XCOM 2
XCOM 2: Tactical Co-Op
692 Comments
SHRRAFF Apr 22 @ 6:04am 
this is working?
Kirill Apr 13 @ 4:33am 
Have anyone tested this on Steam Deck? I always have a Pure virtual function being called while application was running (GisRunning == 1) error when connect to a friend
Vorpal Tanuki Mar 30 @ 12:53pm 
This is abandoned ? Can you share the mod sources ?
Ghostclaw the Warrior Cat Nov 29, 2024 @ 7:51am 
mod NEVER worked before and doesnt work now either.

This is just to troll apparently.
Balanced Nov 17, 2024 @ 8:13am 
Guys go into your steam library and go into the games properties > betas > beta participation drop down to "pre 21.10 ..." and then try again with the mod
charles_watkins Oct 27, 2024 @ 11:53am 
I'm having trouble setting up coop and need a better idea what happens on the joining side. On the mission screen, I open a slot and give the invitation. My partner has a mission screen with four characters open, but nothing seems to happen in response to the invitation. He can remove and replace characters, but the list does not label any as remote. I don't see his characters on my selection list.

What are we doing wrong?
REmy LEbough Aug 24, 2024 @ 10:52pm 
how you going to give up such an awesome mod men , stupid
Jenssons Nov 5, 2023 @ 11:07am 
parsec sucks when you want to play with friends far away
mau0032 Jul 3, 2023 @ 11:28pm 
not working :(
[𝑯𝑩] ricksou Jun 21, 2023 @ 9:16am 
ça marche pas
MetaInstability Feb 21, 2023 @ 8:33am 
Since this mod is pretty much dead lemme just point all of you in direction "Parsec" for coop with friends. I've been playing with 2 of my friends using parsec and it is an absolut blast(just requires some coordinating since all players involved will be in control of the mouse)
Ali Renegade Feb 20, 2023 @ 6:25pm 
Does anyone know the last version of the game that this mod worked on, if you do then great it will be playable but on the current version it can't be played.
Seth Feb 18, 2023 @ 12:32pm 
does this work with wotc
dantles1992 Feb 11, 2023 @ 5:24pm 
so this dose not work anymore
SaibaX Dec 3, 2022 @ 3:26pm 
Well correction if all of the work provided is original with no proprietary code from 2k. Also a kickstarter for a mod might have been the straw that killed the project since earning money is part of what gets the blood pumping for these greedy publishers.
SaibaX Dec 3, 2022 @ 3:24pm 
I would love to know the grounds for the C&D. I can understand if they were releasing proprietary code from the game itself but if a majority of the work provided was original then the most they can do is send the 2k Goons like they did for a few GTAV modders.
LautiEzeCrack Oct 21, 2022 @ 6:51pm 
hello I have a problem with the mod and when I want to play with a friend he tells me: "the connection with the game is not available because the versions of the game are different, check that the game is updated to the latest version" can someone help me
Necromancer Sep 25, 2022 @ 2:39pm 
Their post from 2017 -
"ALL: We stopped supporting XCOM 2 mods when 2K gave us a Cease & Desist (much like they recently did with GTA 5)."

Their accounts seem to be mostly abandoned or unused from the public eye. Mod is dead sadly.
Valkorion Sep 25, 2022 @ 1:50pm 
Don´t work!!!
Necromancer Jul 27, 2022 @ 5:49pm 
Should probably remove the mod from here if you don't plan on doing anything.

For anyone in the future --
Apparently this mod received a "CnD" notice. Highly unfortunate.
Others have suggested Teamviewer or Parsec as a method of screen sharing, equivalents to remote play together.
(Otong) Jul 25, 2022 @ 10:40am 
RIP co-op multiplayer get disable for new version
xTwixx May 11, 2022 @ 8:01am 
Got it
Asteroid Blues May 10, 2022 @ 11:26pm 
Use screen share like everyone says
BEHOM Apr 22, 2022 @ 9:54am 
Работает в КООПе только одна миссия, после соединиться без проблем просто не возможно. Друг присоединяется и в начале миссии мы просто стоим без возможности что либо сделать. А если я к нему присоединяюсь, то у меня игра крашится с ошибкой (что-то про виртуальную память):orccaptain::orccaptain::orccaptain:
NoZone Apr 18, 2022 @ 3:40pm 
tested in all directions. it just doesn't work.
Maddog Reed Mar 6, 2022 @ 3:47pm 
Guys use Parsec, this mod is not supported, the guys tried but we’re stopped. Parsec and other screen sharing software is just as good for playing with friends
Player_Klim Mar 6, 2022 @ 11:08am 
666ой
FanGerBoy Feb 16, 2022 @ 10:39pm 
Мод все еще для 2х игроков?
xTwixx Feb 12, 2022 @ 5:18pm 
Is this playable on WOTC?
Chtinord Feb 3, 2022 @ 8:24am 
Très bonne idée & merci de l'avoir créer cependant c'est pas adapté pour vraiment jouer en coop, je m'explique :

-Problème de latence en coop, l'hôte crée son serveur du coup il voit les mouvements des ennemis & action 30 secondes avant vous (le 2ème joueur).
-Il peut arriver que le 2ème joueur ne voit pas les ennemis (ennemi invisible) ça met arriver.
-Mur qui disparaît pour le 2ème joueur ce qui enlève la couverture.
-Progression pas synchronisé (Vous serez toujours un soldat recrue en 2ème joueur sauf si vous utilisez les personnages de l'hôte.)

Franchement c'est une très bonne idée d'avoir fait du coop & la fonction est plutôt intéressante mais manque beaucoup de correction. Je vous remercie malgré tout d'avoir fais un mode coop, mais je vais plutôt continuer en solo & attendre éventuellement une sortie coop officiel sur le prochain xcom.
Leth Jul 18, 2021 @ 3:52am 
Adding to what Dani said, just use Parsec to share mouse/keyboard and split units by gender so it's easier to know whose turn it is. During deployment, if you have 5 squad limit so you can't split units 50/50, then trade missions as to who will deploy 3 vs 2. It works well enough as long as you don't touch your mouse while your friend is controlling your computer.
Maki Jul 5, 2021 @ 8:54pm 
Additionally, when hacking a tower both players gets a popup that appears to act independently, as well as the promotion buttons at the end. Does this cause any desyncs? should the player who isnt activing the hack just exit the prompt?
Maki Jul 5, 2021 @ 8:51pm 
So far my experience is mixed... as far as I can gather, after each mission both players were supposed to go back to their own game, however the 2nd player got put back to the main menu instead.

Another mission the VIP we were supposed to extract did not interact with the extraction point in any way.

Questions:
1. Is player 2 supposed to go back to their own save, or get booted to main menu?
2. Does player 2's units status get saved? Ie, promotions/wounds. If not that means it actively hinders progression as the 2nd players units wouldnt contribute to long term at all remaining rookies forever.
3. The videos say that player 2 does not get any rewards or anything, is this still true?
entomaximus Jun 30, 2021 @ 12:21am 
hey really late reply but do i need to get this from github or does it have a chance to work here? i tried doing file downloads for halo and failed miserably, so id love to avoid that, if it doesnt thats fine im not trying to be rude about it
LifestylerAUT Apr 10, 2018 @ 2:16pm 
A friend and I were both excited to read that there is coop mod out there which is out of beta and should work, so we bought xcom 2.
Unfortunately there seems to be a huge gamebreaker: No huds.
If I invite a friend (deleating the last spot to invite a friend than delete the 2nd so we can play 2-2 each) and we start the FIRST mission, its written something like "teammates move" (we are german) there is no hud or the possibility to choose soldiers using tab.
If he s inviting me its the same problem vice versa.
We both put xcom2 into the exception (firewall in kaspersky/excepted program) but it didnt help.

Is there ANY chance to get this working probably?
We were so hyped first and now we are a bit worried that it might not work at all.
Suggestions?
Quixotic Cloud Games  [author] Apr 8, 2018 @ 9:43am 
@Kintaro The Co-Op for Long War 2 is here: https://steamcommunity.com/sharedfiles/filedetails/?id=887179138
Kintaro Apr 6, 2018 @ 12:47am 
I am sorry if this questions is obsolete. Is this mod fine with WOTC? ty
Quixotic Cloud Games  [author] Mar 23, 2018 @ 7:13pm 
@eratheon Cosmetics mods should be fine, but you'll have to have the exact same mod stack. If even one mod is missing, you'll get an error.
Eratheon Mar 19, 2018 @ 8:26pm 
I know this is a stretch, but if a friend and I have the same Costmetic Mods alongside Tacital Co-Op then would we still be able to play?
jtm_alaska Mar 14, 2018 @ 11:05pm 
This is a amazing idea wish it would of worked out. I mostly play X-Com with friends or family on 1 PC each of us with different characters, but multiplayer coop would of been a gamechanger.
Quixotic Cloud Games  [author] Mar 14, 2018 @ 6:06pm 
@DerpyHotDog You have to do the mission yourself. It's tactical co-op, and not strategy co-op. We offered to make strategy co-op in our last XCOM 2 youtube video, but only a few people wanted it.
Donny Mar 14, 2018 @ 2:21am 
Real quick question before I try this with my friend, does it sync story progression? or do you have to do the mission by yourself when your friend finishes it.
Quixotic Cloud Games  [author] Mar 11, 2018 @ 6:27pm 
@astraious Now, your friend doesn't have to be. Just has to be in the same menu, like in the tutorial videos.
astraios Mar 11, 2018 @ 8:21am 
Hey team dragonpunk, a friend and I were wondering if you need to be on the same mission / same progression in your campaign for it to work? Thanks
Johannes Mar 4, 2018 @ 4:32am 
Nevermind. Testing with the same setup, a few rounds into the very first map on Commander, I once again got locked into a state where neither player had a UI.

- Host and Guest each had two units to control
- In the previous alien turn a sectoid mind-controlled a guy and another guy panicked. I believe they both may have belonged to the host (whose turn it was next) but am not 100% sure.

Screenshot:
- Host: https://i.imgur.com/fQnRe3M.jpg
- Guest: https://i.imgur.com/k2CJws6.jpg

Note how neither player even sees the 'Teammate's Turn' text. Also, the enemy turn played back first for the host, and then played back for the guest. This means both players would have spent about 20 seconds waiting while nothing was happening on their screen, only obvious since I can see both.


Again, all mods disabled except co-op. port 3074 had been forwarded on the router to the host machine.
Johannes Mar 4, 2018 @ 4:12am 
It seems that specifically forwarding port 3074 (UDP/TCP) to the host machine fixed the UI issue for me.

Also, Testing has been tedious since after joining a game, if the host exits to menu, both users have to restart the game to be able to play again - they get stuck on loading screen forever otherwise (or crash in case of the host):

- Both accounts had base game, no WOTC, same mods installed and all but Co-op disabled.
- Both accounts had created a brand new game on Commander, tutorial disabled, and played until the first possible mission, then saved.
- Both accounts loaded this save before connecting when in the squad menu
- Once joined in a co-op game, host leaves with escape->quit to menu. Guest is kicked out of course.
- If host now loads the same game they did previously (not autosave), they crash with a crash log.
- If guest now loads the same game they did previously (not autosave), they are stuck in an infinite loading screen.

Both have to force quit.
Johannes Mar 4, 2018 @ 3:58am 
Before reading MrR0ket0's fix, I made a video showcasing the UI bug on my desktop and laptop (yep, with two steam accounts): https://www.youtube.com/watch?v=z3clPttCvtc - I'll try opening some ports now as MrR0ket0 suggested. and will comment with result.

For the record:
- Both accounts had base game, no WOTC, same mods installed and all but Co-op disabled
- Both accounts had created a brand new game on Commander, tutorial disabled, and played until the first possible mission, then saved.
- Both accounts loaded this save before connecting when in the squad menu

of Note:
- If the host changes difficulty level it moves control to the guest. However after they do their turn and the alien turn runs, the game will be fully stuck
- If either user quits to the menu and then attempts to re-load their save, the game will lock up in the loading screen (waited for 5 minutes before force quitting)
- A visual bug on the host during the briefing is pretty common: https://i.imgur.com/Dzs7im7.jpg
MrR0ket0 Mar 3, 2018 @ 3:27pm 
via router yes, it was obvious your mod has something to do with multiplayer thus i never tied the vanila multiplayer
Quixotic Cloud Games  [author] Mar 3, 2018 @ 9:48am 
Oh, wow, that IS interesting! Did you have to unblock them in your router, or where exactly?
MrR0ket0 Feb 28, 2018 @ 6:49pm 
UI problem solved and reproduced! Ports where blocked, following ports needed to be open:

- Port 80 (TCP)
- Port 88 (UDP)
- Port 53 (TCP/UDP)
- Port 443 (TCP)
- Port 3074 (TCP/UDP)

and voila it works