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@darfracer125
no, you don't have to place it. only subbed and enabled is necessary. on every game load it will check all your assets and see and add the stuff it does not know about to the file that you can edit.
but it says i need to load a save once.
does that mean that this mod can only change the settings of buildings that have already been placed? or is that just to get the "asset list" and will it be changed for any new building i place down aswel?
because if i need to place each building first. then i have no use for this mod.
glad it works for you :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3022085330
Thank you for the clarification. Thumbs simply just for the speedy reply. I think I'm going to give this a try. My network experiment has done wonders for my traffic flow. But it is playing hell on land value via service range and impact. This seems like just what I need to balance it to where it makes sense.
It affects all service buildings you changed (the mod does not do anything by itself), also the ones from the workshop as long as they use the BuildingAIs that come with the game (most likely).
What i mean with "All Values you change are reevaluated after a short period of time." is the following:
If you set all radius values to 0 for example, after a few seconds you should see all non service buildings complaining about too low land value for example. if you wait a few minutes they should all become abandoned. if you then reset the values and let the simulation run for an hour or so ... you should be back to where you started. you can just go bankrupt in the meantime ;)
Also, you state this mod affects all default service buildings. Does it also affect service assets I am currently running?
really, damn, so id have to just let everyone leave and then wait for my pop to go back up?
see Caution! section. my advice: enable unlimited money mod, put the game on fastest speed and just wait until you are back to normal. you will get there eventually.
Check out https://steamcommunity.com/sharedfiles/filedetails/?id=1806759255
Just a suggestion.
Currently I have to manually tell the mod which AI's it should be interested in and it will find all the buildings for that AI's which is the reason mod assets work (if AI is supported) but new dlc stuff does not. That is something that could be improved.
The mod seems to increase the library's street distance radius, but doesn't seem to increase the happiness circle from the library? Where it doesn't increase the circle that gives you the happiness indicators. So is the library not benefiting from the mod?
Is service value and happiness bonus 2 different things? I also notice things like the Zoo Main Gate from Park Life only has a happiness area of effect and its not included in the mod, which is why I assume they are 2 different things. If they are could you include the happiness radius to the mod also?
I had to unsubscribe, and manually delete the .dll file in the steam mods folder and the xml in the apps/local folder. For some reason steam didn't update the .dll file despite saying it downloaded the update even though I unsubscribed and resubscribed multiple times.
The only ones that are showing up is the "Small Ice Cream Stand Plaza", "Large Ice Cream Stand Plaza" from P&P dlc.
Also noticed its failing to detect stuff from DLCs in general like Park life, Snowfall, etc...
Incorporated all the stuff from the Airports and the P&P DLC.
For instance I noticed the Pedestrian Area Buildings aren't being detected. Like the Small Food Truck Plaza, Small Ice Cream Stand Plaza,etc.
I looked for them manually, and also did a CTRL + F search for them in notepad++ and they simply don't exist.
see description
it cause and error!!!
np, you can always compensate if you get the land value issue and just build more service buildings in proximity.