Starbound

Starbound

Nostalgic Greenery (FU-dependent Version)
201 Comments
Azuli-Bluespots Mar 23 @ 3:41am 
Is this mod still safe to use?
Alu[GH] Apr 29, 2023 @ 7:02am 
I hope the creator of this mod is okay...
Loududdy Feb 2, 2023 @ 8:46am 
Love this mod, really amps up the immersion, and feel.
Trogdude Jan 16, 2022 @ 3:30pm 
Can I add this to my existing save file or will I need to make a new save file?
Geshiku Oct 9, 2021 @ 11:24pm 
Oh its beautiful
Ickura May 24, 2021 @ 4:53pm 
Will you be adding more plants like toxic oshrooms and alien bushes?
{FOX MELEE} Apr 27, 2021 @ 3:54pm 
this mod is making my wings not work please fix that and i know its this mod because before i got it my wings were working fine
IDGAFdotCOM Dec 14, 2020 @ 9:28am 
love this mod so far. the only thing that'd make it better is if you could color the waterfalls
Boberto Jul 20, 2020 @ 1:36pm 
Ah I see. I took a second look and the bush does not come from your mod. Thank you!

Any tips on how to find out where this bush may come from? It seems like its suppose to be harvestable due to their common placement around the map.

So far I have tried debug mode with /entityeval object.name() but nothing comes up. Thanks!
Lieri Jul 20, 2020 @ 12:50pm 
Those may be game-generated things that are destroyed on-hit. So it should be working as intended. What this mod adds are such things but you place them yourselves so that you may restore more bushes and other natural flora once you are done flattening the lands for your build.
Boberto Jul 20, 2020 @ 10:26am 
So on snowy planets, the bush with flowers spawn alot (hard to tell though because covered in snow). It is seen in the 6th image and 4th row from the top. As soon as I try to pick it up using the matter manipulator, it instantly disappears. Is this intended?
Charlatan  [author] Jan 19, 2020 @ 11:34am 
@SomeGuy I am not serious either ofc xP hope ya enjoy my mod !
SomeStaples Jan 19, 2020 @ 11:29am 
@Charlatan It's a joke my dude
Charlatan  [author] Jan 19, 2020 @ 11:08am 
Some Guy? its 4 blood splatters not 3 xP
What are you trying to say ? Blood isnt so bad, give some credit to vampires will you.
SomeStaples Jan 19, 2020 @ 7:37am 
*subscribes and starts up the game*
Oh boy this mod looks awesome!
*sees blood splatter object*
*there's 3 of them*
Alright then.
Charlatan  [author] Dec 9, 2019 @ 9:29pm 
Hehehe, thanks Insane_Insomniac ! It may look like it, but this mod's development is not dead, just on hold for an extended time ^^ I'll be back.
Insane_Insomniac4 Dec 7, 2019 @ 11:14am 
looked like a great idea overall, then I saw the rainbow crystal pillars options, TAKE MY MONEY (I wish, but seriously that shot alone got me to instantly sub to this)
Charlatan  [author] Nov 17, 2019 @ 10:46pm 
thank you holy waffle !
The Holy Waffle Nov 17, 2019 @ 6:53pm 
No worries! I was just a dumb and forgot to check my existing mods before downloading Frackin. I hope your road to recovery is a smooth one, don't stress :HatHealth:
Charlatan  [author] Nov 17, 2019 @ 2:10pm 
Again my upper arm muscles hurt as hell and need slow training, else, I can never make these things for ya guys again.
Charlatan  [author] Nov 17, 2019 @ 2:04pm 
@The Holy Waffle I was tired and pained then, sorry, well, many FU elements are not yet present in NG, tho the basic stuff I got permission for
I will work on it soon, promise :
Charlatan  [author] Nov 17, 2019 @ 1:55pm 
atm using both versions has no benefit and you should always only use one. I was working on NG when my main arm's shoulder broke and got a bad dislodge.... so Im recovering and when im back Ill give you more items and options and stuff ! but ATM I cannot raise my arm as much my chest.
It is pretty complicated to type and code onehanded :(
Charlatan  [author] Nov 17, 2019 @ 1:53pm 
eh sorry im tired right now but im absolutely sure in new landscapes and grasses and stuff working
Charlatan  [author] Nov 17, 2019 @ 1:52pm 
if you did not touch and FU content you should be fine and delete FU stations. then you should be fine, my work is trimmed to be okay without any issues caused by it
Charlatan  [author] Nov 17, 2019 @ 1:50pm 
sorry, friend, but I wrote a clear disclaimer only to use ONE version
Charlatan  [author] Nov 17, 2019 @ 1:50pm 
if you deinstall the normal version AND the FU version both, you may have some faulty items, things you made with this may have broken code, other than that you should be fine unless broken code comes up again in some planets you already saw
The Holy Waffle Nov 17, 2019 @ 6:57am 
Ahah, I didn’t know I needed a different version for FU!! If I had already installed the vanilla version and made the main crafting station, do you know of any bugs that may happen if I uninstall the first and then use this one?
Charlatan  [author] Oct 23, 2019 @ 7:13am 
eek, thats a link to your file on your computer, of course I cannot access that unless I was a supremely skilled hacker :P

message me in PM and I can offer ways to upload it
znp4nemmcrmccbrsndpn Oct 23, 2019 @ 6:02am 
Ah, it ’s a real screenshot. I ’m sorry if you know the answer.
C:\Program Files (x86)\Steam\userdata\466861515\760\remote\211820\screenshots\20191023215927_1.jpg

I don't know how to send a screenshot. I wish I could send it well.
Charlatan  [author] Oct 22, 2019 @ 3:03pm 
lavender as in new biomes from FU ? If Sater still gives me the permission, I will, as of now it was fine ^^;
znp4nemmcrmccbrsndpn Oct 22, 2019 @ 7:55am 
Are you planning to make plants from the Garden planet (flowers such as lavender and hydrangea, fallen trees, etc.)?
Charlatan  [author] Aug 28, 2019 @ 6:49am 
Its planned ! Obstacles keep piling up almost as if they stood in a queue! I must further tax your patience I am afraid :/
a Aug 28, 2019 @ 12:59am 
1.4?
Charlatan  [author] Dec 8, 2018 @ 9:12pm 
The "Decoration Displacer" should normally work on the flowery grass oO how to use it is shown in the 4th image above.
Mylioba Dec 8, 2018 @ 8:20pm 
How do i recolor the flowery grass? it says you can recolor it
Charlatan  [author] May 11, 2018 @ 1:26pm 
finally you found what o: my mod is not hidden or anything
[XP]_IIpopok☭ May 11, 2018 @ 8:19am 
finally i found it. thank u, Charlatan
Lieri Mar 28, 2018 @ 4:08pm 
*Points Green-fingers at.*
You Charlatan! Doing a good job, thank you.
MiniQueenieGames Mar 28, 2018 @ 2:05pm 
OMG I need this in my life!
gameLu Mar 2, 2018 @ 8:50pm 
Whaaaaaaaaat this is amazing! o.o
Charlatan  [author] Jan 19, 2018 @ 7:25am 
Ya
LXIR Jan 19, 2018 @ 3:58am 
the person hosting the server will obvisouly have to have that mod as well in order for it work?
Charlatan  [author] Jan 19, 2018 @ 2:49am 
It should be fine in multiplayer D: people have used it before and reported to me it all worked fine.
LXIR Jan 19, 2018 @ 2:48am 
can this be used in a multiplayer server?
Charlatan  [author] Jan 15, 2018 @ 3:34am 
Ah, I'm glad it was no issue after all ^^
zell1000 Jan 15, 2018 @ 1:45am 
nvm im dumb i somehow named a .pak 2 diffrent things. Sorry about that
Charlatan  [author] Jan 15, 2018 @ 12:42am 
Up to now everyone who used it in mutliplayer reported it working fine oO
It sounds like you would see if it caused errors, if it simply does not show at all, I sometimes had this too when the steam workshop lagged for a bit, thus updates to mods happened with delays.

Also, for reasons I do not yet know, sometimes my steam workshop would not update or download mods until I restart it.
zell1000 Jan 14, 2018 @ 5:30pm 
Does it work for servers? Cause when i boot up mine it doesnt show up in the list of loaded mods.
Lieri Dec 31, 2017 @ 10:38am 
My garden demands BLOOD... of the ocean planet in form of water.
Charlatan  [author] Dec 28, 2017 @ 9:47am 
A lil' recap on why things have been silent and whats planned for 2018:

> To avoid crowding inventories, I've been looking into a tool reducing plant and rock objects back into the typical materials like plant fibre, petals rocks etc. and to easier transport them.

> A better layout for the Crafting Window and the (embarassingly) missing "Show All" Tab

> Of course, the Floromorph machine is still on the way

> There is quite a bunch of vegetation objects waiting to be added, which were generously offered to let me merge into my mod by Starbound user Kateislost

> There are multiple different new Grass-Types, spreadable with their own Grass-Seeds, still unused, because a little issue with new grasses in Starbound

> Optimizations in file structure for more easier/faster updates

> Its still a long term goal to find a *proper* solution moving objects to the background or foreground

That being said, sorry for the long silence, IRL has not been quite fair recently