Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Monsplode Modules
29 Comments
eXish Nov 23, 2022 @ 3:28pm 
Monsplode, Fight! has an issue that was found recently. If one of the four moves is Boom but all other moves deal less damage than Boom does Boom is the correct answer but this blows up the bomb. Here's a logfile with this happening: https://ktane.timwi.de/More/Logfile%20Analyzer.html#file=43d6a8c784db9c811288b87a531453d1bdab8002;bomb=UT1LU3
clutterArranger  [author] Sep 21, 2021 @ 5:15am 
@onlslaught Check out Mod Selector from the workshop for turning off/on specific modules that you are subscribed to. You can even set profiles for different groups of modules/mods and such.
Mustakrakish Sep 18, 2021 @ 4:40pm 
Is there a way enable just the needy module and not the other 2? (This question kinda goes for all the other mod packs tbh)
LotsOfS Jun 26, 2021 @ 5:26am 
Yeah, I came up with a little workaround for that limitation. Hopefully you can get to it soon.
clutterArranger  [author] Jun 25, 2021 @ 4:32pm 
I am absolutely for that change. The reason I did not do that when I made the mod was the limitation of the modkit. I will try to update, I do not have unity setup on my pc right now.
LotsOfS Jun 25, 2021 @ 3:56pm 
Hello. I have submitted a pull request on your GitHub that adds a mod setting to enable the needy warning beep for MonsplodeWho. Please take a look at it and accept it if you agree with this addition.

To me, it not alerting me is what takes the module from 'my favorite modded needy' to 'disabling this on my profile'.
clutterArranger  [author] Apr 27, 2021 @ 10:49am 
Will fix it soon hopefully.
Sean Apr 27, 2021 @ 6:50am 
There is a bug/wording issue regarding Monsplode, Fight! With Melbor exactly 6 or 8 rule, there's a case that can happen if Dark Portal is listed as a move and there is exactly 13 or 17 ports. The damage would equal 6.5 or 8.5 respectively. And since you had the number converted to an int when comparing it, it rounds it down to 6 or 8.
LotsOfS Jan 25, 2021 @ 9:54am 
Interesting. I don't know if this behavior has been fixed since.
clutterArranger  [author] Jan 25, 2021 @ 9:43am 
@S. When I made the mod, if you make the needy play the sound once it would never stop. Since it designed to never stop by solving I could not make it play the sound. Maybe the modkit has this feature now but I don't know if I will update it soon.
LotsOfS Jan 25, 2021 @ 6:41am 
I wish monsplodeWho would ding when time is running out. Was it a conscious decision to not have it do that?
clutterArranger  [author] May 19, 2020 @ 9:24am 
@S. Yes it it is actually. It is based on a creature I made and screenshotted years ago.
LotsOfS May 17, 2020 @ 9:01am 
Zenlad looks like something straight out of Spore
clutterArranger  [author] Jan 14, 2018 @ 8:45am 
SiberianShay Nov 19, 2017 @ 1:01pm 
I will inform you if needy needs fixed.
SiberianShay Nov 19, 2017 @ 1:00pm 
Hello I'm here to inform an update on your modules they need to be fix for the new update. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Monsplode Trading Cards
clutterArranger  [author] Sep 10, 2017 @ 4:55am 
New module is up!
clutterArranger  [author] Aug 24, 2017 @ 7:30am 
A new module is on the way! If you want to help me test gameplay with this early build jump on the google doc file. Have fun!

https://docs.google.com/document/d/1lcr9j1UADH42C_hYmgNOmnbM9O2Y60BRculSKl-RRco/edit?usp=sharing
TheGrybo  [author] Apr 20, 2017 @ 10:42am 
I love the idea of these modules! I sent you a message on Discord about a new idea, and would love your feedback!
clutterArranger  [author] Mar 4, 2017 @ 12:34pm 
Contest winner Monsplodes are added. 2 new moves. Also I coded better logging.
clutterArranger  [author] Jan 1, 2017 @ 3:03pm 
We have hit the subscriber mark! The contest is on! Check the description.
Dead-Eye Darrel Nov 19, 2016 @ 12:22pm 
Invisiblemon for Monsplode
clutterArranger  [author] Oct 14, 2016 @ 3:15pm 
Thanks!
FoalanLupis Oct 14, 2016 @ 3:14pm 
The manual problem is fixed, good job!
FoalanLupis Oct 12, 2016 @ 5:47pm 
This module's manuals do not appear in the auto-compiled manual for the game. I am not sure why this occurs...
clutterArranger  [author] Oct 11, 2016 @ 4:21am 
@Rexkix Sorry for the inconvenience. I will deal with that on the first update.
rexkix Oct 10, 2016 @ 1:46pm 
The Mosplode Fight module works great with the controller. Good job.

Unfortunately, the Who's That Monsplode? module doesn't. One moves between the buttons with up / down instead of left / right.
clutterArranger  [author] Oct 9, 2016 @ 5:02am 
Temmie only wants the Temmie Flakes.
dookie.gookie86 Oct 8, 2016 @ 11:32am 
ALRIGHT! WHO PUT TEM FLAKES IN THE MODULES?!
[See What I Did There?]