Starbound

Starbound

Weapon assembly
500 Comments
Kani_Blep Feb 20 @ 2:14pm 
Love the mod, and thanks for the FU version too
MissKeisha Feb 5 @ 4:51pm 
CHAT! best dps combination!
MissKeisha Dec 12, 2024 @ 6:21pm 
Make it that it can modify all weapons. I need an Asuterusaberu DX that can be used as a flamethrower.
Non Alchemist. Nov 26, 2024 @ 11:19pm 
what the guy below me said.
Mabra Nov 20, 2024 @ 10:30am 
A mad scientist mod that lets you do this but for procedural monsters would be fun.
Canary Gary Nov 6, 2024 @ 5:30pm 
Are you able to make it so that staffs can change colour as well? I have edited the one I am using so Idk if that changes things, but if you can find a way to color staffs please do.
Pifilix.SVK Jul 30, 2024 @ 2:07am 
may have found a method to the madness (after making a new save without betabound oddly enough) and found some fascinating thing:

If you play with manufacturers touch
The stock/technique of the weapon determines the special (which is obvious) but can aswell determine the element of the weapon, BUT, found out you can technically "infuse" the stock/technique with a middle and right part of the same weapon which had an element, but only works on physical stocks/techniques (IE, if you put a physical stock onto 2 bits of a poison weapon, the stock ends up poison type)

While the handle/middle part of gun, affects manufacturer type so for example, if you wanna keep this cool gun but it is rotik, you can endlessly mix and match but dont forget about the middle, the middle is basically the core of the weapon, left and right side can be changed all over
Turbotowns Jul 29, 2024 @ 11:40pm 
No, it shows you replacing the blade of the second sword with the blade of the first sword, WITHOUT taking the second sword out. I mean, did you recreate the FIRST SWORD, ENTIRELY, by putting a scroll, handle, and blade back into the assembler while it's EMPTY FIRST?
Silver Sokolova Jul 29, 2024 @ 7:06pm 
@Turbotowns yes, the link in my last message shows me recombining them
Turbotowns Jul 28, 2024 @ 12:27pm 
@Silver Sokolova
Nice to see that it works for some, or, AT ALL.
Did you try to recreate a weapon by putting those three things back into the forge?
Turbotowns Jul 28, 2024 @ 12:24pm 
The spears I tested WERE randomly found.
Silver Sokolova Jul 28, 2024 @ 7:23am 
@alberto-rota that's not how weapons work. the weapon's buildscript fills out the weapon's data when the item is created, even data that's not specified on creation. this is why we can put 'commonpistol' in a loot pool and have the game randomly pick data for it. if the data wasn't provided when spawning weapons, spawned weapons wouldn't work at all, not just with this mod. here's a video of me using spawned weapons in WA https://imgur.com/a/bzgkOk0
Pifilix.SVK Jul 28, 2024 @ 6:46am 
As in i have to seperate basically "chests" of weapons between shop sold *and* chest found? Or how am i supposed to understand it?
Pifilix.SVK Jul 28, 2024 @ 6:45am 
i wasnt using manually spawned weapons, i just used a bunch of merchant sold weapons...are ya telling me theres meta data tied to the *origin* of a weapon, as in i cant mix and match merchant sold weapons and chest found ones?
alberto-rota  [author] Jul 28, 2024 @ 1:16am 
It was stated several times, but do NOT use "Manually spawned weapons".

Use it only with "Naturally found weapons".

Weapons in particular have a LOT of metadata that people usually forget about when spawning them from the console, and this relies heavily on it.
Turbotowns Jul 27, 2024 @ 10:26pm 
I tested it with spears, actually. I couldn't even recreate the original weapons, so that physical/elemental thing isn't relevant.
Pifilix.SVK Jul 26, 2024 @ 11:15pm 
@Turbotowns so far with experimenting, i found out you cant combine physical gun parts with elemental ones (for some reason) so it could be that...altho i am unsure still so id not reccomend with playing with it
Turbotowns Jun 29, 2024 @ 12:31pm 
Yeah, it's not working for me either. The weapons were disassembled fine, but now they can't recombine.
space is cool Jun 5, 2024 @ 5:31am 
so im doing all these combinations and they aren't combining at all in the upper slot, does this even work?
The last Eternal Jun 1, 2024 @ 4:02am 
This needs to make a comeback. Like really come on
Pyradyne Mar 14, 2024 @ 11:07am 
able to make custom weapons and actually choose what i want while sacrificing to get parts? heck sign me up bruv
Licorice Aug 21, 2023 @ 9:24am 
Is this mod being kept up to date, or is the original author able to be contacted? I want to ask them a few things as I'm making a patch file for this mod and need some pointers
eonman6 May 4, 2023 @ 11:03am 
There is an FU patch for this
Doctor Pear Apr 5, 2023 @ 3:50pm 
This mod breaks FU nowadays, sad.
cschumps Apr 5, 2023 @ 11:43am 
compatible with manufacturers touch?
who231sz Mar 25, 2023 @ 5:47pm 
Works with Knightfall, I hope?
Saice Nov 5, 2022 @ 9:38pm 
@Daeminos yeah cause frackin universe sucks
Daeminos Oct 3, 2022 @ 10:13pm 
This mod no longer works with frackin universe, sadly I must uninstall it. Hopefully the mod developer will have mercy on us and fix it even though star-bound is an old game.
Leon Aug 5, 2022 @ 7:34am 
Good mod but will not work with FU- mess up FU guns
Aethis May 23, 2022 @ 6:03am 
how many weapon mods is this compatible with?
im specifically checking for procedural katanas and nebulox's bows
Axtrim Mar 12, 2022 @ 3:43pm 
cant craft at architect table or workbench, whatever, is not in any crafting table, seems to dont appear in any crafting table
aterrariaPlayer Oct 6, 2021 @ 1:27pm 
how does somebody not instantly subscribe to the mod at 1 minute 20 seconds on the mod preview video???
MrGasmask Sep 18, 2021 @ 9:55am 
please make it compatible with suppers combat overhaul
Foxhell Jun 22, 2021 @ 9:36am 
i try the mod FU-Friendly and not work for me the guns not shoot and not aim i maybe why they were of frakin universe why the guns have reload ammo fuction
only work after I removed your mod

sorry :kovaccry:
Fuyuno Jun 21, 2021 @ 10:11am 
@Foxhell, no, it is, it doesn't crash if they're kept together. it just doesn't change ANY unique weapons. it does need a slight change though - check the FU-Friendly topic i posted a while back
Foxhell Jun 20, 2021 @ 11:34am 
frakin universe incompatible
Big Blue Dude Jun 7, 2021 @ 9:59am 
Quick question, what's the deal with this and Shellguard? Shellguard has modular weapons too, is there any overlap?
Fuyuno Apr 7, 2021 @ 12:02pm 
if they're still random weapons then no, not really - if you're getting PGI's (the green cube) then you should post it in the 'Post Bugs HERE' thread
Degenerative slav Apr 7, 2021 @ 4:29am 
Is there any incompatibility with the Expanded Weapon Generation mod?
Fuyuno Feb 27, 2021 @ 4:53pm 
reminder that there's an FU-friendly version in the discussions section just above, below the description
Agent Feb 27, 2021 @ 10:35am 
its not working at all
Agent Feb 27, 2021 @ 10:26am 
i put in my weapon but nothing happened
Agent Feb 27, 2021 @ 10:26am 
this isnt working for me
Metalred Feb 22, 2021 @ 9:57am 
crafted the assembly station, removed parts, trying to make a new item out of the same parts that I just acquire. Not working
What am I doing wrong?
Tobyret Jan 31, 2021 @ 9:09am 
If it only could work with Green dye's suite... Limitless creativity.
LU-C4 Jan 21, 2021 @ 11:47pm 
One of the best mods ever made.
Engie^3 Jan 16, 2021 @ 9:37am 
p2xyinc, the protecterate broadsword is a unique weapon which this mod doesn't work for
Alpha_Wolf3981 Jan 16, 2021 @ 9:09am 
how do i get the protecterate broadswords ability?
Sir Bonefied Dec 22, 2020 @ 9:47pm 
i cant colour my shotgun