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Resources always seem to generate sparce regardless how resources are set.
City Infrastructure does not contribute food to cities
-2 food from buildings when there are no buildings with a -2 food yield or negetave food yield
1: Health seems to imitate civ 5's health system, forcing what appears to be a soft cap on the number of cities you can settle (no more playing tall). The bonus health helps a bit, but if possible, id reccomend switching the bonus health options in game menu to -25% unhealth and -50% unhealth possibly instead of granting bonus global health to make wide play more feasable.
2: Polystralia's leader agreements do not seem to work with Codex's trade capacity system. Unsure if this is possible to change.
3: Most of the civilopedia entries are empty. My apologies if this is not something that can be fixed.
Lua.log gives no indications apart from high memory usage, but Database.log reports the following in the last two lines. Is there is some-kind of error occurring while trying to handle endgame affinity?
[27587.031] no such column: Type
[27587.031] In Query - select * from Affinity_Levels where Type = ? LIMIT 1
when i use science tab or fast camera move game show unhandled violation ~~ bug
i need help i use 1month for fix but i cant
it hasn't been updated for a few years now and neither has the game... odds are it's NOT the mod or the game itself causing your issues.
Yes. You do have options in the game setup for completely removing leaches and a few other options regarding them as well --- if I recall correctly. Haven't played in a wee bit so it's fuzzy.
IF the infested site is within the borders of your city you can build over it - this will remove/replace it.
I have several problems:
- i can biuld only one building for the entire game
- i can not wait turn by any units, i must spend all movement points
- i can not do expeditions
You could fix this by fixing the ratios, or by adding a reason for people to not go on an energy binge, or by reducing the energy that spies bring in. One fix might be too limit how much energy people can store by the number of cities they have, and a building that can be constructed in their cities.
Minor feedback is that the powercreep towards endgame is a bit too much, as well allowing too many units to bleed in from cross specializations. For example, I think that there should be a limited number of affinity points. I think maybe at max... 18 affinity points allowed? This would force people to make the choice of what affinity they are going for, instead of maxing out all affinities and getting overloaded with multiple units that all do the same job.
This mod doesn't play well almost all other mods. Have you tried playing it with only Codex to see if the same error happens?