Stellaris

Stellaris

Folk's Stellaris Mods
30 Comments
Your Hesitation Sep 19, 2018 @ 11:02am 
Any chance of making a tinified research options, with increased alternatives the scrolling can get real tedious. Thanks for your great work
ZetaCrit Aug 7, 2018 @ 1:16pm 
Is there any chance that we could get a Tiny Megamod or something?
Chastity the Celibate Jun 11, 2018 @ 7:38am 
Too bad most are broken. Some of the tiny mods too.
aZmoDen May 12, 2018 @ 6:35pm 
huh? i havbe all the tiny mods installed and all work fine for me :o
1980stevenhouse May 12, 2018 @ 6:11pm 
Most are broken due to updates. in theory only 4 work with 2.0.4
aZmoDen Apr 8, 2018 @ 9:49pm 
@barakehforever, Folk doesnt interact/moniter these forums anymore. There is another modder, Alpha (alpha mod) who has picked up the maintanence of some of the TINY mods. If you want changes made it may be worth messaging him about it.
barakehforever Mar 26, 2018 @ 11:44pm 
dude please update the tiny, Ill donate if you want whatever just do it!
[KaMyHяKи] ☭ Kpoxa Mar 14, 2018 @ 5:14pm 
I would like to see a mod reducing the list of megastructures, when there are a lot of mods, there are too many megastructures, you have to turn the bar a lot. I would also like to see a mod reducing the list of facilities at the shipyard.
[TCPIP] Krystal Mar 12, 2018 @ 3:17pm 
The Tinyfier mods still work in 2.0. Even the spaceport mod one, even though the sapaceport UI has changed it still works The spaceport one does not tinyfi anymore
AeliusAnonymous Feb 24, 2018 @ 10:25am 
Are the TIny mods Ironman compat?
Zenithas Feb 24, 2018 @ 4:14am 
One of these prior comments is not like the other one.

Do they work or not work for 2.0?
FabioManoel1977 Feb 23, 2018 @ 6:46pm 
please update tiny mods to 2.0. I hate to play without tiny mods...
Sqweloookle Feb 22, 2018 @ 10:15pm 
Wanted to report that all Tiny mods work with 2.0
Sqweloookle Jan 23, 2018 @ 7:42pm 
Thank you for you Tiny mods mate, keep up your great work!
That Darth Jan 12, 2018 @ 2:57pm 
could you make a tiny pack mod. where its all your tiny mods all as 1 mod?
folk  [author] May 10, 2017 @ 11:42am 
@Draconic Gaming No, I don't think that is doable.
@Anton Donovan That's very easy. I replied on the NSC Discord earlier today on how you do it. I don't want to create a mod that does it for the workshop, because keeping it updated would be annoying for me. But if you talk to me on the discord again, I will help you make it.
@Wisconsen, @Kohlaschnikov Thank you :-P
@Drunetovich Debris can't be changed by addons unfortunately. The only two things we can do is modify the time it takes a science ship to research it, and add new techs to the potential list.
MapleSierrap May 7, 2017 @ 8:17am 
Hello, could you please make a mod that simply allows for the building of multiple megastructures at the same time? Thank you.
Draconic Gaming Apr 14, 2017 @ 5:28pm 
Hey, can you make a mod that reduces the size of the components slots within the Ship Designer? I'm using NSC, and the mod author noted that the 1080p UI Overhaul was needed to properly display the component slots for the T5 Flagship. I was wondering if there is a way to reduce that size, because you already have mods reducing the size of everything else :D
Wisconsen Apr 11, 2017 @ 11:46am 
Just wanted to chime in, i love you .... i mean your mods. yes i love your mods, they are great in both their simplistic approach to fixing issues and their elegance in form and function.:steamhappy:
Stupid Sexy Jes Mar 28, 2017 @ 1:47am 
Great mods Folk :)
Auto Autoexplore is an essential!
Starting with colony ships just makes good sence given the random tech nature if you dont takeit staight away.
Just trying out the powerstations, I imagine it'll be fab too
Drunetovich Jan 25, 2017 @ 2:22pm 
Mod Idea - remove debris that contains no useful research tech.
folk  [author] Dec 19, 2016 @ 1:56pm 
Thanks for all the nice comments, everyone.
@Ori'verda I have no idea, I have never tried either ironman or multiplayer. Of course, if Paradox had posted a list of technical criteria somewhere for how to keep your mods compatible with either, I would be able to answer you.

But I have found no such list.
Ori'verda Dec 12, 2016 @ 12:37pm 
Which of these are Ironman/MP compatible? Great mods, btw!
Circle Dec 6, 2016 @ 5:37am 
Thanks for the fun! They should hire you.
Stoic⁧⁧Sirius Nov 26, 2016 @ 3:08am 
Do you like tiny stuff?
blake Nov 25, 2016 @ 5:44am 
something like that already exists i think
Sionae Nov 25, 2016 @ 5:00am 
A mod to start like a primitive civilization would be REAAALLY cool :P
Musashi Nov 25, 2016 @ 2:18am 
Maybe you're working in the right direction. You seems to be the only one with a clear mind on the game pal :)
Count Landshark Nov 17, 2016 @ 5:42pm 
nice thumbnail for the collection
Malcalore Nov 16, 2016 @ 5:38am 
Im surprised this wasn't in the game already. Really usefull mods. Keep up the Great work