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Any tips on how to find out where this bush may come from? It seems like its suppose to be harvestable due to their common placement around the map.
So far I have tried debug mode with /entityeval object.name() but nothing comes up. Thanks!
What are you trying to say ? Blood isnt so bad, give some credit to vampires will you.
Oh boy this mod looks awesome!
*sees blood splatter object*
*there's 3 of them*
Alright then.
I will work on it soon, promise :
It is pretty complicated to type and code onehanded :(
message me in PM and I can offer ways to upload it
C:\Program Files (x86)\Steam\userdata\466861515\760\remote\211820\screenshots\20191023215927_1.jpg
I don't know how to send a screenshot. I wish I could send it well.
You Charlatan! Doing a good job, thank you.
It sounds like you would see if it caused errors, if it simply does not show at all, I sometimes had this too when the steam workshop lagged for a bit, thus updates to mods happened with delays.
Also, for reasons I do not yet know, sometimes my steam workshop would not update or download mods until I restart it.
> To avoid crowding inventories, I've been looking into a tool reducing plant and rock objects back into the typical materials like plant fibre, petals rocks etc. and to easier transport them.
> A better layout for the Crafting Window and the (embarassingly) missing "Show All" Tab
> Of course, the Floromorph machine is still on the way
> There is quite a bunch of vegetation objects waiting to be added, which were generously offered to let me merge into my mod by Starbound user Kateislost
> There are multiple different new Grass-Types, spreadable with their own Grass-Seeds, still unused, because a little issue with new grasses in Starbound
> Optimizations in file structure for more easier/faster updates
> Its still a long term goal to find a *proper* solution moving objects to the background or foreground
That being said, sorry for the long silence, IRL has not been quite fair recently