The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Treebalance - Heavy Armor Tree
18 Comments
Arkana Sep 18, 2015 @ 4:40pm 
If you could, add in a fix for Fists of Steel. I am pretty sure that it states that it relies off the stated Armor value of guantlets, but it only checks the base value of the gauntlets, ignoring Heavy Armor skill, smithing increases, and perk bonuses. If you can confirm or deny this, and fix this if it is, then the unarmed community would be grateful! ^^ Also, maybe add unarmed to light armor, if you ever balence it... Call it Swift Swing or something.
Deathstorm Jun 27, 2015 @ 6:07pm 
ok
Keukotis  [author] Jun 27, 2015 @ 5:59pm 
You have another mod that conflicts with this, then.
Deathstorm Jun 27, 2015 @ 2:32pm 
im not sure if anyone else is having this problem but i still have to spend a perk point on fists of steel to get to insulated for some reason is there anyway to fix this?
TendoPower Nov 10, 2014 @ 7:17am 
hi is there a way to add unarmed to light armor allwaz felt left out. i love useing light armor & hated that you never get benafit from light armor ween useing unarmed.
Aureo Jun 1, 2014 @ 7:51am 
I like the no helm thing so i can wear a dragon priest mask with it and still get the bonus
Wisp Dec 19, 2013 @ 5:07am 
Very nice mod, thanks - working well. I like that it doesn't require helmets since many of us often prefer to go without one.
Pyramidhead'sHole Jun 30, 2013 @ 12:06pm 
theres a mod to increas the armor cap to 85% to the regular 80%
The Overlander Jun 28, 2013 @ 7:30pm 
oh man this would be better without that light armor limitation u have there i really like to mix both light and heavy armors so this inst of much use to me.
Unholy May 28, 2013 @ 12:38am 
This doesn't really do much because much of it can be aquired with console commands, and in the long run, armor will still max out anyway. Now if you could remove that "no light armor" rule, that would allow us to better customize our sets.
Onred Feb 10, 2013 @ 8:25pm 
AHH! This would be perfect if you removed the "and no light armor" from the perk changes! I want to mix and match my heavy and light armor without being underpowered!
Tallera257 Feb 10, 2013 @ 6:20am 
I really love this and your Smithing overhaul mod. Really fixes some things that have always bugged me about how the perk trees were structured! :) Have you considered doing something similar for the Alchemy tree? It doesn't make much sense in its vanilla version, either. ;)
DaedricHamster Jan 24, 2013 @ 9:42am 
Could you do something like this for Light Armour?
MrJenkins Sep 22, 2012 @ 3:59am 
Very nice - although I don't understand removing the helmet requirement, that makes it seem more like a cheat.
ghost Jun 30, 2012 @ 11:38am 
great mod keep op the god work
jpvananda Jun 22, 2012 @ 5:16pm 
nice
Radical Jun 22, 2012 @ 4:19am 
I came looking for a ebony and stagger fix. This should work just fine..
swervus Jun 18, 2012 @ 8:44am 
Good stuff so far. Really like the reorganization.