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If you play with manufacturers touch
The stock/technique of the weapon determines the special (which is obvious) but can aswell determine the element of the weapon, BUT, found out you can technically "infuse" the stock/technique with a middle and right part of the same weapon which had an element, but only works on physical stocks/techniques (IE, if you put a physical stock onto 2 bits of a poison weapon, the stock ends up poison type)
While the handle/middle part of gun, affects manufacturer type so for example, if you wanna keep this cool gun but it is rotik, you can endlessly mix and match but dont forget about the middle, the middle is basically the core of the weapon, left and right side can be changed all over
Nice to see that it works for some, or, AT ALL.
Did you try to recreate a weapon by putting those three things back into the forge?
Use it only with "Naturally found weapons".
Weapons in particular have a LOT of metadata that people usually forget about when spawning them from the console, and this relies heavily on it.
im specifically checking for procedural katanas and nebulox's bows
only work after I removed your mod
sorry
What am I doing wrong?
https://www.reddit.com/r/starbound/comments/9z4bfz/how_do_i_add_a_certain_effect_to_a_weapon_with/
https://community.playstarbound.com/threads/how-to-modified-a-vanilla-weapons-into-a-cool-weapons-by-using-a-spawnitem-command.132112/