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Do they work or not work for 2.0?
@Anton Donovan That's very easy. I replied on the NSC Discord earlier today on how you do it. I don't want to create a mod that does it for the workshop, because keeping it updated would be annoying for me. But if you talk to me on the discord again, I will help you make it.
@Wisconsen, @Kohlaschnikov Thank you :-P
@Drunetovich Debris can't be changed by addons unfortunately. The only two things we can do is modify the time it takes a science ship to research it, and add new techs to the potential list.
Auto Autoexplore is an essential!
Starting with colony ships just makes good sence given the random tech nature if you dont takeit staight away.
Just trying out the powerstations, I imagine it'll be fab too
@Ori'verda I have no idea, I have never tried either ironman or multiplayer. Of course, if Paradox had posted a list of technical criteria somewhere for how to keep your mods compatible with either, I would be able to answer you.
But I have found no such list.