workshop/filedetails/?id=769421515
Impala Dec 12, 2016 @ 10:42am 
Ah OK, I didn't realise I didn't need to specifically use an O2 station to breathe in an SV. Thanks. I'm enjoying it, though it's really hard to slow down!
vicomt  [author] Dec 12, 2016 @ 10:07am 
oh, and I did notice that the device groups contain an "o2 station" group.. that actually contains an RCS... go figure ;) I'll get that fixed.
vicomt  [author] Dec 12, 2016 @ 10:05am 
No it doesn't. It was designed as an atmospheric craft which is a short duration flight that usually requires little o2, and the pilot feeds off the ship's o2 tanks.

there is a space for it directly behind the rear RCS blister (on top of the ship). It would be simple to remove a couple of blocks and drop one in if you need it.
Impala Dec 12, 2016 @ 9:09am 
Does it have an O2 station? I can't seem to find it.
vicomt  [author] Dec 8, 2016 @ 9:33am 
Yes there's a cap on speed, different vehicles have different caps, HV's are slower than SV's, which are faster than CV's.
There are also different caps in space and on the surface.
effectively all vehicles of the same type have the same max speed, it's just how fast you get there that's iimportant ;)
SICARIO Dec 7, 2016 @ 7:19pm 
Oh forgot to mention thanks for the reply and hard work in creating this craft.
SICARIO Dec 7, 2016 @ 7:17pm 
Funny you mention that, is there a cap on speed I use another SV and its top speed is around 25 (using older motors) and this one should be like 3 times faster but really does not feel like it, on flying it around?
Oh top speed handling is not a priority on my list (I dont get into dog fights myself),but surving a base attack on the other hand is.
I might look at upgrading the noise cone then all good I can do that. :-)
vicomt  [author] Dec 7, 2016 @ 11:24am 
We don't have any variants for this hanging around at the moment. I'll have a look at the BP when I get chance and see what I can do to uprate it. got to be careful though because more weight would definitely affect the flight characteristics.
SICARIO Dec 7, 2016 @ 8:06am 
Is there an armoured version, somewhere ? I alway get hit in the noise cone, (just poor driving abilities on my part) ie attacking a drone/ ghost base.
vicomt  [author] Nov 17, 2016 @ 11:51pm 
I'm not quite sure what you mean, The Moray-A Mk1 is a derivative of our other ship, the Moray Mk1, which is in the Space Moles Space Fleet collection, published by my brother, Oojimaflip.
Laffyistired Nov 17, 2016 @ 9:32pm 
question this is only the vanilla copy right you just renamed it right
vicomt  [author] Nov 10, 2016 @ 3:47pm 
Thanks guys. we couldn't do it without the subs and rates :D
JolanXBL Nov 10, 2016 @ 2:52pm 
Congradulations on making it into the game as a Blueprint!
BigNedKelly Nov 10, 2016 @ 12:14am 
btw if they flip over it's your driving not the ship and they easy replace :)
BigNedKelly Nov 10, 2016 @ 12:06am 
Super job m8 love it have 4 of them as my fighters on my carrier, changed the colours but the rest is perfect !:steamhappy:
vicomt  [author] Nov 9, 2016 @ 11:00am 
I think an adjustment to the disclaimers are warranted Master Shipbuilder ;)
oojimaflip  [author] Nov 9, 2016 @ 10:44am 
@jrc1967 use F&F tool to raise the terrain under the cockpit, that may give enough of an angle to get into the air?
jrc Nov 9, 2016 @ 8:36am 
If you roll this ship on its back, particularly if you're say showing off and accidentally clip a base and then roll into some water, walk away. You're not going anywhere.
[ELWP] Sirus Nov 8, 2016 @ 3:29pm 
@Afederowicz Since when did Empyrion feature a fully analog throttle movement that would actually utilize the benefits of a H.O.T.A.S Setup? To my knowledge, Empyrion only uses a -digital- throttle positioning system hence, the throttle is either positive (forward +10) neutral (0 Full Stop) or negative (reverse +10). I own a Saitek X52 Pro that has a built in throttle ram just below the stick. Did I miss a changelog?
robchatc35 Nov 7, 2016 @ 4:52pm 
Love it but needs a O2 station adding to it. I placed one just behind the cockpit
afederowicz Nov 7, 2016 @ 9:43am 
Remember Everyone, you can add H.O.T.A.S. controllers to fly Beauties like this ! I use a Saitek HOTAS, and CH-PRO (Pro Peddles) and over 100 mods... Flawless performance, and Zero C.T.D.'s !!! Not One C.T.D. and I just keep adding more and more great ship like this, and Still, Its Rock Solid... I hope they will make detailed fully working Avionics soon, because really working Panels, and moving controls would so rock this GAME !!!!!!!!!!! Beautull MOD work Here, Thank You for your Intelligent Creative Additions to this Simulation !!!!!!!!
Hero_BSB Nov 7, 2016 @ 8:17am 
Thank you :)
Tea Earl the Grey Nov 6, 2016 @ 10:31pm 
This ship looks amazing !
oojimaflip  [author] Nov 6, 2016 @ 3:25pm 
Thanks for the love!:steamhappy:
Stryker Nov 6, 2016 @ 9:28am 
Indoknight wins the thread. Please lock.
Tantric Nov 6, 2016 @ 8:42am 
I really love the look of this, one of a few designs that all the contours and angles truly look inspired. I struggle with designing ships that are both aesthetically pleasing and functional (usually functional means the contours get all messed up), this seems to do both really well.
vicomt  [author] Nov 6, 2016 @ 3:00am 
LMAO @ Indoknight
Cuckistan Nov 5, 2016 @ 8:36pm 
When your ship looks so fly

Cuz of sweet new desgin

That's a Moray!:steamhappy::steamhappy:
Marcus Astronomius Nov 5, 2016 @ 8:22pm 
The color theme reminds me of Cerberus from Mass Effect 2.
vicomt  [author] Nov 5, 2016 @ 5:20am 
Thanks for the comments. we've tried to stay away from overloading RCSs on our ships, and aero-fighters are a new thing for us, so yeah, we underestimated for this one ;)
I've added more RCS and updated the BP.
Stuford Nov 5, 2016 @ 2:28am 
I love the ship design, but it really needs more RCS's. I added 5 but I would suggest 3 minimum to keep this agile enough to dogfight.